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Boildown last won the day on May 9

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  1. memory More RAM for Star Citizen

    I have 32GB, because back in the day when I built this PC (specs on my Twitch page), that way I could fit the entire Planetside 2 game in a RAM disk, in addition to having plenty left over for the game itself. I don't know if I should be impressed or depressed that Star Citizen uses this much space, let alone how much it takes up on the hard drive.
  2. The Expanse cancelled!

    Yeah, this. Any actual SciFi on SyFy has to be damn good to get me to watch, because they have a history of cancelling the best shows, or insisting on that show's worst episodes being made (the "stand alone" episodes of BSG). The channel has been a joke for a long time and I was shocked to find out A) how good The Expanse was and B] that it was on SyFy instead of HBO, or even USA or TNT. If I had an al la carte cable subscription (one was offered recently in my area), I would immediately be switching SyFy for something else just to send a message.
  3. The Expanse cancelled!

    Changing the main characters would destroy the show, I don't see that happening at all. The Expanse needs to be picked up and continued as if there was no change other than what channel its on. There's a limited window of opportunity before it goes the way of Firefly, hopefully they don't miss it.

    The music in this game is more complicated by far to decipher than it was for Deadlock. Useful instructions here: https://owdev.wiki/Tutorial/Convert_Sound_files_to_Ogg I found the \Steam\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\music.bnk file to have all the music in it, instead of the assets files. But there's 400 some "music" files of various usefulnesses inside that one music.bnk file. Probably worth it to just buy the digital download. Edit: Bought the soundtrack. Now I know the name to the song that plays whenever shit is getting real:

    Nice, I beat it just yesterday, myself. Was considering improving my lance until I could find a couple of Atlases but I decided not to wait and just go for it. I think the key to the game is to use mechs that take most advantage of the initiative break points... 35, 55, 75, 100 ton mechs that maximize the usable tonnage for the initiative you get. Oh, and jump jets. The third-to-last mission that tells you to put jump-jets on all your mechs did me a huge favor, game got a lot easier instantly. Never did get my 100 ton mech before the final missions though. Gunna use the Unity Assets Bundle Extractor to see if I can dig out the songs like I did for BSG: Deadlock. Also, thinking of going again with no save game loading this time, whatever happens, happens. Also, not sure if the Argo is worth it, I wanna try it again without doing any upgrades and just keeping my cash. It gets expensive!

    Actual study showing an example of Chimerism in a human resulting in an inter-sexed individual: https://www.nejm.org/doi/full/10.1056/NEJM199801153380305 You're absolutely wrong that it has nothing to do with sex. On the contrary, its reasonable to assume that ~50% of all tetragametic chimers have cells with both male and female genetic code (flip a coin twice and half the time one will be heads and the other tails). Most of the time, the sex organs are not involved, so nothing is really different. But even when so, maybe the brain is affected even if the sex organs are not. (This is where you backtrack and say it usually doesn't have anything to do with sex gender.) As I previously pointed out, Battletech sourcebooks back up the lore in the new game. Not new lore either, lore going back to the 1980s. Just because all previous games in the Battletech series mostly white-male-washed their casts doesn't mean the lore says it has to be that way. In the example of the female Muslim engineer, you can talk to her in-game and learn about her heritage. It isn't lore-breaking. Having people who identify as "they" 1000 years from now, when people do it today, also isn't lore breaking. Companies like Apple, Aston-Martin, Boeing (I'm gunna stop even looking, there's a lot) still exist 1000 years from now in the lore, its not unreasonable to assume that some people might still identify as "they" 1000 years from now. It would be far more unreasonable to assume that no one does. I've already established in previous posts how railing against the game for not making all the characters the same tribe as most historical computer games in the series is a good sign of bigotry. Fact is that that sourcebooks are canon, the old Mechwarrior games are not. If none of these other groups showed up in the games before, its a weakness of historical game development (when all protagonists were white and male, similar to TV and movies prior to the 1970s), as they were in the actual lore and sourcebooks all along. On a side note, I'm very familiar with the Mechcommander series, I actually started a new campaign in the final days before the new Battletech's release. The games are very little alike. To say that you won't play it because you played Mechcommander is, frankly, ridiculous. Probably would rank on my list of 200 dumbest things I've ever heard, if I were to make that list. And PGI is just the publisher, a completely different studio made this game (Harebrained Schemes). Hell, Trendane, one of the more famous Star Citizen personalities, voiced one of the main villains in the new Battletech game. You're just coming up with bullshit reasons for disinterest in this game, when the real reason is prejudice and some insane need to be anti-"sjw".

    Just another example of this: https://www.facebook.com/TheYoungTurks/videos/413953252415451 Newsflash: Social justice is a worthy cause.

