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About Porcupine

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    Grumpy Old Git

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  1. Aegis Vulcan - Multi Profession 'Starter' Ship

    I'd love to buy a starter ship with this profile, but this ain't that. Way, way, way too rich for my blood. Also, I can't shake the feeling that there is an awful lot of space in this thing being used for not very much whatsoever aka being wasted. Almost as if they've embiggened it just to "justify" the price. Oh, and if anyone happens to be shooting - I'd watch that tank under the belly...
  2. I'm against randomization too. I assume I would be quite fine with most faces thrown at me within reasonable limits but any particularly hard-to-identify-with mug would completely break the game for me. If random would be the unavoidable rule, I would insist to at least be presented with, say, three completely different options to choose from - I expect one of them would work well enough. Of course, none of that is a problem with free customization.
  3. Just popping in for a final thank you - third visit happened again in the middle of the night but since I hallucinated seeing at least two different shades of pitch black I went for it anyway - and leveled out of the dive within sight of the base (it's right above the crosshairs)... so yeah, it's possible (and thanks again!).
  4. Hologram Technology Shown Off at CES

    Holograms are right up there with faster than light travel in the exclusive club of things squarely at odds with physics as we know it - light won't ever just suddenly change direction mid-air so it can hit your eye appearing to be coming from where the "image" is supposed to be. We have countless ways of faking it of course for better or worse, but ultimately there always needs to be something in the air to project the image onto - at the very least a layer of mist / smoke / water droplets / whatever to serve as a "floating" screen. So yeah, "proper sci-fi holograms" are one of the very few things that are actually likely to come about a wee bit after SC gets released (see also flying cars and actual AI)...
  5. Gallery of in Game Screenshots

    @wfja well, that's just it - to the best of my knowledge the ArcCorp "site" isn't in the game any more, only the two small ArcCorp mining outposts. Or is there some sneaky way to access the main ArcCorp site I simply don't know about...?
  6. Is Star Citizen 3.0 Server Capped

    Unfortunately that was a rather pointless video. The question is not so much whether sufficiently poor hardware will affect frame rates (it unquestionably will at some point) but rather why different people with reasonably decent hardware that seems nominally very much comparable can consistently experience anything from "40-60 FPS" for some all the way to "never more than 10" or worse for others. We're not talking about "there can be a few frames lost depending on your SSD's speed" nor "don't use an HDD", we're talking about differences of almost an order of magnitude (not to insist on the matter but with a quad core CPU, an SSD, 16GB of RAM and a Radeon FX480 I get about 6-7FPS on average - in what universe does that make sense?). People wouldn't be baffled by higher-end stuff working better - they are baffled because hardware doesn't seem to change much even when upgraded! The actual question is why does HE get "40-60" while many, many others (not particularly me) with similar hardware seem to get far, far less? What exactly is so "bingo" about his rig - or maybe his rig isn't the cause at all? At the very least, a meaningful test would have been taking his rig and moving it to someone else nearby known to never catch a break, and seeing whether it still does "40-60" plugged into that bloke's wire. And finally, I can't confirm his blaming of disk drives - yes, while my RAM was full the resulting paging to an HDD utterly crippled the game down to a literal 0.1FPS; but with more RAM (and a new SSD) disk access dies down quickly after the initial load and stays at fairly low levels - yet FPS sucks (unless the Gods smile, and I can miraculously suddenly play over 20FPS! Only happened twice on fresh logins; only lasted mere minutes...). It's actually stupidly obvious - if a PC is proven to be capable of rendering things with ease in offline mode, and if you stay still so nothing around you needs to change or load: why doesn't the FPS spike up at least then...? The only things remaining that can limit FPS in such a static situation are outside your PC's case. Which means exactly nothing has been explained beyond "playing on a Pentium I is inadvisable"...
  7. Gallery of in Game Screenshots

    ...wait, what?!? I thought ArcCorp was not supposed to be in 3.0...!
  8. New SC Dev Tracker

    It even has an RSS feed, you can see each title it's pulling in as a list in your reader (or live bookmark)...! That's... pretty damn neat.
  9. Okay, had to try again - this time I found it without any difficulties, came in right next to the base. One thing I'd add explicitly to the guide is that stopping at 350km from OM6 you have to turn around back towards the OM4 you came from - I know you can see this on the image but it's what threw me off track the first time: I was expecting to just look down and find the shapes, still looking towards OM6...
  10. Since 3.0 I'm unable to zoom

