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  1. 107 points
    For an amazing piece of Art! It will go proudly on the wall in the new LA offices! I'm constantly amazed, humbled and thankful for everyone's support. I'm looking forward to building a great universe for us all to adventure in together! - Chris Roberts
  2. 80 points
    Recruitment: In the next 2 years while the game is nearing completion we would like to build one of the largest groups in the game. With a group this large we could accomplish much in the initial stages of release and carve out a place in space just for us. What We Are Looking For: We are looking for inspired players to make up all the professions that Star Citizen will offer. As the game draws closer we will nail down the officer positions if you show motivation and knowledge in your area of choice. If you want to do it we have positions for you! What We Offer: 1. Mutual respect to everyone, member or ally. We will work together with our friends and allies to create an enjoyable experience in the Star Citizen Universe. 2. Community Impact. A chance to make a difference not only with in fan site but also by putting forward suggestions to RSI as leaders in the Star Citizen Community. 3. Space Superiority. Through our established leadership channels and well trained military and mercenary units we will maintain the highest levels of readiness to combat and secure shipping lanes, making Imperium controlled space the safest place to do business. Imperium Mission The Imperium Fleet's overall goal is to have fun in Star Citizen. However this does not mean that we will not strive to be one of the best. At launch Imperium plans to take over an area in fringe(lowsec) space to setup our operations and expand. Economy A benefit of Imperium's location will allow us to be one of the richest in the game. We will have access to some of the rarest materials. This will be a trickle down effect, explorers to find the minerals, miners to extract, transports to move, and military to protect. Military Our military will be second to none. While we will command massive numbers, we won't be superior for that fact only. A training program is in the works and will begin with alpha. Our fleet will be a home for any and all pilots that are like minded and drama free. One important aspect we will encourage is open divisions. While everyone will have a primary division when duty calls we plan on allowing our members to experience any and all of the game mechanics/areas. We will offer & support the following divisions excluding piracy: Merchant Military Exploration Diplomacy Intelligence Apply Here!
  3. 68 points

    100k Posts & 5k Members

    Just was working on the server some when I refreshed the page and noticed a milestone had been hit. If you would have asked me back on October 10th of 2012 if I would have ever imagined that in just over a years time SCB would have 100k posts, 5k members and be home to the largest fleet in Star Citizen I wouldn't have believed it. I just wanted to say thanks to everyone!
  4. 51 points

    New Imperium Website

    Hello @Imperium Member's we are happy to announce that the new Imperium website is now up and running. We hope you'll like and share it with your friends. We hope that this will be another great recruitment tool! Aside from the recruitment features, you'll also find an upcoming events section, merchandise shop and contact page. Before you have a look you should know that @Leonn was a huge contributor to building the site and he deserves much of the credit! I also wanted to thank everyone who pitched in time and energy to help test, review, create assets for, and otherwise dedicated their personal time to help us with this project. IMPERIUM.SC
  5. 50 points
    Hey all, After the last few days of processing the events since The Escapist article, I decided to formulate my own thoughts toward this whole situation into an article format of my own. I have included my real name because I have nothing to hide, and these thoughts are my own. While I have no problems with people commenting on this post, I would ask people keep it civil so I don't have to end up moderating my own thread. Please note that the target for this article is not people on this board, but the overall world-wide gaming community that has given WAY too much power to gaming news blogs/sites in the last decade. Disclaimer: I am writing this as a Star Citizen backer, not as an Imperium FC or SCB Admin, and my views are in no way reflecting the policies or views of SCB or other Admins and Moderators of the SCB and Imperium sites and forums.
