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  1. Curious to see if it becomes possible to really focus on stealth components with a Tali and turn this into a long-range stealth insertion drop-ship. For that matter, I think it would be really cool in general if the Tali could end up being stealth focused in such a way that the gameplay with it became akin to that of modern day submarines. I think that'd be super fun to play!
  2. How many people can you fit in a Mustang Beta? 8+, apparently! Lol.
  3. Cool. Thanks for the info, guys!
  4. So I recently moved to a dual-stick controller configuration, and I'm REALLY liking it... but with the sticks I have and the way I have things set up, throttle control is still a little awkward. I'm a commercial driver/equipment operator, and I use both feet to operate most of the time, so I've been thought maybe that one possible solution for me could be to re-purpose rudder pedals as throttle control (right foot throttle up/decoupled thrust forward, left foot throttle down/decoupled thrust back), but I have never owned a rudder pedal set and don't know how they work, really. I've been looking at the Saitek rudder pedals, but what I'd like to know is if the pedals are hooked up in such a way that depressing one pedal causes the other one to push out the other way (so you can't press them both in at the same time, basically). I notice they say "self centering" but I'm not quite sure what that means. Does any of that make sense at all? Lol... Anyone out there have/use rudder pedals and can help me out by answering my silly questions?
  5. Ah, my mistake... Sent from my ONEPLUS A5000 using Tapatalk
  6. Frankly, with the flight system and ESP (enhanced stick precision) kinda messed up right now, it can be pretty tricky to score hits in general. Yeah, the wing hardpoints are fixed and the gattling gun on the nose is gimbaled. I really don't understand the developers logic on mixing fixed and gimbaled weapons... In fact I think I heard they're planning on redoing them in such a way where ships will come stock with either fixed or gimbaled loadouts. But anyways... I recommend just locking the gimbals or swapping the nose gun out with a larger fixed gun. You don't want to put gimbals on the wing mounts unless you're using mouse and keyboard and can properly utilize them. Gimbals on the wing mounts will bump your weapon sizes down a notch, and if you don't have the accuracy afforded by a mouse you're just reducing your damage output for no good reason. This is an example of what you can do with an avenger running a fixed ballistic gattling gun loadout (ferocious!): I've also encountered Avengers running 3 Omnisky laser cannons to devastating effect... As for how to upgrade you weapons, you have two options: run missions and make money on the Universe to buy weapons with aUEC, or play multiplayer games in arena commander (either vanduul swarm or the PvP game modes) to earn REC, which allows you to rent guns for 7 days (I find this to be the easiest way). Sent from my ONEPLUS A5000 using Tapatalk
  7. This is so friggen cool! I really hope we see some UI for fleet formations in the near future! Sent from my ONEPLUS A5000 using Tapatalk
  8. Hmm... I wonder if an "Avenger rework" (size increase of about 20%) will be enough to make the 300 feel sufficiently distinct from the 100 series. It certainly leaves a large gap between the 300 and the 600 series in the Origin lineup... Sent from my ONEPLUS A5000 using Tapatalk
  9. I don't think I agree with that, actually. The whole point of a torpedo bomber is that it is a grave threat to larger ships, and in this case, the target of this MILITARY bomber is an CIVILIAN industrial vessel. An Eclipse should very easily be able to destroy a Reclaimer, I think. ESPECIALLY given how much they've suggested torpedoes are going to cost. I think the balancing of torpedo bombers should come in the form of ordinance cost, vulnerability of torpedo bombers to other fighters, and the narrow focus of the ships. Bombers are generally pretty limited in their applications, and as such I don't think you'll see them wandering the 'verse very much. I think you'll only see them as part of dedicated hunter killer packs, and even then, given the suggested cost of torpedoes, rarely. Sent from my ONEPLUS A5000 using Tapatalk
  10. Yeah for sure... I realize things are very much in flux, what with this being alpha. I know that I'll definitely end up with a constellation AT SOME POINT. I'm just trying to determine if that point is now, in the near future, or way down the road, hehe. If the general consensus of Connie owners right now is that it's functional and worth flying... I might just have to snag one sooner rather than later. :-) Sent from my ONEPLUS A5000 using Tapatalk
  11. Ok... Confession: I friggen love the Constellation. I've loved it literally since the moment I first found out about star citizen and started looking at the ships. I love the size, the crew complement, the looks, concept, versatility and it's stats on paper. From day one, my friends and I thought that it would be such a cool experience to crew up and go explore the verse in one. I really want one, But a while ago I heard a bunch of chatter about how it's not worth actually owning, right now because turrets kinda suck, it's a bit too fragile, etc. Has that opinion evolved at all, or is it still viewed as an underwhelming ship, combat wise? Would be cool to get a rundown of the pros and cons from some owners who have flown one recently. Sent from my ONEPLUS A5000 using Tapatalk
  12. I'm not a big fan of clothing/hoods on armor from a practical perspective... But damn it looks cool sometimes! Sent from my ONEPLUS A5000 using Tapatalk
  13. Ah, ok... So there still might be an argument for a Tali rapid deep-strike group if your targets were like hull C sized or larger. Bigger boom=less time sticking around to get the job done. Sent from my ONEPLUS A5000 using Tapatalk
  14. Actually... Wait... What size torpedoes does a harbinger carry? I can't seem to find it on the ships page... Sent from my ONEPLUS A5000 using Tapatalk
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