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Morse

Military Specialist
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Everything posted by Morse

  1. Perfect ! I will wait for the next episode then and see if some of my questions are answered Fly safe Kruger o7
  2. I discovered this mini serie with your topic and i must say, this is incredible ! I really love the story and the effort put in the production of this. I think it is one of the best if not the best quality machinima in Star Citizen yet. Keep on the great work and i will definitively check the next parts of the story Thanks for sharing it here and you earned my sub on YT EDIT : actually i have 1 or 2 criticism about the mini serie. I feel like some parts are not developped enough or not related to the storyline. Concerning the episode 1 for instance, i had the feeling that the show was about the FEHS Redeemer being haunted or something like that. Because the ship was found with no crew inside and no major damage according to the phone call. Then the ship suffered some anomalies with Kruger and we have this random heat signature. Who is this person ? Is it a pirate ? Is it a ghost or whatever ? What is the link between this story and the Monarch arrival ? Then concerning the backstory of Kruger when he was in the UEE. It is a good idea and interesting background. We learn that he is a test pilot and crashed with the arrow prototype. Then we see him fall in a cave but how did he survived ? What were the consequences for him ? Was he injured ? Did the UEE fired him after the incident ? That's my only critics about the show so far. Otherwise I feel like the actors, the edits and camera angles are all great
  3. If you hop in the SCB / IMPERIUM discord i can give you a SC tour if you want. Should take about 2h just to see the top of iceberg and learn the workaround for the most common bugs
  4. Morse

    Drake Vulture

    I totally agree with your point on the Cutlass. The ship definitievely need a big rework. CIG should rework the interior and make the exterior fit because right now, it looks like they created the exterior first and then tried to create an interior but the result is a ship feeling like a cathedral with nothing inside it. it's a shame because there is a lot of feedback on this issue and a lot of acceptable proposals on spectrum threads like this one : https://robertsspaceindustries.com/spectrum/community/SC/forum/65294/thread/shrinking-the-cutlass-reconciling-the-original-rol/4320856 Sadly, it appears that the cutlass won't have a rework for the gold standard (RIP shower/toilet !). They said that they won't rework the interior except the pilot seat to allow a better view with the MFDs not obstructing. But honestly, I think that this time is wasted. Right now, the pilot looks really like a child driving a F150 dodge ram or whatever and adjusting the MFDs position won't fix it... But the worst in this story is that they assigned only 1 team for a 2 weeks to make the Cutlass in Gold Standard I wish they could rework the Cutlass up to the Vulture / Corsair standards because those ships looks really awesome !
  5. Hey ! Welcome to IMPERIUM If you want to do some FPS or dogfight mission you can ping me on discord. I'm usually nearby at around 17h UTC. This week end we will run a pretty chill FPS and ship combat activities so feel free to join !
  6. Hey ! Not an expert but if the CPU is only at 80% i wouldn't consider it as a bottleneck. For me, a bottleneck is when a component is at 100% and struggle to keep up. Do you have the game installed on an SSD ? Game performance will greatly increse. If you are on a HDD, go grab an SSD. RAM is also important but with 32 Go you are good to go. As for the computer shut down, did you monitored the temperature ? A computer turning off can be due to excessive heat. It can also shut down due to poor power supply (not enough juice to power all components) What are your in game settings ? Maybe try to lower them and see what happen ? Do you have a message when the PC turns off ? It may help us understand why it is shutting down after a few minutes playing SC. EDIT : you can also try to optimize the FPS since you have an NVIDIA card. Explanations are available on YT. Here is a video, never tried it since i am with a full AMD setup but it may help ya :
  7. Morse

    Specs help!

