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Danakar Endeel

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Everything posted by Danakar Endeel

  1. a3.15 is definitely not really something to concern yourself about; at least not regarding Imperium as a whole. We are still a ways away from having that discussion and first we would need at least a dozen or so systems before we can get a grasp on choosing a location where we would set up out main official headquarters as it were. Ofcourse this could be on an existing planet with access to merchants and hangars and all the other good stuff; or it could be that several Imperium members would bring their Pioneers to a planet where one of our leaders sets up a 16x16km Land Claim and then starts to map out an actual base with an architect to create something really unique. Now I don't know the extent of what Pioneers can construct and if they can even work together in order to connect those structures. Personally I think it would be very cool to have our own personalized base of operations with landing pads (or preferably hangar bays with underground storage) and sleeping quarters and a large Wing Commander style room for briefings and maybe even having areas where NPC merchants would be able to sell armor, weapons, ship components and the like. I personally would love having our own base with large defense batteries on the corners and big walls with garages for military vehicles etc. etc. The possibilities for ideas are endless. We'll just have to wait and see what will actually BE possible. But yeah, as to starting world I would still vote to be in an area under UEE control and not set ourselves up in a neutral free-for-all gankfest in the middle of nowhere. After all, we have to consider logistics and it's easy to get cut off from resources if a gang of pirates blocks off our main route. Hence why I would vote to remain in an area where there is a UEE Navy presence for support. That way we can offer extended support to the UEE and it's military. That's a thing for the future though. For a3.15 the main choice will be based on where our corpse will spawn should we die. Personally I was very fond of Orison but I was not fond of having to fly 100km up before I can quantum. Orison also seems to have an issue with stores and the lack of purchasing ship components. New Babbage on Microtech however has most of the A-grade stuff as well as a large selection of ship weapons available. For a lot of my ships it's a one-stop-shop to get a lot of my ships geared up. I believe the only thing I can't get from New Babbage are CIV-A Atlas, CIV-A Hemera, and CIV-A Erebos Quantum Drives (those are my favorites due to range versus fuel consumption). Those are only available at Port Olisar or some random reststop like CRU-L1 or so. But yeah, I will likely choose New Babbage for a3.15 due to its ease of access to the multitude of stores for ship component and ship weapons. As I recall they also had a decent selection of personal firearms but for my actual ones I'll have to hunt around a little because Iike the "Midnight" range of the K&W energy weapons; most notably the Gallant Rifle "Midnight" edition which is sold at HUR-L5 I believe. So New Babbage will likely be the place for me during a3.15. Once we finally get closer to actual launch of the game with a dozen systems is when I think our command should sit down and discuss the plans for an actual base of operations. I hope one of them bought a 16x16 Land Claim and that they will decide on a system that is still at the ende within UEE space with a proper logistical route to a hub so that we can easily buy and sell supplies as well as materials. After all, we'd also want a place for our miners, salvagers, traders, and we will need NPC mission givers too. So don't put me in a PvP Only system as you won't see me there often due to me getting bored if mindless combat 24/7 is all I can do Which reminds me that I should ask someone to change my tag from Combat to something else. Well, you will always have Port Tressler in synchronous orbit with New Babbage. So I don't think it will be much of an issue for any planetary location as they all have an orbital station where you can call up larger ships that need the docking collars.
  2. Ah I see. Well, in that case I hope you will be able to find one at a reasonable price. I linked the one I was able to find in my previous post but $4500 is a pretty massive chunk of cash for a frigate that was originally sold for $1000. Still, I figured I'd add it to my post just in case you had not seen it yet. Best of luck in your quest at obtaining an Idris-M.