  6. 46 points
    (Warning: Feels) (also turned out to be pretty long) I want to tell you guys a little story about me. Nothing in particular has brought this on, it’s not a response to some drama, it’s just sometimes helpful to me to get things down in words, and I want to share this with you guys. I’m 33 - 34 in a couple of weeks - and I’ve always been a very stereotypical gaming geek, so to speak. That is to say, a bit of a loner. I’m an only child, so as a kid I had to make my own fun, and I was really good at it, and I found ways to amuse myself that would’ve sounded boring or strange to most people. As an example, I’d host massive CPU vs CPU tournaments in fighting games, and call the action like a color commentator. Imagination has always been important to me, and to this day I love nothing more than to lose myself in another world, exploring and discovering things that are, generally, infinitely more exciting and interesting than the mundane world around me. RPGs and graphic adventures became a staple of my youth and my love for both genres has continued to this day. Wing Commander was present in my childhood, but to be honest it wasn’t a huge part of it. I played a number of games in the series, but I don’t think I ever finished one. I’ve never been very good at games that require speed and precision, even in my younger days. I suppose that’s why, today, I’m much more likely to play something like Euro Truck Simulator 2 than Counter-Strike. And yeah, if you’ve ever heard me talk about Star Citizen, you know my interests are firmly rooted in the industrial side of the game than in combat. I don’t mind mixing it up a bit here and there, and I’m really looking forward to being part of capital ship operations, but dogfighting and marine actions are never going to be my bread and butter. The great thing is, Star Citizen will provide plenty for both playstyles. I’ve never been part of a group like Imperium, or a community like SCB. I’ve always shied away from larger groups, even online, and I doubt any of the forum communities I’ve been a part of would know my name if asked. There are forums I’ve been a member of for years and years and my post count might still be in the triple digits. I lurk and read and tend not to be very active, and it’s always been that way. I don’t usually “put myself out there” and become a central part of any community I’m a part of. And it’s not because I’m too busy or have other things going on that make my participation in online communities less likely. As a rule, I don’t. I have more online friends than “real” ones - is there a difference any more? Not sure. I don’t go out drinking, I don’t go to clubs, I don’t... do things. I wouldn’t classify myself as anti-social, really - I don’t mind people, but I don’t seek them out either. I go to the movies, by myself. I go out to eat, by myself. I’m not particularly lonely, at least I don’t think I am, largely because I do have a number of close friends online. What seems like a lifetime ago, I met one of my closest friends playing Asheron’s Call. Together he and I later moved to World of Warcraft, and there I met the people I still play that game with today. We’re a small group, less than fifty perhaps, but we’re extremely tight-knit and truly enjoy each others’ company. I heard others in WoW talk about being in huge guilds with hundreds of people, and the drama that would go on between the members, and I wanted to yell at them, “You’re doing it wrong!” I valued - no, value - what I have there, and perhaps that closeness continued to lead me to avoid larger communities. The drama, the uncertainty, the tension… why deal with that? Plus, with my general lack of social forwardness, I’d just be one tiny cog in a huge machine, unknown and ignored, and who wants that? I was content. My friendships were limited in number but close and strong. I might not be the best example of a well adjusted human being, socially speaking, but I was doing fine. Then Star Citizen happened. I was among the first to sign up for more information on the new Chris Roberts PC project (Citizen Number 749 - yes, I’ll boast about that any chance I get) due to seeing a post on one of the gaming forums on which I typically lurk within hours of the original announcement. As is usual for me, I stayed to the fringes to begin with. I read, I watched those first videos come out, I absorbed all the information I could. And as I saw what CIG was going to do with Star Citizen, that it wasn’t just going to be a new Wing Commander but a high