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LoxNyctores

Imperium Member
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    23
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About LoxNyctores

  • Birthday 10/30/1988

Profile Information

  • Gender
    Male

Star Citizen Info

  • Pledge
    Grand Admiral
  • Ships
    Cutlass
  1. There was a TWELVE year (or greater) development gap between Diablo 2 and D3. If the man says it's not ready for release yet, I'm not seeing an issue.
  2. O_O We're THAT Imperium?! O-oh god...umm...damn, I wish I was in a better place to contribute...
  3. The point being, you wanna brag about the sheer number of planets as though they matter, when in fact they don't. In all, that's a huge amount of resources they could have put towards something other than remembering where several hundred billion useless balls of geometry are in space.
  4. You DO realize that most of those are A: Inaccessible or B: Simply don't have a station, so they hold no actual gameplay value, right?
  5. Elite:Dangerous was a get-in-quick space game that started with bare-bones flight combat, wherefrom they planned to expand. From what I hear, yeah, they expanded a bit, but at it's core it's still just buy triangle ship, blow up other little triangle ships for Reason X until you can buy a bigger triangle ship
  6. Maybe, but No Man's Lie and Eh: Doable are terrible games.
  7. Okay, wasn't expecting THAT much work XD Seems I've joined the right place. <3
  8. Oh okay. Yeah, even as much as I like mechs, I don't think it would fit much here greater than loaders. Actually, I think it would be cool if players built some shit, got bored and abandoned things. That gives other people more to find. Player-made derelicts if you will.
  9. Are you talking Titan suits as in Titanfall? Because those ARE mechs. I'd like something like the MAX gear from Planetside 2. Also, I hope they fully flesh out planets and buildings to the point that we can survey for surface deposits of mineral wealth and set up mining colonies on the face. Maybe a whole production chain, much like Eve had back in the day, for making ammo and things.
  10. I have an Endeavor in the hangar. Anyone who's interested is welcome to come aboard as soon as it's space-worthy!
  11. Why? To HAVE it, obviously! To be able to point in the night sky and go, "Y'see that? That is my home. Me and my mates found it and it was an untamed scrap of rock full-o-jungle and nasty biting beasties. Inside'o the decade, we cut out a little haven for ourselves, set up some shops, and now it's the ultimate safari destination in Space!" (Or whatever you find the planet and system good for) To boldly go. To find things noone else has seen. To get our name in lights, on charts and across systems! THAT is what Exploration is for!!
  12. I guess the verdict is that as far as my spearhead idea, we're gonna have to wait until closer to PU and pray to Christ Roberts that it won't be that much of a "sink" though that's a strange thing to hear from a 4K org
  13. Oh. Then what's the point of exploration? If we already know it's impossible to take a place and all that, I mean. Edit: I am talking scale-wise. What is an Endeavour for, with all its telescopes and sustainability modules, if A: It can't fit through jumppoints and B: You can't claim territory.
  14. None of that refutes my idea, though. I said spearhead into the unknown, not Exodus into the darkness. The UNIT would be heading out into the Black, reporting what they find and surveying places that might be more favourable to long-term habitation. The rest of Imperium would be doing Imperium things, though I fully support the notion of marking out some space and staking our claim, as spreading out just lessens our potential impact in the world. The rest of that, wars, aliens, etc, is speculative and only applies in the vaguest terms. Also, we wouldn't NEED to remain hidden, but I agree that we should probably have a kind of resource stockpile until we're established in the new region, THEN send out the goods.
  15. It might be a good idea to set up a temporary Unit for the sole purpose of spearheading as far out into Null-space as possible to establish a New Rome of sorts. As in, that's the ENTIRE goal. PU drops, a unit drives Kurt J Mac style. Is there anything like that? I took a look at the Units and Exploration seems to be secondary.