  3. Oof, good luck with that buddy! 😟 You're probably going to need all the luck in the world to get one of those. I believe that last time I saw one being offered was several years ago for $3000 or something I believe. You might be able to get one through that StarCitizenTrades subreddit perhaps but they will likely be extremely expensive. Here's one at Star Hangar for $4500 Best of luck to you. Personally I think you might be better off trying to get a Javelin from CIG as CIG sometimes makes those available in their pledge store; usually a few during the Anniversary in November and maybe Fleetweek (although I'm not sure about that one)? The Javelin is still sold in very limited numbers at times for $3000 or something and can apparently wipe the floor with several Idris frigates simultaneously. Heck, you might even be able to convince Customer Support to sell you a Javelin if you ask real nicely. But yeah, the Idris-M is kinda a unicorn in Star Citizen; together with those 300 Vanduul Scythes. The only other option at getting an Idris-M is by getting tons of people using your referral code as apparently CIG will give you one for free by getting 2017 referral points. EDIT: Oh, my bad. You don't get an Idris-M with 2017 referrals but a Javelin. Sorry about that. EDIT2: Not sure how much you've spent on Star Citizen so far but there is a pack out there that includes the Idris-M. It's the Praetorian Pack (but that pack is $15.000). There's also the Dominus Pack at $6400 but that one only contains an Idris-P. However, I think that pack also comes with a token allowing you to buy the Idris-K Upgrade Kit for $250-$300 or something. As I recall that kit comes with a S10 beamlaser, a missile turret and 4 automatic point defense turrets. Ah well, sorry I couldn't be of much help here. Hope you will get what you're looking for someday!
  4. Yeah, CIG likely changed quite a few ships when they changed them from skins to paint. Then there was also some new shader system or somesuch I believe. As a result a number of ships might look somewhat different than they used to; sometimes better, sometimes worse (like the Carrack Expedition). I also noticed the issue with the screens showing before the cockpit closes on the other Hornet model so whatever is causing it; it's across all models. Here's hoping that it's easy to fix. Maybe CIG can just delay the screens by a few seconds so that the canopy can close properly first before the screens turn on.
  5. No, from what I've heard a Character Reset retains all your money and ingame purchases. A friend of mine did it but he reported that the only things he was missing were weapon magazines and medpens (ie. consumables); but those also disappear frequently after a regular patch. So you should be safe as all your aUEC and ingame ship purchases should still be there; even after using a drastic measure like the Character Reset option.
  6. In your case I would try a few things of varying levels of intensity. Change the server selection from BEST to USA or EUROPE and see if that loads you into the game. When at the menu screen click on Persistent Universe and then Character Customization at the bottom. Change your character's gender, accept, and then try to load in. Activate a Character Reset. Once you do this; leave it for about an hour (just in case) before logging back in and see if that works. That's the only suggestions I can think of that may help you get out of your predicament. Hope this helps!
  7. No problem, always happy to help out where I can. And that little Greycat buggy can be great fun to play around with. Heck, I believe some people even host races with them and such. So personally I would never get rid of mine as they are just too much fun. I also found the Comm-Link regarding the Greycat buggy as a bonus referral reward. Apparently that was in celebration of 3.9. So who knows; they might have another bonus referral event at some point during another patch release this year as we've had a number of them over time. In that case, always make sure that your Referral Code is still in the Referral Code Randomizer. Although it seems that these days there are several randomizers. So if you want to increase your chances I guess it wouldn't hurt to add your code to all of them and see if that helps in getting more points. GoRefer.me-StarCitizen Transversetheverse-randomizer SCReferral.Space Not sure how large/effective those other ones will be or if they only pretend to be randomizers. I've mostly used the GoReferMe randomizer myself and usually received 1 referral a year. So it's not much but every little bit helps. And if needs be and you see a bonus event with an item you desperately want you could technically make a secondary account and then have it use your own referral code before buying something worth $40. That way you are guaranteed a referral point on your main account and then you simply send that item you bought from your secondary account to your main account after a month and melt it for Store Credit. So you get both the bonus item, the referral point, and $40 worth of store credit to use on whatever upgrade you want. Hope this helps!
  8. Get both and with a bit of luck and patience you might be able to save a ton of cash! Ever since CIG started offering discounted Warbond CCUs during last year's Anniversary Sale and continuing this during other events as well I now have the ability to give myself a lot of discounts by making CCU-chains. The idea is very simple. Wait for CIG to launch an event and then check if they are offering any discounted Warbond CCUs. If they do get a few inexpensive CCUs for $5-$10 cash. Wait for the next event and repeat. Also keep an eye out for times when CIG releases a small cheap ship/vehicle for the first time. Like when they offered that Cyclone-MT Warbond with LTI for $65. Those are great items as they usually have a $10 discount compared to their CCU-value and they also come with LTI. In the meantime start rummaging through your account and start writing out your CCU-chain. Make note of ships in the Ship Upgrades section that are potentially "safe" (always available and unlikely to increase in price) so you can always fill gaps with some store credit if needs be. Thanks to CIG's discounted Warbond CCUs I was able to get me a $290 Vanguard Harbinger with LTI for only $145! Below is how I created my CCU-chain with items that I had collected over time As you can see, with a bit of patience, luck, and planning you too can give yourself some pretty nice discounts. And it's completely legal because you are merely purchasing discounted Warbond CCUs from CIG and then combining those as intended.