fidelity, highly detailed sci-fi MMO, I became very interested. And when it became clear that it wasn’t even just that, that it would become one of the most detailed and immersive sci-fi universes ever created, I knew that was a world I wanted to live in. I had to be a part of it. And I knew that to get the most of it I would have to find a new community, as well. I looked at some of the smaller groups, shying away from the large organizations, as usual. I thought about starting my own, and trying to bring in as many friends from WoW and other sources as I could. But then I realized that I had an opportunity to do something different this time, to get in on the ground floor and that in this game in particular, the benefits of being in a large, well run organization would be high. The support structure provided by a large group, both economically and combat-wise, would play a huge factor in the game. So, maybe I’d try something different. I looked at the organization recruitment forums, and found Imperium. The graphics, the structure, and hey they’ve got their own site, too. Pretty awesome. I’ll give them a try… if it doesn’t work out I can always wander away and do something else, right? After all, I’ll just be a tiny cog in their giant machine. Wouldn’t even notice. This month it’s been two years since I applied to join Imperium. I didn’t have any big plans. I wasn’t going to come in and “be somebody.” I didn’t know what would happen, because organizations this size are exactly what I’ve always avoided, and I didn’t know how I would fit in, or if I would at all. What I didn’t expect was to find somewhere I felt at home. I started lurking on the forums, as usual - and I still read a lot more than I post. I started spending more and more time on TS, meeting new people, making friends here and there. Playing games with people. Even avoiding the crowded lobbies in TS, I began to make a few real friends. And I realized that if I it wanted to, this had the potential to really be a place I belonged. In the two years I’ve been in Imperium, I’ve gone from someone who didn’t know any of you and rarely posted or spoke up, to someone who works closely with our leadership to craft the official statements and documents that form the direction of our whole organization. Someone who, as a T&I Specialist, has a voice in an area I’m passionate about. Someone who leads a unit of like-minded folks. Someone who appears on not one but two online radio shows every week, in front of an ever-expanding audience of Star Citizen fans. All of that is because of the people here, and the comfortable, friendly environment our leaders have created. Imperium (and SCB) feels like something I’m a part of, now, not just something I’m looking in on from the outside. To be honest, I’ve never really had that before, not on this scale. At times I might get quiet, or distracted, but I feel like a part of this group in a way that is new to me. You guys provide something that I’ve never really had before, and that’s a real place in a community. Somewhere I belong. Somewhere they notice when I’m not around. I guess I’ve said all that to say this: Thanks, Imperium. Thanks for having me. I’m looking forward to the years to come. - Zhane
  7. 46 points
    Hi folks, Zhane here. I won’t ramble on too long, but I wanted to post something for those of you who kept up with INN to let you know that I am stepping down as its editor. I very much enjoyed my time as INN’s editor, and there’s no hard feelings or drama to be found here. With a combination of trying to focus on my Twitch channel by becoming a full time broadcaster, and the medical needs of my mother, I no longer have the time needed to contribute to INN in a meaningful way. It’s really as simple as that. I do not know what the future of INN will be, but even though I created the INN “brand” I claim no ownership of it, because I created it for the use and betterment of Imperium. Our fleet command and media division are free to do what they like with the INN name, if anything. Perhaps if circumstances change in the future I will find myself again in a position to contribute, but for now, I leave it fully in their hands. To be clear, I am not leaving the fleet. I will continue to serve as a proud member of the Imperium fleet, and in my role as VP of APEX Logistics and a DJ and host on The Base. It is only INN I am stepping away from, nothing else. To those for whom INN served as a source of Star Citizen news, I can only apologize for my absence - now, and when I did not keep the newsbriefs coming as they should have. I can recommend that you keep an eye on these very forums, where users like VoA never failed to beat me to the punch anyway, and Citizen Star News, where Citizen Ed does an extremely admirable job keeping track of the game. So I’ll say goodbye, but the truth is I’m not actually going anywhere. In fact, you’ll probably see more of me on the forums and TeamSpeak, because I won’t feel the need to keep a low profile due to not having kept up with INN. Thanks, Zhane Former Editor, Imperium News Network This post has been promoted to an article
