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CyberianK

Trade & Industry Officer
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CyberianK last won the day on January 2

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About CyberianK

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  • Birthday 12/24/1980

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  1. One of the worst endings in TV history.
  2. No Spoilers from me. 10/10 action and movie making 2/10 story and writing I am saying since the end of the last season that they are going to fuck up the ending and now its almost certain. You got to give D&D credit for bringing the show on screen but they just don't have it in them. Its still the best TV ever and great craft by everyone involved thats not D&D. Unfortunately it ran out of breath before the finish line to be a true Masterpiece. Like George Lucas they were at the right place at the right time but they aren't really masters of their craft just lucky kids who had others make the magic happen at times and when it was their time to shine they failed. When The Godfather was written you had Mario Puzo and Francis Ford Coppola writing the Screenplay. In the beginning you had George R R Martins writing thats your Puzo but you never had the Coppola and when there was no more book material you had neither. Just David and Dan two Hollywood Hacks shitting on their source material and making trashy inauthentic decisions like so many other adaptations do.
  3. Director made some good movies (absolutely love Thank You for Smoking) and was involved in others (Producer for Whiplash) so there is a chance they might actually not fuck it up. But I remain sceptical Hollywood likes fucking up sequels/remakes these days.
  4. One thing: the math with the Developer salary does not work. Only a minority of their 500 peoples are real Developers/Programmers and they only have maybe 50 senior peoples who will have high salaries. Then they have lots of communits peoples, support, junior artist and all kind of other jobs. In general many young guys and peoples with mixed vita. Also we don't know how many of the 500 don't work fulltime. I would not be surprised if the average is significantly below 60k across all 500. No way to know until you list all employees and their job description and fulltime or not and make better guesses based on that.
  5. Hey everyone, some peoples know that I have been very critical on current SC combat and flight. That said I was extremely happy with the flight model panel at CitCon and CIG now giving this a bigger priority. In recent RTV they also mentioned that gunnery and flight are kind of connected so in order for combat to work and be fun they might also have to touch that. MHE on spectrum has made a pretty brilliant post about some problems with gunnery and how they can be fixed and provide a more satisfactory combat in future versions. This is the post: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/a-different-angle-the-geometry-of-gunnery and this is the document: https://www.dropbox.com/s/neniy4qbddenazy/A Different Angle.pdf?dl=0 Jarus/CitizenGamer also had him at his last show discussing this: If you are interested in these topics I suggest you take a look at the document or at lest the video it is very enlightening.
  6. I hope they release the stage 2 panels. Stage 1 was already all watchable from Twitch but not Tage 2 because they forgot to turn on their VOD option in Twitch.
  7. Is the back ramp a physical object or does it clip into the ground? As I know CIG its probably the former one and also procedurally created ground is seldom perfectly flat. So what happens when the ramp touches the ground does it cause damage? Also does it influence your ships course so you might crash? Because you probably have to get extremely low where the ramp is touching the ground else the vehicle can't cross that distance. No idea because I don't have that ship just asking. Maybe you can do it on some kind of road like surface and with the finer ship thrust control we get in 3.4? When its possible someone will do it and we see a video on reddit.
  8. I would guess you need some kind of ramp for the vehicle to make a small jump to do that
  9. Everyone can steal your ships if they somehow get into it. Will be fixed in some future version with actual security systems that would have to be hacked before being able to steal ships.
  10. The content was very great all the videos and most of the panels. When they originally posted the Bishop speech and Mark Hamill I was one of the peoples disappointed in the quality of the characters back then. Now that looks really great and its even going to be improved. Characters panel and the Ivo Herzog tech panel were great. My biggest relieve though is that they are working on gameplay. In the beginning keynote all the flight and FPS gameplay was shit. That was party of course because it was some Dev guy who does not have time playing the game and is using a gamepad. So you can't solely blame the game for that but they have to work on gameplay in the next Alphas. So because of that I was really happy for the flight model panel. Even though I always want more regarding FM I would watch a 10 hour panel on that I am very happy that they now actually say what they want and what they are working on. And things like more weight to ships and realistic parameters and them having tools to do them right is great. Peoples very deep into the Flight Model and Controls debate had critizized in the past that the simulation and model was good but the parameters fed into it were unrealistic and bogus and created the bad experience. Now they are actually changing that. And its important that they start thinking what they want: and they also posted that they are working on ESP, controls, landing&docking as well as UI improvements I might soon actually enjoy playing the Alpha (instead of just looking around or watching videos of it) - makes me very happy having this outlook that I missed the last year
  11. Welcome! I hope you can fix my hand when I can't push any more Buttons MEDIC!
  12. I am in the same boat but I would wait if I was you. That young guy who sat next to Jared did not have much clue of what he was saying (Jared had to massively correct him) and the whole thing gave me the impression that everything is in flux anyway. And it makes sense because the game if just so far away still and they want to change many combat mechanics and we don't even have multicrew yet plus many of the systems that will go on multicrew ships aren't done. I wanted the Phoenix for being the best ship in its size category and I think theres still a chance that it will be. Of course its a question if a few improvements over base justify its high prize as its prozed the same as many much bigger ships. But we know that it will have a unique hull so it could have slightly unique characteristics plus that additional turret. And even upgraded components could be a benefit if its heavily used with insurance. But yeah I guess its a possibility that its huge investment over the base Constellations might not worth it in the end but we probably only know years from now.
  13. CyberianK

    ..

    Welcome Oh Great Cornholio
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