  9. Yes, originally the PTV buggy was sold for 15000 UEC. So you had to go to the Voyager Direct store and buy 15000 worth of UEC with $15. Then you could purchase the PTV Greycat buggy with 15000 UEC. Note though that there was no insurance listed at all as it was specified as hangar flair instead of a vehicle. Later they had a 50% off deal where they suddenly offered the Greycat buggy for 7500 UEC (so $7,50). As such everyone (if they were smart) melted their overpriced buggies and went with the one that was 50% off. It still had no insurance listed due to it being classified as hangar flair. After that the Voyager DIrect store ceased to be and the buggies could eventually be purchased ingame. We also saw some vehicle packs in 2016-2017 where the Greycat buggy was put in as a bonus item. This time however the vehicle pack had LTI. Somewhere inbetween CIG also had a referral bonus reward event where they offered the Greycat buggy to people using someone else's referral code. So both the person using a referral code and the person whose referral code was used each received a Greycat Buggy with LTI for free. However, I checked around for you but according to my findings the Greycat was never available as an option in the Ship Upgrades section. So it is best to forget about it having potential as an LTI token because that is not the case. It won't be an LTI token because it's a legacy hangar flair item. Instead you'd be better off waiting for some other inexpensive vehicle and buying those during their concept sale as a Warbond option. Or perhaps check your buyback section and see if perhaps you already have some LTI tokens available to serve you. The Greycat was never an option for upgrade; only the Gladius can be used as such. Hope this helps!
  10. Sorry, I don't recall the PTV ever being listed as an upgrade option. As far as I know the Aurora ES was always the cheapest on the list for CCU purposes. The buggy wouldn't be worth much either. Back during the old Voyager Direct store they initially sold them at 15000 UEC but later they suddenly sold them at 50% off for 7500 UEC (back then you had to convert $ to UEC first). Both of those versions did not have any insurance at all as they were considered hangar flair. Now CIG just gives them out for free if you manage to get 5 referrals and I believe it is also included in several 'big spender' packs as filler content. CIG also sold a "Ground Vehicle Pack" in 2016 which contained the Ursa and PTV for $55 and then also sold another "Offroad Vehicle Pack" later on in 2017 containing an Ursa, a Cyclone, and a PTV for $110.
  11. I have both of those rewards. The Greycat PTV and Gladius both come with LTI. However, only the Gladius can be upgraded to another ship as there is no entry for the PTV anywhere in the CCU options. It's simply not listed anywhere in the Ship Upgrades sections (most likely because it is still considered hangar flair). The Gladius on the other hand can be upgraded without any issue. However I must warn you as these free referral items do not have a melt option. So if you upgrade your Gladius to something else you will be stuck with that decision as you won't be able to melt it afterwards. Hope this helps!
  12. Awesome! Definitely shows how the Polaris 'Corvette' is really in a completely different league compared to the other Corvette type ships (Hammerhead, Nautilus, and even ships like the Carrack and Perseus imo). I definitely believe that CIG will change the ship classification to something like "Light Frigate" once the Polaris is flightready. That way they could also bump up the Perseus from Gunship to Corvette; just like how they changed the Hammerhead from Gunship to Corvette.
  13. Well, you can always give it a try and hope that the server won't get hit by a random 30k. However, it is best not to put your entire savings into a shipment as there is the chance you might lose it suddenly due to a random server crash.
  14. Cargo running is pretty dead atm due to the random 30k which causes you to lose everything if you encounter it while in transit. It looks like bountyhunting missions are currently the go-to in terms of making money. Here's hoping that CIG can find out why these 30k's are happening and how to prevent them. Also nice to see that Salvage v0 is back on the roadmap and scheduled for a3.16 now. Here's hoping it won't get pushed off again.