    More like a bug. Controls intended for use with the "Advanced Mode Cam Active" are clearly marked as such in SC's help screen; the mouse wheel simply says "zoom in/out", with no AC marking. The keybinding itself is also under "Flight-View", NOT "Camera-Advanced Camera Controls". There isn't even any indication that the Advanced Camera is supposed to have a zoom control - what it has instead is direct FoV control. So no, it's a bug either way. Hope they fix it soon.
  11. Since 3.0 I'm unable to zoom

    Okay, here's the deal: the various zooms DO work, if only one holds the F4 key while zooming. I have to assume CIG's intention was "grip the joystick tightly with one hand while trying not to die fighting, hold F4 with your other hand, then scroll the mouse wheel to zoom with your third", otherwise I'd need to ask them what kind of weed they were smoking when they did this.
  12. Upgraded

    Ah, found it - this is what I was remembering. I mean sure, it's bigger, but still...
  13. Since 3.0 I'm unable to zoom

    I also recall being able to fight with a permanently zoomed-in "normal view" in previous builds - it used to be the only way to actually see my opponent as more than three pixels or so; and even though the key map is apparently full of all sorts of different "zooms" assigned mostly to the mouse wheel, I cannot replicate that behavior any more either. Yeah, I can zoom in while holding "F", but I think that's meant specifically for cockpit use, it snaps right back as soon as I let go, unlike the previous version. If anyone figures this out, I'm quite interested too...
  14. Thanks for all the help! Couldn't have made it without!
  15. Oooof... holy mother of dimwit pilot wannabees, that was one epic botch-job. Nothing to do with you or the guide of course, they're the only reason I found the place at all, but... damn. I may be a certified idiot, but that is one hella hard to find outfit. I went to Yela, followed the orbital checkpoints, and... concluded that I must have arrived at the height of pitch darkness over the entire hemisphere. Sweet. That was not going to work. So I fooled around the asteroid belt, tried to locate Bennyhenge from 2.6.3, that sort of thing (failed miserably - of course). Ultimately the proper side got lit up well enough, so I went for it. Tried to locate what I remembered from the guide picture visually and utterly failed to match anything. Fine - pulled up the forum on my phone, started staring at the pictures side by side; that helped. Found what I considered the right place and went for it. Got about 200 meters from the surface, checked that distance references were all within 1000m of target values, except... I saw absolutely nothing in the whole crater, even after circling it for a while. Boulders, pebbles, dang I was starting to count grains of sand but there was just nothing else. So I put the Titan down to look around - no dice. This shot probably has the lab in it, at the far end, but I saw nothing. So I got out, tried fine-triangulating the reference points. Went to the far end, found nothing there too - until I got within 300m or so and finally... saw the lab. So, Eureka, right? Wrong. Went inside, marveled at the epic mess, tried to buy drugs - the console wasn't seeing my ship. Probably too far, I said, no problem - I'll just run a mile back and return with the ship. Piece of cake. Except... the sun was going down again. Well, no problem - the outpost was kinda-sorta modestly lit up, and I knew which direction to return - towards the base of the asteroid ring. Simples! Well, yeah, but the Titan wasn't landed on level ground and when it took off it got soundly spun around in 3D. By the time I stabilized it and remembered to start breathing again, the outpost was nowhere to be seen. I tried aiming for the known direction, but wasn't sure I was not in one of the adjacent craters by now. I probably was, because the next fifty minutes passed fooling around in pitch dark with nothing but a faint horizon contour, looking for a speck of light, trying to triangulate by the reference points again. Hunting high, hunting low - yeah, you wish. Black as ink. Ultimately, I suppose it was way more luck than skill, but almost an hour later I somehow found the speck of light again and slammed the Titan down right next to it afraid to even take my eyes off it. Stormed in, loaded up with drugs, ran back out and high-tailed it on the shortest possible route to Levski to unload them before anything else happened. Except... yeah. Got there... wait for it... at night. Well, who cares - unlike the drug lab, Levski has a marker, so screw it. And that's exactly how it went down... ...still 40km away from Levski - Mountain range 1 : Avenger 0. But hey - once it stopped spinning, it was still flying. What followed was the most careful landing in the entire history of SC, followed by impersonating The Flash from the hangar all the way to the nearest commerce console. Made it. Ultimately, the profit percent is indeed below other more mundane wares, but as you say - since the value is high, a large sum can be made with relatively little cargo space. At some point I might even try again. But by Jove - not any time soon...