    So its ok when from the beginning of computer gaming, developers made all protagonists look like themselves (white, male, likes boobies). But when a "they" developer does it, its distracting, jarring, political, and social justice warrior dog whistling? If you're in the power-class its ok, but if you're a discriminated minority, its offensive. That is what hypocrisy looks like. And we should all strive for social justice in this world, not actively diminish those who only ask for the same privileges the majority gets by default. By the way, I looked it up on Sarna, and Battletech Sourcebooks going back to the 1980s state that all major Earth religions survive to the game era. So the Muslim woman engineer character is perfectly lore-abiding, the only reason to be triggered by that is your own bigotry. P.s. I edited my previous post to avoid the impression that I was violating forum rules against insulting others, not because I thought I was wrong about what I wrote. P.p.s. The Streisand Effect is going to sell way more copies of this game than they ordinarily would. From that perspective alone, "they" was a brilliant move.
  9. GPP program cancelled: https://blogs.nvidia.com/blog/2018/05/04/gpp https://www.youtube.com/watch?v=GlJpO107lTw&t=3

    @Chimaera , You seriously let a pronoun selection at character creation prevent you from playing this awesome game? And as an aside, do you even know what Chimaerism is? You should probably pick a new username, because Chimaerism in humans is one of the main ways someone can be simultaneously female and male at once, and might as a result want to use the pronoun "they". Look into it. The game is great, I've put ... let me check ... 79 hours on it, already. First game in years that makes me want to play from sun-up to sun-down and wish there were more hours in the day. But you can't get over pronouns, and that Islam might still exist in a fictional universe 1000 years from now. Sad. The pronouns have no effect on the rest of the game as you admit. Now that you've successfully explained what a "social justice warrior" is, can you leave this thread to those who want to discuss the game? If not, lets discuss this: Computer gaming has been white-washed from the beginning because when the developers looked into the mirror, that's what they saw. As computer game developers' backgrounds diversify, they still do the mirror test, it just isn't the same as what came before. That's no reason to rail against this game, unless you're a bigot. Are you a bigot? It would be sad if Imperium had a bigoted sub-commander, for the record.

    Bump, its just about here. https://twitter.com/WeBeHarebrained/status/987014249657569287
  12. Intel GPU? I'm somewhere between, "you're out of your goddamn mind" and "I'll believe it when I see it". It will not be a high or mid-range performance part.
  13. The Expanse is back!

    1. GeraldEvans


      And the first episode was great!

  14. PS4 BSG game - not well reviewed

    Let me open Steam and see how much I've played Deadlock (on PC)... 279 hours. This review is full of shit. If he can't tell that his battlestars are an upgrade from an Adamant, then he's a fucking idiot. He complains that the pace is "glacially slow", but this is a turn based game. And then he complains that you're limited to 7 ships. Well guess what, buddy, the more ships you have the longer each turn takes. Limiting the player to 7 ships per fleet was a correct game balance decision to keep the game going quickly for people with attention span deficits like this reviewer. When I have 3 Artemis battlestars the game turns go by fast, when I have 6 Adamants and a Manticore, the turns take way longer. So basically, he's a moron and playing it poorly, then complains because he's a moron and the game punishes him for playing it, well, poorly. As it should. Not to say that a turn-based game is everyone's cup of tea, it obviously isn't. And if it wasn't for the BSG nostalgia, there indeed would be nothing to hold me to this game. But given that I'm a huge BSG fan, making my own BSG battles is pretty freaking awesome. And he didn't even mention my favorite feature: the video replays. Done entirely in the style of the reimagined TV show, with shakey cam, missile cam, broadside cam, explosion cam, Viper pilot cam, it makes a highlight video of your last battle that you can record, scored to music that the reviewer (accurately) describes as excellently done in the style of the original Bear McCreary's. For example, one of my very early recordings: https://www.twitch.tv/videos/173173469 This game doesn't attempt to do what 4x games do. Its scope is much smaller, and it relies on nostalgia of the TV show. The strategic game where you attempt to keep the cylons away from the colonies is just a framework for putting you into cool missions instead of being really fun in and of itself, that much is true. But if you don't take it seriously, the Cylons will kick your ass unless you're playing on easy mode. Should you buy this game? If you're the biggest BSG fan among your personal circle of friends, buy this game at full price. If you just liked BSG, then wait for it to be half-off. If you didn't care about BSG, then what are you doing on these forums? Star Citizen and BSG share too many similarities for anyone to like one and dislike the other. Finally, the game is interesting from a Star Citizen standpoint because it teaches the importance of formation "flying" and the manipulation of weapon arcs. This is the 3D-equivilent of arranging and commanding each ship's place in the line of battle. In our Star Citizen fleet actions, someone is going to have to "be" you as the player in this game. The admiral telling all the capital (and sub-capital) ships who to fly in formation with and where, which targets to focus fire on, to tell the fighters what to do, all while keeping track of damage we've suffered in order to tell ships when to break formation and pull back before being disabled. Etc. I think this game teaches interesting fleet command concepts that will be useful in Star Citizen without getting bogged down in unrelated details.
  15. Moar: https://www.forbes.com/sites/jasonevangelho/2018/03/20/new-clues-suggest-msi-and-gigabyte-are-aligned-with-geforce-partner-program