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macgivre last won the day on January 16

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  1. Preliminary debriefing as of 00H00 UTC Operation began at 14H UTC with briefing and teams formation. First boots on ground were reported at 14H36. Begining was very rought with the loss of a landing ship full of security crew and vehicules. Anyway the operation get well, with the successfull interdiction of a group of 3 ennemy fighter and a few individual hostiles. On the ground we had to suffer the loss of one ship, but we successfully dispatch 7 ennemies, and 2 snipers. Special thank to Dr_Zli that one-handedly took off a few people that where lurking below the facility. One major positive point of this first part was that we succeded in maintaining the area open for neutral individuals. As a PACT member this is a great milestone for us : we are not playing in the butcher category, we are able to maintain a clear profesionnal fire discipline. This as been quite appreciated by peoples on the server, both lawfull and unlawfull (PvPers got their shoot of dogfight too ) Unfortunately the event went down at 18H UTC. At that time the profit was 1,9 M aUEC. Given the efforts, Cyberiank donated 3 M aUEC and I completed it with 2 M aUEC For the 14 members crewing the differents team that represent 0,5M each. Thank you for you all in this first group, you laid down the basis of a strong event. Air security : - Mac - Morse - Kurokoro - Chimaera Ground security: - Adoulin - Dr Zli - Cyberiank - Triggerminus - Equinor - 205th OPS Logistic: - Jeider - LokiFox - 1Triton - Hayzer - Grigg - Grizz At 19H00 UTC the event resumed, on Yela this time. After a swift relocation and team reformation we were able to resume operation. The first hour was also very rought, with a solo Hornet tearing our air Security element. In the meantime we suffered a few loss on ground either due to this ennemy ship, or due to other ennemy ground personnels. Following this ennemy activity, we were forced to close the area to neutral people. The ground element locked up inside, while pilling up the cargo to ensure that we were not loosing any production slot. After a regroupment, the air security element, under Belial's lead take back control of airspace From that instant the event run on smoothly : the ground element get a tight control of the perimeter, the air security element pushed back a few ennemy incursions. We had to take the loss of one or two cargo ships due to A2 bombing, but around 21H UTC the area was mostly calm and the loading operation was running at an industrial scale thanks to our logistic team. We had only 2 or 3 individuals really dangerous presenting over the area, but Belial, Morse and CC-corp made wonder to push them back. As of 00H00 UTC, the operation is still running on, with more that 6 M aUEC collected for this second part. For this second part the crew where formed as below _______________________________________ Air security : - Mac - Morse - Sir_Belial - Switch - CC-Corp - Federal - Vegabond - IceMirror Ground security: - Adoulin - Dr Zli - Kurokoro - Lythical - Triggerminus Logistic: - Grizz - 1Triton - LokiFox - MrAliFu - Cyberiank - Hayzer - Jeider Final figures are still being collected (as the operation is still well underway), but I would like to thank you all for your participation and professionalism : We had 23 participants over the course of 11 hours. It was a true pleasure to be part of such a great team ! While we are still hot from the event I would like to ask you for 2 small things : 1) Please tell us the areas where we can progress, some tricks you went to try, or simply the things we should keep for the next event 2) Don't forget that Morse is organizing a scenarized event next week that will be focused on ground operation, we would be delighted to have you on board for such event. You will find the list of individual participants hereunder*, ** - 1Triton - 638 000 - 205th OPS [alt account] - Adoulin - 638 000 - CC-Corp - 638 000 - Chimaera - 638 000 - Cyberiank - 638 000 - Dr Zli - 638 000 - Equinor - 638 000 - Federal - 638 000 - Grigg - 638 000 - Grizz - 638 000 - Hayzer - 638 000 - IceMirror - 638 000 - Jeider - 638 000 - Kurokoro - 638 000 - LokiFox - 638 000 - Lythical - 638 000 - Mac - 638 000 - Morse - 638 000 - MrAliFu - 638 000 - Sir_Belial - 638 000 - Switch - 638 000 - Triggerminus - 638 000 - Vegabond - 638 000 *If by any chance I forgot you, please accept my deepest apologize and reach to me, to allow me to perform correction. ** next to the name is the profit share. The sharing will be as follow : 500 000 for participating the event, for a total of 23*0,5 = 11,5 M aUEC + 138 000 as split of the remaining value = 3,180 M aUEC 2 M aUEC given to Grizz for event organization (prize for racing event, ... ) That shared value of 16,680 M aUEC The rest of the profit is shared evenly beetween all attendants. (I wait for the final figures to the equal splitting between the 23 attendants). As of now, the inputs are the following : First event : 1,9M aUEC Second event : 9,78M aUEC split as follow - Kurokoro : 230 400 aUEC - Hayzer : 1 620 000 aUEC - LokiFox : 6 489 600 aUEC - Grizz : 1 440 000 aUEC Bonus from Cyberiank and Mac : 5 M aUEC Total input as of now is : 16,680 M aUEC
  2. Yeah, definitively. The time schedule is only for my "watch" and it already cover 10 hours, so if the event start at 3am for you, you may join for example at 8 or 9am until 1pm and still participate to a major part of the event, and then offer to prolonge it for any members interested, that is the power of our Org
