I'm concerned that the production of the ship and game will outpace the relevance of the professions it's resigned for. After seeing in the CitizenCon footage that the repair functions have been automated to speed up the design, it makes me believe that a floating hospital might not be so useful until they figure out respawn, permadeath, health, everything. Basically, it's really complicated and the Endeavor will be able to fly long before players can use you med bays. Same is true for exploration, overclocking, agriculture, and research. All of these intricate professions don't seem anywhere close to playable when persistent. Bottom line, how much will my ship be able to contribute when it's flyable? (before those professions are figured out) Or Which type of Imperium Unit could i help the most? This all stems from me not being able to chose a unit to apply to/ join. (I'll always contribute to the intel div, on and off line, but I'd also like to join an action unit. Ops drive intel, always out front!)