  8. 43 points
    thebase.sc radio.starcitizenbase.com Listen to an audio-preview here! Official SCB topic for The Base Radio! We present you: The Base Radio! 24/7 Music with a sprinkling of live shows. Live shows will include music, contests, give-away, talk, special guests and general silliness. Impression Video: Connect. How? There's a couple of different ways to connect to our radio station: Head to our main website at thebase.sc and click on the "popup player" on the top left of the page! The player will automatically start playing our live feed.Use the links below the popup player to save it in your own media player, I will also link them here: We are also on twitch 24/7! Head to twitch.tv/thebaseradioSchedule We have a whole bunch of live shows you can listen to every week! Find our schedule at: thebase.sc/schedule To convert it to your own timezone, hit the "+Google Calendar" button to add the calendar entries to your own calendar, which will convert them for you. Support us! If you are interested on being on-air during one of the live shows to promote your Star Citizen project, get in touch with Ricko13 or Rellim or any of the other DJ's and things will happen. We also are happy to let people help out in any way they possibly can. Think of being a DJ, news provider, or any other support you think we can use! We also appreciate song request to be added to our playlists inWait, is this legal? Yes! Our radio station is fully licenced under Tariff 22.F. Additionally, our twitch channel has been approved by the twitch moderators themselves to make sure nobody can flag us for copyright strikes. Clarifications! A lot of questions have came up in the last bit about The Base and Star Citizen Base, are they different? What is different? Who manages them? The answer to that is actually quite complex. The Base Radio is managed and owned by @Ricko13 (url: thebase.sc or radio.starcitizenbase.com) Star Citizen Base is managed and owned by @Gallitin (url: imperium.sc or www.starcitizenbase.com) The Base Radio needs TWO servers to work, the website (thebase.sc) and the ShoutCast server to spread the music. The website is supported and paid by @Gallitin, the shoutcast server is supported and paid by @Ricko13 - this includes Server fees for the Shoutcast server, the licensing to broadcast music and anything in between. What about Imperium in all that? Please refer to this post -> http://forums.starcitizenbase.com/topic/15295-special-announcement-re-the-base-radio/ Old Post:
  9. 42 points
    Between the time when the oceans drank Atlantis, and the rise of the sons of Aryas, there was an age undreamed of... ...oh wait, that was a different saga. Back in the day when Wing Commander came out I was around 15 years old and while playing the game I had this boyhood dream of actually building a 'cockpit' just to play that one game. I really wanted to immerse myself and feel like I was actually flying the ship instead of sitting behind a desk. Ofcourse at that time I still lived at home and had no chance convincing my parents to build me something like that for 'just a silly videogame'. Now, 24 years later, I live on my own and can spend my money how I see fit. So naturally when Star Citizen was announced, that little boy kept calling out to me as I would now be able to do what I could only dream of back then with Wing Commander. So I took it upon myself to do what I was unable to 24 years ago; build my own gaming setup for Star Citizen! But I had help! My dad was invaluable with helping out and I would have never come this far without him. So thanks a lot dad!!! It all started with me collecting random items that I figured would make for a cool 'cockpit'. As such I searched the internet for all manner of components. The first was that I needed a proper chair. Not those flimsy desk chairs that break and wobble with fake leather but a solid seat. That was when I came across the Saab 9-3 Viggen seat; named after the