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Jivvy

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  1. Obviously this is all hypothetical, it's really unlikely CIG will do something like this, but I like this idea, VFL, it gives a balance between random and custom, and it gives more meaning to appearance than 'That's just whatever he wanted to look like', it becomes more realistic, I suppose
  2. Yes I agree, I had used P2W because it was a term everyone knew, it's more of, as previously stated, more pay-for-an-advantage, with the credits being purchaseable and all. And for me, and I believe many in the community, as you said, the advantage won't be huge, nor always relevant--but I think it devalues the currency, from a player's view. This isn't a massive issue, I realize, but it should still be addressed. Edit: I sincerely hope that cap is what you said, but as it's in early alpha, it's difficult to know the true value of UEC. That's why it's dangerous to sell it at this early stage.
  3. I can't pretend to be knowledgeable about things like this, there are much more educated people than I in this matter, but I have seen many suggesting that real businesses can pay to have their ads featured in places, with price depending on traffic of location. On top of that, maybe players could pay real money to have their ads featured, obviously for less money if it's an in-game business... this is getting a bit complicated, but I'm positive that there is a way to raise funds without having to resort to selling game progression. If the community doesn't have a big problem with this feature, then I guess there's not much I can do, but I was hoping that people would want to change this to incorporate something above what other mmos are currently using as a source of funds. Well I guess that about sums it up
  4. I see now. I suppose all I was saying is that when you're holding 20k UEC in your hand that you worked hours for, and the person next to you is doing the same, but he got it instantly because the devs spawned it in for him, it just doesn't feel the same. It feels like the system is being biased, I guess. I do recognize that it does help the people who are truly short on time, and I'm okay with that, but seeing as it is also sold to players who just want an advantage, it disrupts the balance. As to revenue, google and previously youtube have gotten nearly all of their revenue from advertisements and donations. Star Citizen has the same potential, seeing as there are already in-game ads, it is definitely possible to throw in real ads. To players with more money than time, I don't have much to say beyond that if you want to be competitive, find some friends, and org, work smart, or if you're serious, then make time, but I believe SC will be less of a competitive game, and I wasn't too concerned about that. You can have fun how you want to, and that's what matters. Also, I used p2w out of a lack of a better word.. I suppose in this case, its more pay-for-an-advantage, even though it's small, it still means they are letting a person's wallet affect in-game. For me, I think it's really less of a worry about some players having that advantage, and more that you can't look at someone without wondering if they got stuff spawned in for them. The replies here have definitely been uplifting though, I'm reassured to see that the players are confident that this won't become anything more than what it is, I would just hate to see such a fantastic idea be lowered to any degree by this tradition. Edit: I'm not at all trying to be critical, don't get me wrong I think this will still be above any other game of it's genre no matter what happens here, but I think it could be just a tiny bit better if a way could be found to remove the need for this, and I want to do everything I can to help make that happen.
  5. Up front, I'm not going to pretend to be certain about any facts I present, any references or claims are only what I have heard from another person, and if my memory serves correct, so please revise anything incorrect. I heard, and I think many (especially early) backers will agree that Star Citizen was promised to be entirely independent of your real wallet, that the money you make outside of the game is entirely inconsequential to your gameplay and progression in the universe. A lot of people complained and are complaining that being able to buy ships for real money is pay-to-win, but I think it's necessary to fund the game, and is altogether not a huge factor. I mean, you can really fly one ship at a time, so having them is hardly something that would affect you, and most backers would only have a few at most at release. Then I saw this: https://robertsspaceindustries.com/pledge/extras?product_id=41 In case the link doesn't work, or whatever may happen, essentially one can purchase UEC with real money, and even if the page is taken down, it has been said that it is planned for this to be a part of future income. I have seen a few youtube channels (BoredGamer, among them) saying this. In a lot of cases, the argument is that you can only buy a limited amount of UEC in a given length of time, and that this was 'for the people that don't have the time to grind in game'... Well, for the first point, the simple fact that you can purchase in-game currency (and therefore progression) sort of destroys the allure and pride of owning UEC. For the second point, everyone knows that's just an excuse to sell it, but taking it as a legitimate argument, I'll say that if you're short on time, buying progression in a game so that you can play it a little when you can is not fun at all, and it ruins the game for everyone else at the same time. You can't buy another queen in a chess match because you didn't have the time to think through a move and expect people to take the game seriously. Basically, we need to fix this problem early, before it becomes anything. The backers who backed the game in hopes of a true universe, where players make their own stories, actions have consequences, and hard work is rewarded, and any money you own in this universe doesn't carry over to the next-those backers I expect will be and are disappointed in this turn and will respond and ensure their investment is still in what they thought it was. Edit: I used p2w out of a lack of a better word.. I suppose in this case, its more pay-for-an-advantage, even though it's small, it still means they are letting a person's wallet affect in-game. For me, I think it's really less of a worry about some players having that advantage, and more that you can't look at someone without wondering if they got stuff spawned in for them.
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