Jump to content


Imperium Member
  • Posts

  • Joined

  • Last visited

  • Feedback


Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

1,919 profile views

scheherazade's Achievements

  1. I would like to get a caterpillar pirate edition. I am willing to trade with some combination of : caterpillar (regular) LTI retaliator bomber LTI khartu al LTI vanguard LTI 350R LTI Let me know. Thanks, -scheherazade
  2. Paypal transactions can be reversed. CIG gifts can not be reversed. The risk is on my side regardless. I am patient, and not a gambler. As such, I must wait for established users to make an offer. Thank you. -scheherazade
  3. The price is $400. However, you have insufficient trader feedback for me to risk sending you a ship. My apologies. -scheherazade
  4. I am reducing my stuff to 1 package per account, and only a couple spare ships or so per account. I will send ship/package first. Then expect payment. Because of me making the first move, I will only sell to long term forum members with a substantial good rating. "Expensive" ships ($200+) I will only risk selling to long term Imperium members with substantial good rating... unless the buyer has a crazy high rating. I will only sell with both of us on voice chat, and my screen and sound recorded from my side (via gopro) as proof that I sent the item. Disputed sales will be put on youtube to keep my name clean. Here's what I have : (Main Account) ----------------------------------------------- Game Packages : Rear Admiral LTI (constellation phoenix) <- For Sale ($375) Digital Colonel LTI (super hornet) [Currently not for sale] Ships : Banu Merchentman LTI <- For Sale $230 Idris Corvette P LTI <- For Sale $1250 (Only for sale to imperium leader(s)) Note : I was PMd and told these can't be transferred without concierge - It has the gift icon in my hangar - This is something we can try to work out with CIG if someone is really interested. Retaliator Bomber LTI <- For Sale $250 350R Racer LTI <- For Sale $120 Glaive (LTI) [Currently not for sale] Vanguard LTI [Currently not for sale] Khartu Al (LTI) [Currently not for sale] RSI Aurora LN LTI [Currently not for sale] Upgrades : F7A military hornet upgrade [Currently not for sale] (Alt Account #1) ----------------------------------------------- Game Packages : Digital Colonel LTI (super hornet) [Currently not for sale] Ships : M50 interceptor LTI <- For Sale $90 Anvil Gladiator LTI <- For Sale $150 Upgrages : F7A military hornet upgrade [Currently not for sale] (Alt Account #2) ----------------------------------------------- Game Packages : Digital Pirate LTI (Cutlass) [Currently not for sale] Ships : Scythe LTI [Currently not for sale] Caterpillar LTI [Currently not for sale] -scheherazade Edit : Price update
  5. Please take notice of the OP text indicating that items for sale are marked with (FS). By process of elimination, items not marked with (FS) are not for sale - yet (if ever). I am not looking for trades at this time. Thanks. -scheherazade
  6. Hello, I'm clearing out some ships to make cash to offset some recent car expenditures. I'm including a list of my ships. The items for sale are marked with (FS). The items I'm keeping are simply named and not marked. Default prices are "RSI most recent price" + 10% + any PP fees. (Unless specified, in which case it's : specified price + PP fees) https://www.reddit.com/r/Baragoon/comments/2jrafw/official_star_citizen_price_list/ Album with pics : http://imgur.com/a/xi30d Everything is LTI (Glaive and Xian don't show LTI, even though both were later announced to be LTI) Here's my list, organized by account : (Accounts are not for sale) ---- Main Banu MM (FS) ($375) Hornet military upgrade Super hornet + game Aurora LN Retaliator (FS) 350r Rear Admiral w/ Constellation Phoenix upgrade (This is the signed box physical goods package) (FS) ($550) Glaive ----- ALT1 Super hornet + game Military hornet upgrade M50 Gladiator (FS) ----- ALT2 Cutlass + game Cutlass blue upgrade Scythe Caterpillar (FS) I list everything because I want to keep this in one place, and I might change what is for sale. Also, I prefer to sell to Imperium members... preferably with previous exchanges. Will post pics later (Not like it matters, gobs of inventory screenshots available online that anyone can grab and say are theirs.) IIRC the only non-tradeable ships I have are the Xi'An and Vanguard that I bought with melted funds. Thanks, -scheherazade Note : I was informed via PM that a few of my prices are well under market. I have adjusted Banu and Rear Admiral upwards closer to market (Sorry, if money wasn't a factor right now I wouldn't be selling).
  7. Medium fighter, actually. It's also bigger than the Hornet. -scheherazade