Saab 37 Viggen aircraft. So I just had to have it! Next to that were the computer desk, cable covers, universal car armrests and some table mounts you'd find in your average mobile home. And it only became more as time went on, so I had to relocate the stuff from my living room and into my 'construction room'. Here we had a lot more room to try out the initial setup. Luckily my dad still had a 4cm thick wooden board (no clue why he had it, but I didn't mind) which could perfectly as a solid baseplate. From there I made a base for the chair too as otherwise it would be sitting too low on the ground. Nothing a 7x7cm beam couldn't fix! From there we also cut holes in the baseplate where the table could sink in for added stability. Some sturdy office carpet cut to size and glued in place with some kind of elastic contact glue, and ofcourse some rough measurements as to how high the armrests had to be for me to comfortably rest my elbows on. Cable covers were also cut up to size. These are usually used to hide cables leading to your average lcd screen in the living room. They're plastic, can be folded up to instantly create a 'box' and very easy to modify; which was perfect for my needs. Lastly I also did some very pre-alpha positioning for those round 'flange' things to see where my HOTAS would need to be while still providing just enough room to get in and out of it wihout breaking my neck (or worse, the cockpit!!). With the initial layout in place I figured it was time to move the early construction to the area where I was going to use it. That in and of itself was an epic saga that would have put Hercules to shame (well, maybe not but that baseplate was ridiculously HEAVY!) My dad also managed to scrounge up some padding (no clue what's the proper term for it) that is used in the car industry. He bought it himself at times when he was still building kitcars and It served me in padding the ugly wooden base of both the base of the seat and the recently constructed armrest stands. With the seat in its initial place I could work out the exact positioning for some of the other components. As the Viggen seat was electric and I needed to move it in order to bolt it to the base, we used a regular car battery to move it around until all the corners were bolted down and the seat was in the perfect place and at the right angle. And here is where it became a little tricky. As I needed the HOTAS setup on their own stands, I had to make a guesstimate on how high the metal pole had to be for each side. Fortunately the guessing paid off (for once) and I got them cut to the right size. Cut and sanded, and ready to go! On the right you can already see how I mounted the CH Combatsstick and Pro Throttle to their own respective bases and 'flange'. As CH didn't have holes in them I opted to use some industrial strength Velcro placed in a nice 15x15cm square. That stuff was a lot more expensive than regular Velcro, but the difference is night and day. Here you can see the HOTAS setup mounted on their base. I joined the metal components together with epoxy glue specifically used for bonding metal and let it harden for 12 hours. Now construction turned into an avalanche. What at first seemed to be a daunting task or neverending story suddenly started to come together at a very rapid pace. Here you can see the cable covers surrounding the base. As the black and silver look is a pretty nice combo, it lacked that spaceship feeling and the cables felt very exposed. However!!! Some holes at the right spots with the vast collection of power tools my dad had in his shed with some connectors and flexible tubing people use in a garden pond combined with some sturdy 'warning tape' seems to serve their purpose in giving it a dash of the old 'Wing Commander' carrier. The tubing having a dual purpose. First they would offer added protection to the USB cables and such, and secondly I think they make it look a bit more sci-fi. Naturally that creme-colored desk was a big no-no, but I found some cheap carbon-style carwrapping foil. And while me and my dad are amateurs at best when it comes to these kinds of things, I think that overall the result wasn't too shabby. And here we near the end of my saga... Most of the remainder of things to do is basically a waiting game. Waiting for the consumer Oculus Rift, SQ42/SC and ofcourse my new gaming rig to run it all! I hope you enjoyed reading about my project as much as I enjoyed putting it together and I will SEE YOU IN THE 'VERSE!
  10. 39 points

    Discord Announcement!