  15. Yeah, I personally would keep that Mercury Star Runner. It's one of my favorite ships and I wouldn't melt it for the world (although I hope CIG will give it that second entry as well as some escape pods). It may carry less regular cargo but it does offer other opportunities (data running) that the Railen can't offer. Alternatively the Mercury can carry several mining vehicles in its cargohold so if you want to go on a mining expedition that's also an option for the Mercury but not the Railen as you're limited to always having those triangular containers locked to the hull. So the Railen is just a fancy alien ship that won't ever be anything else than a cargo ship with inconveniently shaped containers and awkward means of transferring that cargo. However, I would suggest getting a $5 Terrapin-to-Railen CCU and keeping it in your account if you have some leftover store credit. $5 won't break the bank and if you at some point decide that you still want one the option will remain available to you in getting a Railen at the original price. Heck, once the Railen is released and gets its flightready price increase you may even be able to give yourself a discount to some other ship if you suddenly decide to go that route. For me I'm always looking for ways to give myself discounts so I'm always collecting inexpensive CCUs of concept ships as well as discounted Warbond CCUs. That way I can chain them together for massive discounts. As stated above this got me a Harbinger for just $145 and other ships that I could get at way below their original price. As to the Vulture I wouldn't say it's a bad decision to get one now as you still get a loaner in the meantime. Sure; Salvage v0 was pushed off the roadmap again but one day it will be here. I also have a Vulture (I CCUd one of my other ships to one right away during the concept sale) and am eagerly anticipating its release. It's the perfect little career starter just like the Prospector was for mining in my opinion. Similar premise and similar interior accomodations. Perfect to get your feet wet once CIG gets everything ready for salvage and seeds the universe with stuff for you to find and take apart.
  16. Personally I wouldn't do it. To me the Railen is just an alien cargo ship with lots of overengineered moving parts. During the recent Q&A the devs also stated that all those triangle shaped containers are part of the ship. So you'd have to put square boxes into a triangle space. Not very efficient. I'd rather pay $25 more and get the Hull-C instead. Now if you're into alien ships and really want it go right ahead but as you already indicated the only version of the Railen with LTI is the cash-only Warbond; so you'd need an LTI token to CCU up to a Railen instead. Now you could get a $5 Terrapin-to-Railen and sit on that for the time being. Maybe CIG will release a cheap new ship or vehicle (like when they released the Cyclone-MT). That way you can get an inexpensive LTI-token and then just upgrade it. Heck, during the Anniversary sale you might be able to get several discounted Warbond CCUs and chain them together. Then you might even be able to get your Railen at a much lower price if you're lucky. I've made some CCU-chains in the past by using those discounted Warbond CCUs which allowed me to get a Vanguard Harbinger for only $145 instead of having to pay the full $290 for it.
  17. From what I've read people in general are very happy with those T16000 sticks; especially because they are pretty easy on the wallet. Definitely don't go with the T.Flight Hotax-X though. It may look cool and compact (and from the same manufacturer) but I've used that one on the past and it had really poor precision. Currently I have 2 Constellation Alpha sticks from Virpil (one left and one right). I really wanted something high-end and scifi looking. Initially I was looking for the Constellation Delta but then while I was still saving up money they announced the upgraded Alpha version and I really fell in love with the design. That scroll-wheel might also come in handy as a throttle. However, they cost a LOT of money and it seems very hard to get them due to long wait times and lots of demand. I haven't tried them yet though as I have no space for them at my current PC. I've built a basic simpit where I will add those sticks once Squadron 42 releases. By then I'll also buy a new system to play the game on. At present time my current PC (built in 2018) works nicely for playing whatever games I want including SC but I'm currently flying with M+KB. So yeah, if you're on a budget but still want good sticks, those T16000's seem to be a very good set. Personally I'd go with two sticks over a stick and throttle. Two sticks give you much better 6DoF which would be great for a spacegame. Stick and throttle might be better for flightsims.