  8. I agree. The guns are pretty much trash right now. The S1s have S1 DPS, but have speed (800 m/s) like an NN13 (750m/s - godawful). One S5 has DPS in between S1 and S2, and has ~850 speed IIRC (still godawful). The other S5 has DPS between S2 and S3, and has shockingly terribad speed (480m/s). It's basically armed with the equivalent of 2x S1 and 2x S2, with 1/3 to 1/2 the projectile speed of 'normal' guns. Absolute junk. Oh, and the pips are miles apart from one another. So you can only really hit with either the S1's alone, or the S1s+the faster and crap DPS S5, or just the one lone super slow S5. Effectively making the DPS super scummy. It's the equivalent gameplay of plinking with 1 or 2 S1's that are in slow motion. L'Sigh. -scheherazade
  9. You need this : https://addons.mozilla.org/en-US/firefox/addon/check4change/ Highlight the text that says 'out of stock' (or whatever it is), and set the check4change timer to 15 seconds or something. Then it'll play a tune when it changes, and you can hit buy right away. -scheherazade
  10. I don't think these comments are as disparaging as people think. Folks simply make fun of their situation in life. Those kinds of statements are absilutely common about this industry - because those conditions are absolutely common. It's the nature of game development. You gotta read them through the eyes of a developer, not as a lay person. I personally know a few game devs, and they (and many private sector non-game devs) all have the same story. When they talk about shit hours, and their buddies are like "yeah, sucks a bag of D", it's not like they're saying anything the others don't already know for themselves. Heck, I myself worked 4 months straight on-site for a project (5 states away from home, living in a hotel). It's not like I was paid for my lost personal time. -scheherazade
  11. The stretch goals are cheap low hanging fruit features. They bring in much more in funding than they cost to implement. Eg if it costs less than a million to implement, then it's worth making a stretch goal, as it only contributes to funding and paying for the overall project. There's no need to argue, really. If you really believe that all that is needed is already funded, then you're welcome to explain to me how : 58 million - (what's already spent) >= 280 engineers/artists * 2 years * "yearly salary" Because that has to work out in order for 'the money we have now' to get us across the finish line. That's true, they are outsourcing to places like Mexico, etc. Although, companies bill labor hours at a higher rate than they pay their employees. In any case, I'm not surprised that they are outsourcing to other countries. They probably need to. I guess inspiring those 'on the fence' folks is really the kernel. -scheherazade
  12. You're missing the point. PU relase is slated for 2 years from now. That means 280 people have to be paid for 2 years - and assuming they are paid industry standard, that figure is large. The nature of the goals (stretch, or core, or whatever), does not change the tentative release timeframe of 1.0, nor the quantity of employees. Something has to give for things to add up. More money, less employees, shorter timeframe, or a combination of any/all 3. Asking for more recruitment is tacking things from the 'more money' side, which I think is the best course of action. Obviously the employees will be shrunk at some stage, as the project nears release, and many of the tasks don't need so many people to work them anymore (if any). I really doubt the timeframe will shrink. IMO, it's more likely to stretch. Which is fine. The industry is what it is, and one thing that afflicts 99% of projects is milestone delays. -scheherazade
  13. 280 engineers and CG artists for 2 years is a good chunk of change (on the order 40 million in pre-tax salary). It's very likely they don't work for mcdonalds money. Just sayin' . -scheherazade
  14. All that money is good for maybe 5x 30 second tv spots. Donations grow faster than the subscriber count - meaning that most of the money stream is coming from existing donors donating more. People have limits, and at some point will not donate more. They need fresh blood. Do the math, 280 employees, making say 75k/year, is around 60 million dollars in 3 years. Factor in overhead, and it's a good bit less than 3 years of labor, probably closer to 2 years operation. Had they had all those employees from day1, they'd be just about breaking even today with that 58 million. They need to pay for at least 2 more years of dev with these employees (another 60 ish million). So they need more people if they want to stretch this another 2 years. That, or everyone that has donated, donates another time that amount between now and 2 years from now. The hype train has to keep rolling, if SC is to get to 1.0 entirely on crowd funding. (Just being realistic - there are real risks/pitfalls to deal with. I want this thing to succeed.) -scheherazade
  • Create New...