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WarWulf

Academy Officer
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WarWulf last won the day on August 26 2016

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About WarWulf

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    Lighting the Darkness

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  1. rumour has it that CR is genetically modifying "Super Hamsters" that will be required to turn the wheels powering the geiger-esque servers required to run these. alternate rumours state that specially modified codecs will use facebook statuses to dictate npc actions, providing truly unique and realistic characters by using humanity as the source code. Sadly the repair bears they've been trying to create to replace the QA team have suffered some setbacks during the titanic creatures last bid for freedom. They've had their pipe-wrench priveliges revoked until they've all been castrated.
  2. What the Hell is the State of the Game

    Hey Prospero, good to see you buddy. Here's a video which shows the current state of play, by a British channel who isn't one of the standard SC following. It's a good summary of what the history is, as seen from a casual observer, and what the current state of play is. 3.0 is currently being tested, and word is that they're running servers with 60+ people running at 30+ fps (I believe it's 50 "moons" in the current build), which if true bodes well for the network optimisations they're making. Anyway, good to see you're still around. Looking forward to a more meaningful conversation at some point in the future.
  3. CIG Catering to Pirates and Thieves?

    Hey @Squirrel @J. Coren just to let you know where Imperium has actually discussed its attitude towards solo play, something we've discussed occasionally over the years, and to clarify things for a few mis-conceptions that people may have. Firstly, let me say that I'm a massive advocate for group play. It's one of the main reasons I joined Imperium, and has been the driving factor behind my activity since I've joined and has ultimately been responsible for me reaching an Officer position. I enjoy playing games, I enjoy playing them more with friends and like-minded people, whether it's co-ordinating as a group or just having a laugh together while doing different things. However this is my viewpoint and I know that sometimes it can be appealing to run a solo mission and some people prefer that gameplay overall. Every member of Imperium contributes to the whole. I prefer group game-play. Other people don't. Whatever your play-style, you're welcome in Imperium. It has been a discussion that I've heard before and this is pretty much what it boils down to: Even those who don't fly with the fleet, are contributing through whatever system CIG introduces. Doing what you do will probably generate revenue for Imperium, and you're always welcome to come and gas with other Imperium members on TS, Discord or here on the forums. And if that play-style changes, or you want to group together with some others for a bigger job, then you (or anyone else) will be welcome to do that. I know some people can become passionate about this, I think that's borne out of a certain amount of pride about the community we've all built here and a desire to see it succeed. I'll always encourage anyone to fly with friends, but if that's not your play-style you're still welcome in Imperium, or even just to visit. Pull up a chair pal, you're definitely welcome here.
  4. digital scopes

    I took a look at it, uses camera / display rather than optical zoom. The ability to take instantaneous pictures when recoil is detected looks useful. I see it being useful for short hunting excursions and possibly for things like airsoft (for the guy who is happy to spend money on this, the base cost plus import fees makes it impractical for purchase in the UK). Don't think I'd go for it, as not sure how the battery life stacks up, along with the importation costs mentioned above. Would be keen to hear your opinion though. Not sure how rugged / weather-proof it is. Sorry I can't fill in any details, all of this is just based on the website. A great concept, but would need to see a review based on continuous use rather than the short-term reviews I've found so far.
  5. Pictures from your daily life.

    Tell the girl in black with the musical instrument that I think she's cute
  6. The main problem with communicating direction atm, is having a universal direction for "UP" as the most basic reference point.
  7. PC Gamer gives a brief overview of their experience with Star Citizen during the free flight period. Starts at 00:14:36 (If my direct link didn't work).
  8. Star Citizen to become the next No Man's Sky?

    And now for my next trick I will compare Star Citizen to Legends of Equestria: Discuss.
  9. Just give me a hyper vanguard force arcade machine in my hangar and you'll see my playtime REALLY ramp up
  10. Ongoing Discussion Razer Stargazer - Webcam

    Looking forward to getting one too, unfortunately my processor is too old (check the specs/requirements) so the stargazer is going to have to wait a couple months.
  11. Safety Reminder

    @Gallitin I'm sorry to hear about your little one. I hope he recovers soon. I had a lot of skin burn off my feet a couple years back, fingers and toes heal almost perfectly. Even more so when you're a kid. I have faith the Doctors will do all they can and do it well. Sometimes getting into trouble seems to be all kids are for, I think it's how we learn our boundaries and curiosity is our defining trait as a species. It can be a good thing, but sometimes it goes too far. Don't blame yourself for what happened mate, you can't have eyes in the back of your head.
  12. Star Citizen Development by Kotaku Uk

    I feel slightly dirty, but if Kotaku manages to maintain this quality of reporting then it may survive yet, and it'll deserve to! A well put together article which manages to mostly make a balanced overview of development from the viewpoint of those who have worked on it. It does what good journalism should do, which is give fair representation to both sides of the argument. I feel that the closing paragraphs were cautiously negative though, and as a backer I obviously disagree with that, however I finished the article without feeling that it was just attacking any particular side or had an ultimate agenda (despite kotaku's history). That being said, the title "Inside the troubled development of Star Citizen" is a bit click-baity - but could be worse. Definitely a long article, (15,615 words, I think) but worth a read for both sides of the story of the development inside CIG/F42 and how they have come to eventually stream-line the game. There are some sections which are provided by ex-employees who are obviously bitter about their time there, mainly the ones who claimed something was impossible. Most of those things they stated were impossible have been achieved since their departure, it's one of the things that makes something ground-breaking. Big shout out to the author Julian Benson. I hope that we see more work from him of this or higher standard and that the others at Kotaku take notice.
  13. The Dual Joystick Binding Series - EXPLAINED

    Watched, excellent video well put together and gives a lot of good information. My only (and I do mean only, but I'm a big fan of constructive feedback) complaint was that it felt short. I know it's a decent length for a youtube video, but for some reason it just felt brief. Otherwise everything else was bang on point and will continue to watch regardless of whether the length increases or not.
  14. Logitech Acquires Saitek

    All honesty, my X-52 is over 4 years old (possibly over 5) has served me well with microsoft flight sim, Elite: Dangerous (Still an amazing experience with HOTAS) and other sundry games (although have never used it in SC). It's still going strong, has no issues other than the installation issue where you need to install it as a generic stick initially then install the actual drivers on windows 10. I understand some people have had issues with Saitek and these seem to be mainly centred around the X-55 which was built much further into the Mad-Catz era and with a greater focus on cheaper overheads. I'll be very surprised if the QA and design doesn't significantly improve during the next few months/years. But I'm not going to promise that. WarWulf Happy Saitek Customer
  15. Drake Herald

    To be honest, when I see things like external cargo pods and external data pods, I think "That's going to get shot off" so I think it might be part of the balancing the cost/benefit of the piracy system. It has advantages/disadvantages as obviously makes shifting the cargo riskier as it has the risk of being shot off, however it also means that you might end up just losing pods rather than your ship. I'm still waiting to see if my guess is right, and if so how that effects gameplay.
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