  3. basically, the most basic skill is the use of gravity gun, it's a 5mn long introduction at most
  4. Actually it will be short to organize a training during this week. My intention is to have a crash courses on use of grav and med guns on site for people who don't know them. For tactical organization and other more advanced skills, we will take this event as an opportunity to note our points of progress to make I note you as a gendarm ^^
  5. IMPERIUM COMBINED OP -------------------------------------- Date : Saturday 15 January Time : starting at 14h UTC - duration 10 Hours Rally point : TBD (depend on jumptown event location) Organizers : Macgivre and Morse Unfolding : - Relocation to area, setup of imprint location (14h to 14h30 UTC) - Briefing (14H30-15H) - Diplomatic address to server population - Recon of area (15H-15H15) / loading of heavy mechinery - Opening of landing area (15H15) - Begining of loading operation (aiming 15H30, but depends on security over area) Equipment needed : Loading tools (we will try to have a stock of a few dozen) Medical gun equiped with disabling drugs (used as non lethal force) 2-3 Nova tank for hype factor 4 Gladius + multicrew ships with turret operators 2 Medium transport ship Access to spectrum organizations to screen people on site What is this event about : The goal is to organize the extraction of ressources on site in a contested environment with both hostile and neutral activities. Our aim is to : 1) Make a decent profit (even if it should not be ludicrous given the wide sharing we will have to make) 2) Use this event as a Public Relation event 3) Work on our in game communication and organization in a complex environment Roles and organization : Air security : - Mac - Morse - Kurokoro - - - Ground security: - Dr Zli - - - Logistic: - Jeider - - - Air Traffic Controler : head of the event He manages the number of aircraft, their status (allies, ennemies, neutral). He manages the rotation of transport ships in and out of the area. He coordinates with air security team to ensure the status of the airspace. He calls for the closure of airspace to cargo operations if a major battle start. Air security responsible : He manages the group of fighters above jumptown He identify any incoming ship and report their status to Air Traffic Controller He direct the armed response against ennemy ships He call for reinforcement if required He can be requested to dispatch fighter(s) as recon in anti-sniper research Load Master : He manages the logistic team (including cargo pilots) He manages extraction of ressource and preparation of loads He affects loads to cargo ships He manages loading in various ships A standardized cargo load will be defined during briefing Groud security responsible : He manages the gendarme team (translate in men of arm) He manages the presence of neutral people inside the building He act as the diplomat making address to server population He guarantee safety of logistic team He manages response to sniper outside the building Basic vision : 1 Air Traffic Controller 1 Air security responsible + 3 fighters 1 Load master + 2 logistic guys 1 Ground security responsible + 3 gendarmes So 12 people are requested for a smooth event 4 events are foreseen : 1) Sharing with neutral people : As we are a member of PACT we are not entitled to close an area to civilian people ("don't be a dick" rule) So we have to allow civilian to take their share of the event's profit The goal will be for the ground security responsible to see on the chat who is incomming The Load master will have to supply a standardized cargo load corresponding to X minutes of production to civilian guy The production will be shared by time slot, for example we can keep half of the production time slot for us, or a third (it will be defined during the briefing : as a rules of thumb 0,5 minute gave 14KaUEC so 4 minutes give 112K aUEC). This will be the most communication intensive labour of the event Any people trying to poach the cargo load will be considered hostile and druged to passing out by our gendarmes 2) Sniper activity In case of ennemy sniper activity : - 1 or 2 fighters will be dispatched in a search and destroy operation - Gendarmes will use optics of Nova tank or Ursa APC to identify position - Cargo ship will be authorized to stay stationnary at 30m of the airlock of the building and loading will be processed using gravity gun - Ursa APC or bigger ship may be used as mobile wall to break sniper's line of sight 3) Major air battle In case of major ennemy activity : - All coms will be cleared for Air activity - All logistic members will be reafected to air defense (using spare gladius or multi crew turret ship such as hurricane) - The load master will continue to prepare the loads to make production flow uninterupted - Ground security will secure the building from the inside to prevent infiltration 4) Building infiltration In case of infiltration : a breaking in operation will be launched with both ground security and logistic team. Use of grenade launcher is advised to wipe out ennemy presence inside the building ROLE CALL : 🔺️= Air security 🔶️= Ground security 🔴= Logistic Once we have a better understanding of what everyone is willing to do, we will provide teams setup. Keep in mind that this event is focused on securing the compound, so we need the majority of people in security teams. If you don't feel confident, training will be provided on site will waiting for the ennemy. NOTES : - Experiments will be made with the flare and shaff during the event - EVENTS MAY BE RECORDED - Please behave - Please make every effort to have your spawn set @ designated Rally Points BEFORE Op Start Time - ALL SCB / IMPERIUM Members are welcome, - Late joiners will struggle to join the event. Please, try to be ready on time for the briefing and OP start - Please send in-game friend request to morse27400 for party invites - Command personnel please download and install Microsoft Whiteboard for Operation Tracking (https://www.microsoft.com/en-ca/microsoft-365/microsoft-whiteboard/digital-whiteboard-app)