    Hello ! As @macgivre and @Chimaera already said, an SSD is a must have for Star Citizen. You can duct tape it or use rilsan if you don't have the mounts available. Increasing RAM might also be an option but you can try with 16Go for now i would say. Meanwhile, you can use the Telemetry dashboard to see where you are compared to other players. Here is a link explaining what is "Star Citizen telemetry dashboard" : https://support.robertsspaceindustries.com/hc/en-us/articles/360011767373-Star-Citizen-Telemetry-Dashboard With this tool, you can see the number of FPS that people can get with their setup (and see the setup they have) in comparaison to yours. It can be a good way to determine rapidly if your computer can hold it or not.
  8. Morse

    Starfarer

    Very interesting ! Can't wait to try it
  9. Concerning basic FPS training, i can teach you the basics (keybinds, basic tactics to clear rooms and so on). When you see me on discord during this week, don't hesitate to ask me and i will gladly take you on a basic FPS course
  10. I'm not a dedicated miner but the best quantanium rock that i was able to find was 48/49%
  11. Hello there ! If you are like me and you want a Cutlass rework (mainly in size) then you can upvote this question for next "SCL IAE All ships Q&A" : https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/looking-for-questions-scl-iae-all-ships-q-amp-a/4629281 Hopefully it will have a lot of upvote because right now, the Cutlass is more like a freelancer but with comparable or even worst dogfighting capabilities. This thread on spectrum does a good job at explaining what are the main issues with the current design : https://robertsspaceindustries.com/spectrum/community/SC/forum/65294/thread/shrinking-the-cutlass-reconciling-the-original-rol/4320856
  12. @Chimaera We can also say that the Rocci kinda look like the USS Sulaco in Alien 2 😅 I really like the ships' design in The Expanse, especially those of the MCRN like the Donnager and the Scirocco. They are really cool !
  13. Yeah, the Q&A kinda confirm that this ship is not a light carrier at all. Can't hold a fight alone, not a capital ship, can't refueld, rearm and repair as a carrier would... And as expected, it is basically an M2 that will require an escort. That's probably why there are 2 XS pads, so that it can carry 2 dedicated escort fighters. Even if the Liberator is said to have a crew of 2, it will probably require a crew of 4 (2 for the Liberator and 2 pilots for the fighters). So the M2 should be a better cargo hauler for everyday trading with a crew requirement of 3 and no need of escort fighters. However I think that it might be worth to take the Liberator over the M2 due to the fact that it can carry 400 SCU + vehicles at the same time compared to the M2 where you can't carry both at the same time. All you need is just one more crew member to pilot a fighter I guess or rent an NPC to man the top turret
  14. Personnally i don't see this ship as a light carrier at all. A light carrier should be able to defend itself and carry at least a fighter squadron (let's say 4 or 5 full size fighters ships). The Liberator is absolutely not a ship carrier IMO. Even if the devs said that it will be the entry ship for ship-transport carreer, that doesn't mean that the Liberator can be considered as a light carrier. Sure it will be able to carry some ships but we can also state the same thing for the Hercules or the Idris. Can we consider those ships light carrier ? Not really sure 🙂 (and it is worth mentionning that the idris is more suitable to be called "light carrier" since it can defend itself and carry 3 full size fighters versus only 2 for Liberator 🤣) The ANVIL Liberator is mainly a futuristic landing craft, just like the US currently have : Small defensive armament (TOP focused), can transport a large number of vehicles and is used primarly to deploy quicly a huge landing force. This ship will require a fighter escort to achieve the mission as it lack defensive capabilities. You might say that it is also the purpose of the Hercules M2 but the M2 is actually a bit different. It is almost like a C5 galaxy which role is to deploy stuff on the rearlines but not directly in combat. The Hercules M2 will probably have a more strategic role because it will be able to travel long distances and defend itself a bit where as the Liberator will probably have a more tactical role because it will need to be part of a larger group. I can easily see a landing force made of some Liberators and Valkyries to deploy troops and vehicles on planet, with some M2 deploying Ballista and cargo on the rear to fortify things and resupply. The liberator have the ability to carry 2 full size fighters but I assume that it is mainly in order to escort it down the planet, which will prove to be really important with large systems like Pyro where fuel autonomy will actually be a thing for small ships. But yeah, long story short, we will be able to use the Lib as a small ferry for ships even if it is not our dreams' light carrier I guess 😅 As a dropship pilot, I already love the Liberator but I am still waiting for a true dedicated light carrier. The only carrier that we have in the pipes so far are the Kraken, the Pegasus and the Bengal and those are really big
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