    @Imperium Member, That’s right! As the title may suggest Imperium/SCB finally has it’s own official discord server. However, we don’t yet plan on replacing our TeamSpeak and would like that to remain our primary platform for VOIP communication. So, Discord will essentially function as our community wide instant messenger. This new platform has already greatly improved communication within multiple Imperium divisions and our hope, is that Discord will help us continue to improve that facet on a community member level. I would like to take this time to thank @Delota for helping us to finally get this project completed and for, specifically, coding everything to do with it. I’d also like to thank @Pegasus for his help in creating the Discord section of the portal, where you are able to link your profiles in order to receive permissions. Please follow the steps here to gain access and review the rules posted here. if you have any questions please review the few prepared F.A.Qs we have written below. If you do find that your question is not listed, feel free to post it here as a comment to this thread. F.A.Qs
  11. 37 points

    Game Day - January 28th

    Happy New Years @Imperium Members! Hope all of you had an excellent holiday season, a fantastic end of the year (#FUCK2016), and wonderful morning that didn’t leave you too hungover! We’re back it again with another Game Day announcement, and per the usual, here’s a look at the times we had in December! Credit to our lovely editor @Switch: Even though the 2.5 servers ended up dying on Game Day, we still wanted to thank our Unit Volunteers, Alaris and Star Hawks, as well as all the other individual volunteers that offered their time in the days leading up the the 17th. Thank you all so much! And for any Unit Admins reading this, if you’re interested in helping out in future Game Days, be sure to contact @Fintz for a list of requirements. Now, with those last recorded memories of 2016 behind us, let’s welcome the new year with an incredible new Game Day! On the 28th of January, between 16:00 - 04:00 UTC, we will be hosting our 4th Game Day! This time we’ll be offering: Custom Events inside the 2.6 Persistent Universe Every hour several participants will be ran through a story driven mini-campaign run entirely by our Event Coordinators and OPFOR volunteers A casual Star Marine Tournament featuring both Team Based and Individual objectives Using a point-accumulation system that rewards activity throughout the day as well as victories against other teams, we’ll be able to host this quasi-tournament within the 12 hours of Game Day itself, without needing to spread across multiple days/weeks a standard bracket would require Game modes will be 4v4 Last Stand and 8 man FFA deathmatch Teams that are present on Game Day will be able to challenge one another, with the winner earning Victory Points: the team with the most points at the end of the day will be pronounced tournament victor If you want more details on the tournament itself, then please click on the forum thread link below, and feel free to ask any questions within this: After you’ve read through that thread, and would like to pre-sign your team up, then please fill out this google form: https://goo.gl/forms/QM8INAm21KRfbwCE2 And for the standard Game-Day announcement fare: Joining Game Night For those of you that want to make a return visit, or show up for the first time, you only need to enter the Landing Channel on TeamSpeak (ts.starcitizenbase.com) , and one of our Hosts will direct you to the action! If you want to make your own action, then all we ask is you use the following format when making your channels: Teamspeak Channel Arrangements will involve creation of temporary channels as parties are formed having the type of party (public or private) followed by how many members is the party consist of and along with notes looking something like this example of channel name: Public [6 Max] Twitch.tv/Imperium Public [LFM] Private [4 Max] See Description If you decide to take part in on the fun, please consider recording any events you take part in, as we will be turning all footage we get into some excellent content, as you saw above! Raffles and Prizes As every other Game Day, we’ll be offering raffle prizes based on individual participation levels! Raffles will be based on individual activities during Game Day, so here is the list of raffles you can enter: Participation Raffle - by checking in with an host in the Landing Channel, you can be entered Vanduul Swarm Raffle - by attempting a Vanduul Swarm wave 18 run with at least 4 Imperium members, completing it, and providing a screenshot, you will be entered Pirate Swarm Raffle - by attempting a Pirate Swarm wave 18 run with at least 4 Imperium members, completing it, and providing a screenshot, you will be entered Custom Events Raffle - by taking part in a Custom Event run, you will be entered into this final raffle There will also be prizes available to the victors of the 4v4 and FFA Elimination game modes in Star Marine All the raffle prizes will be $10 RSI gift cards, and each winner of the tournament will receive Star Marine related hangar flair, and gloating rights over their fellow members! (Additional prizes may be provided, and will be announced at the start of Game Day) Newbie Info If you’re brand new to Star Citizen, we recommend checking this link out: Thanks for reading through this, and we hope that we can usher in the new year with our most successful Game Day yet!