  6. Delivery box mission are kinda buggy some time, so you may start by 1 box only for the first times. Regarding explosion or disapearing of ship midair, it happens if you are flying in a restricted part of a landing zone, to avoid griefing (i.e. area 18)
  7. As a specialist of dating aps, this means he wants one night sex only 😁
  8. If I remember well the OST of Star Citizen can even be used in the context of streaming
  9. + take some time when spawning in a bed to let the game load a little bit. For example after a patch or a reinstall, my first session is laggy like hell (4 to 5 frames per minutes) during ... like 15 minutes cause the game is re-loading all the environments. Do not worry for the 100k, when you will be a little bit more experienced, it will represent 20 to 30 mn of game Then you have all the bugs that you learn the hard way : Before launching a quantum travel, kill you velocity to 0, in case you re-emerge at full speed in the middle of an asteroïd field (happened to me 2 or 3 times). Keep a reasonnable speed limit in any case, a fighter may have cruise speed near a station of 500 m/s, but a bigger ship, less manoeuverable, will approach at 200 to 300 m/s. With too much latency (on servers located on another continent), I experienced some "desynch", with the game not responding for 10-15 secondes, then rolling back to a previous positions of rolling forward inside the ground. You also have a lots of features that are here to bring an hardcore feeling to the game (engine shutting down or explosing if you overheat too much)... So the most tricky part may be to differentiate what is trully a bug from a legitimate (yet annoying) feature
  10. Will be there as scout / escort pilot and backup Mole pilot if required Presence guaranteed both days Personnal objective, find more than 1000 SCU of quant over the weekend 😈
  11. If someone is interested by joining us on combat ship but doesn't have any suitable ship, I will be able to provide 1 (one) Gladius. Between 2 recon shift we will perform some drill
  12. Hello, 35 FPS is pretty good compared to SC standards You can use the telemetry page to check where you should land in terms of FPS : https://robertsspaceindustries.com/telemetry
  13. Nice, so what is the ship that seems to have the best teamplay potential at the moment ?
  14. A sweet operation, Tonight I was particularly glad to be part of this org : We always had 2 Mole operating, with an exceptionnal scouting party finding heavy deposit with an average of 40 to 50 SCU of Quant per run. We had a bit of a difficult moment around 20H UTC, with 2 pirates blocading ARC L1, all scout where involved in the chasing, it cost us around 1 hour of difficult work, but Cyberiank finaly achieved to free Chimeara from a particularly annoying Mantis ... we definitively have to train against this specific threat. Again we smoothly integrated 2 new peoples to mining, with no notable loss on the mining field. Our beloved Reign experienced a minor setback with the loss of 60 SCU of quant, but it was only the matter of 2 rotation with a Mole then a prospector to get back into business. We may have a little downtime during the lunch time with only ... maybee 5 peoples on the quietest part of the OPS. But even with a squeleton crew, with the help of our scouts, we managed to continue our rotation with load of 50 to 60 SCU ... Eventually the magic of the time zone operated and we had the arrival of a few US player to give a second breath to the OPS. The regularity of the finding are terrifying, 2 scouts where able to find a huge deposit representing 40 SCU of quant every 20 minutes, this was insane ! We even have Reign and his crew breacking a record of the most jam packed MOLE, with a 85 SCU of quant in a single rotation ... Morse finding as a scout where awesome tonight During my last trip to refinery I had secured a wooping 250 SCU of quant... And I think that collectively we have passed the 600 SCU Treshold (reminder 100 SCU of quant represents around 850000 aUEC) Even if it started early, on a Friday this was an intense OPS with very efficient scouting party, smooth mining mechanics, a reactive combat element, good communication discipline, and a pretty insane revenue per hours. When I think of people fighting themeselve at jumptown to get a few bags at 14 000 aUEC each, I'm thinking that we are playing at another scale, a ture industrial scale ! An humble MOLE operator walked away with around 100 000 aUEC for a 30 minutes rotation ... Thank you for this great gaming moment.
  15. During the first 2 hours your game is loading all texture and it's awfull even for a NASA super calculator ... So just load in, go afk for 20-30mn and give the game 10 good minutes every time yo ugo to a new city
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