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EI2EBUS started following F7C-S Hornet Ghost Missile & Target Locking Limit Loadout
EI2EBUS posted a topic in AnvilHello. I haven't bought a pledge yet but I'm learning as much as I can before buying. Before I do buy a pledge I want to know for sure what I'm planning to do works. So when I first heard of the game I immediately fell in love. It was all I could ask for in a game. When I came across the F7C-S Hornet Ghost, while browsing different ships, I knew that this would be my ship. However, I had doubts because I wasn't sure what the capabilities of this ship and other ships were. After days of research, I came across this VIDEO. The very aspect that the F7C-S Hornet Ghost cannot be locked on by missiles was the main reason why I decided to buy this ship. My aim is to find a loadout for the F7C-S Hornet Ghost that is able to be invisible to missiles and target locking while being able to maximize damage output. To my knowledge, ballistic weapons except for gatling type weapons have lower EM or IR signatures compared to lasers and others. What I have in though right now is this loadout: all weapons ballistic & fixed. N4-160F Turret & C4-160F Hornet Ball Turret= 16,500 REC (Super Hornet Price) Nose: 9-Series Long Sword X2= 800 REC Wings: Tarantula GT 870 MK2 X2= 1800 REC Ball Turret: Tarantula GT 870 MK2 X2= 1800 REC Shield: MARK 404-ID= 1500 REC Since I don't own the game yet I was wondering if someone could test this setup and work from here down by changing weapons, engines, coolers, etc.