  18. Yeah, CIG gave us a lot of ways and tricks to get lower prices as their "$0 Removal Script" didn't work properly (and even removed CCUs that people paid money for) so they never bothered running it again. Now with those reduced Warbond CCUs you can make some nice chains to reduce the total money spent; especially if you can chain several steps. So yeah, I'm definitely going to hang onto my $165 Merchantman for now and see how high it will go. Originally I was planning to use a "Carrack-to-Nautilus" CCU and "Carrack-to-Perseus" CCU but then I'd have to buy back my last two UEE Exploration Packs. Now I might be able to get either a Nautilus or Perseus and would only have to buy back one of my UEE Exploration packs. (which is great for me because I have to pay 21% VAT, so my $495 UEE Pack costs me $600!) 😒
  19. Yeah, regarding mugs you're much better off just finding a printshop in your own country and get them to make custom mugs for you. I also doubt those official CIG mugs are of any high quality either as sadly most of their stuff is often ordered from the cheapest manufacturers they can find in China. I ordered these from Vistaprint in the Netherlands years ago and they are still in perfect condition even though I've been using them for quite some time. On topic for the Merchantman I'm glad Customer Support wanted to help out and removed the "Merchantman-to-Hercules M2" CCU I had applied prior to the ships going live. When I saw that CIG had replaced the mess hall on the upper level of the M2 with jumpseats I just did not want it anymore and luckily CS was willing to separate it as it was still in PTU with a feedback thread going on. The M2 just doesn't make any sense as it feels like a half-baked A2. Notice how there are 8 escape pods and 8 armor storage cabinets on the M2 even though it has 3 crew stations and 12 jumpseats. Meanwhile the A2 has a crew of 8. So yeah, that M2 is just half an A2 with the cargo bay of the C2 (but artificially reduced). 😒 But now I am happy to own a Merchantman again and I'm not going to bother with a C2/M2. I got my Merchantman for only $165 total thanks to a CCU-chain with lots of Warbond CCUs and an old "Warden-to-Merchantman" that was still in my inventory. I think I will hang onto my Merchantman. With any luck it will go up in price again to maybe $600 once it is finally released and maybe I could then get a CCU to a Nautilus or Perseus. I definitely wouldn't mind getting one of those for under $250 total spent.
  20. Hmmm... Decisions, decisions... Seriously though, if anyone here wants to buy the Railen because they like the look of it go right ahead and I really hope you will get a lot of enjoyment out of it. For me, I just don't feel anything for these alien ships. Perhaps this has something to do with CIG slapping this wierd +$50 to +$100 'Alien Tax' on most of them but yeah. The Railen is basically a cheaper C2 with higher crew requirements with a lower (external) cargo carrying capacity, a mix of M and L size components, and lower defensive capabilities. Personally I'd rather go with the Hercules C2 or a Hull-C (which has 14x the cargo capacity). Heck, or even a $90 Hull-B as that one was supposed to come with 384SCU of cargo capacity and just needs a single pilot. But yeah, if you like it go get one. Never let anyone try to dictate what you should or should not do with your own money. I am merely giving my own personal opinion on why I am not getting one myself.
  21. Hmmm, in that case if they do indeed plan to have it ready by the end of the year I might as well have a look. Initially I had upgraded a BMM to an M2 but found that to be a massive disappointment so I asked Support to undo that CCU for now but place it back unapplied in my hangar. As it was still in PTU testing at the time and CIG was still gathering feedback for it they granted my request as a one-time courtesy. So now I have a BMM, a CCU to an M2 as well as an old CCU to a C2 from back when the BMM was still $350. Let's see which one will be worth it for me.
  22. Well, at the moment I have a C2 loaner because Customer Support was willing to separate the M2 CCU that I had applied prematurely so it turned my ship back into a BMM. After seeing that it had no kitchen (which they did show in the Subscriber Area to make people assume it was standard on all models) I'd rather get the C2 now. I also noticed something wierd with the M2. First the front gun felt tacked on, as if they had run out of time. Then I also noticed that it only had 8 escape pods even though there is 3 crew and 12 jumpseats (15 people total). Lastly I saw that the armory only has 8 armor storage pods. It was then that I noticed that the A2 has a crew size of 8! So it looks like CIG only made the C2 and A2 as true variants while the M2 is just a chopped-up A2 with an artificially reduced version of the C2's cargogrid and a jumpseat room instead of the crew rec room. So it looks like the A2 will have the same 8 escape pods and armory; and will also likely have a second sleeping quarters attached to the first sleeping quarters (each with 4 beds for a total of 8). I just hope that they will put a kitchenette in and that little dining area in the crew quarters of the M2 (image shown above) so that the ship's crew at least has some minor facilities. For me however, I prefer the larger rec room and fullsize kitchen of the C2 so I will likely go with that. I don't really care about the extra turret and the extra armor is probably just going to be like a 10-15% damage reduction. I will just have to rely on my 2xL shields.
  23. Initially I was completely sold on the Hercules M2. It was supposed to have the same amenities as the C2 but with additional armor and an extra turret at the cost of 25% cargo capacity. During a monthly report they even stated that it had "gained a room for jumpseats for the vehicle crew" and I assumed that this was a room in the upper area where the C2 would have its extra cargo space. What I did NOT factor in was that the only way the M2 'gained' a room was by ripping out the crew rec rooms and kitchen completely! That was really some crappy word twisting. I mean, if I rip the kitchen out on my own home I guess I could claim that it gained a room but that's really stretching the truth here. Fortunately it seems the devs took note of the community's discontent and stated that they will be giving the M2 some kitchen facilities. Just not to the extent of the C2. A real shame they ripped out that entire room in the first place though as they could have simply done it the same way as the Starfarer. That ship just has 12 jumpseats without it having to come at the cost of anything else. They are just there in the cargobay. So yeah, personally I don't see why CIG didn't just put those jumpseats and armory for the vehicle crew in the cargobay where the vehicles are. It would also explain why there would be less room for cargo as the jumpseats and armory would be located there. With the jumpseats and armory downstairs CIG could have kept the entire upper deck the same between models. Another thing I noticed in CIG's most recent Hercules advertisement was the total cargo from the M2. Originally SirBerticus calculated that the M2 would have 522 SCU (while C2 had 596 SCU) but apparently CIG reduced that cargo even more and now it just has 468 SCU while they reduced the C2 to 672 SCU (down from 696SCU). So the C2 has appriximately 144% more cargo capacity. That's quite the difference and way more than the initial statement that the M2 would have 25% less cargo capacity as the cost for heavier armor and 1 extra turret (while costing $120 more). So yeah, at the moment I have a CCU-chain up to a Merchantman and have a separate $30 BMM-to-M2 CCU. Additionally I also have an old $10 BMM-to-C2 CCU (from when the Merchantman was still $350). At present time I'm leaning towards the C2 though but I'll wait to see what CIG plans to do with that kitchen area that they said they want to add to the M2 now. That 44% reduction in cargo is pretty steep though... Star Citizen Live: All About Spaceships timestamp 38m 44s Would be neat if they could make some minor modification to the crew quarters where they remove one of those desks for a kitchen and then remove that wierd wall with those useless bags hanging there for a breakfast nook.  
  24. Thanks for the video but unfortunately that only talks about how the single entry was an oversight that should not have happened and that they might go back to it someday and use that dead space in the starboard section near the cockpit for one. I did not hear anything about any escape pods getting added for the crew; even though it's a standard safety feature onboard the C2 and M2. The C2 has 2 escape pods while the M2 has a whopping 8 for some reason. I suspect they gave the M2 8 escape pods because the A2 also has a crew of 8 and they didn't want to bother changing it again for that variant. But yeah, considering that the Mercury has the same style tunnel behind the cockpit as the Hercules CIG could very easily add 3 escape pods on the port-side while adding a doorway to the starboard-side leading to a ramp to the outside. Here's hoping...
  25. That's true but why didn't CIG just lead with that? Advertise it as a Medium Fighter and then show some art of it getting launched out of a Polaris? Instead they are now trying to pull the same stunt as they did with the Hurricane concept sale where they were pretending it was a Heavy Fighter during the sale but once ingame it's just a Medium Fighter with small components. In addition to that they charged the same amount of cash for the Scorpius ($220) as they did with the Ares Starfighter; an actual Heavy Fighter with a full set of Medium components. I still remember that talk with Ben Lesnick explaining how ship pricing was based on several factors including the value of components. I don't see that at all here so I must assume that they either stopped doing that or it was all just a BS excuse to being with. So yeah, in my opinion CIG should have just advertised it as a Medium Fighter from the start and explain that it was RSI's modern take on the Hurricane design or somesuch. I mean, that it now fits in the Polaris is nice; but it was just a lucky coincidence due to CIG standardizing the ship hangars which allowed the ship to fit those metrics. I really was looking forward to seeing an actual Heavy Fighter from RSI that would be in-line with the Aegis Vanguard series, Crusader Ares Starfighters, and Anvil F8 Lighting. Instead we just got another Medium Fighter with a Light fuselage being sold as a 'Heavy Fighter' just so they can put a higher pricetag on. I find that misleading practice rather dishonest and deceptive. 😒
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