  12. 37 points
    Citizen Arena "Can you imagine yourself sitting in a bar on one of the rich planets of Ellis enjoying the local flavor when you look up and see the latest E-sports match?" We at the Citizen Arena Project can, and you better believe we want to see it happen. The Competition is here at Citizen Arena. If you are interested in a competitive scene in Star Citizen, in training to be the best team, the best convoy, the best pilot in the 'verse, get ready. Citizen Arena is bringing it and you can help shape the competition you want to participate in no matter what org or guild you're a part of. Whether team PvP competition, solo dogfighting duels, PvE style missions, FPS boarding, or racing, come join the conversation on the Star Citizen Base's first competitive tournament. With the release of Star Citizen's first combat module the time is now to start learning how to fly. It's time to discover how to work as a team to convoy valuable cargo safely across a dangerous area. It's time to figure out how to defend minerals and important resources from those that would take them. It is time to learn who the best pilots out there are, and what team can always bring the victory. Citizen Arena is a competitive group dedicated to: 1. Creating competitive tournaments with a multitude of prizes including ships, cash, and in game special items and offers to grow the Star Citizen competitive meta while it's young. 2. Offering streaming, commentating on Star Citizen's most talented teams and pilots so that all of us can learn to fly better and generate new and brilliant tactics to be used into the persistent universe. 3. Creating special PvE events for training and preparation of convoys, mining runs, recon, and whatever else the community wants to make a mission for. The Details: Citizen Arena plans to roll out our events in modules relating to Star Citizen's module release schedule. Module 1: Dogfighting module v1. In the first module we will be hosting completely free entry tournaments every 2 months starting in August *(origonally July had been the start month, but until star citizen has a working multiplayer hosting tournaments is not viablele) with single pilot ship and RSI giftcard prizes donated from the Citizen Arena team and the Star Citizen community. Additionally we'll be hosting PvE events on the off months like races, convoy runs scenarios, Vanduul swarm and much more depending on community feedback. Module 2: Dogfighting module v2. When CIG ups to multi-crew ships with more strategy for players to use, we'll also up the ante. We hope to be hosting our first large prize events throwing up multi-crew ships for prize pools. We'll additionally be incorporating the use of larger ships into PvE scenarios like escort the freighter and such as well as looking into hosting FPS matches for the close up fighters out there. Module 3: Persistent Universe. Upon the drop of the persistent universe we can begin entry fee tournaments. For the cost of some UEC a team can enter a Citizen Arena competition and try to walk away with their rival team's entry fees. With only a handful of players a good pilot could make a killing demonstrating his or her skills in combat. Module 4: Endgame. The final module of Citizen Arena thus far involves working with multiple orgs and other tournaments organizers to set up yearly or bi-yearly grand scale tournaments with large UEC entry fees. A team sponsored by their org could enter this tournament and look to take back a hefty win over rival orgs as well as a hefty bounty to their clan. We need your ideas and support: Citizen Arena can have the potential to become a hotspot for competition and a healthy meta in Star Citizen. Better yet, it can be whatever the community wants it to be. We want to make the competition you would want to compete in. Come help us out and sign on to make Star Citizen an E-sport you would want to play. Whether you're a PvE guy, there for the role play or the UEC, or you're a PVP monster set out to be the best pilot in the world, come and join the conversation. Throw down what you want to see in tournament events like these, or if you are extremely interested, come join the Citizen Arena team and build something with us. If our little tournament venture can make it far enough to see a vibrant competitive environment with streamers and youtubers rolling out content, new and exciting tactics being born every day in Star Citizen and players searching to take the most they possibly can out of the game, we at the Citizen Arena Project will consider our work a success. We hope that Star Citizen can have a fantastic, spirited environment and play experience and we'd like your help in making a small step towards that goal. Come join the Citizen Arena Project and make a competition you would want to play. The Citizen Arena Team Citizen Arena Design team - Prospero - VoA - Masak - Aeipox - Felix Jongleur Coding and Technology -Stoff -Aden Florian Graphics and Media -Damashki Admins and Judges - Razorwind - Karnac - Dasbull89 For more information contact Prospero (Prosper0) on RSI or VoA (VoA) on RSI.
  13. 35 points

    StarCitizenBase's New Look!

    Greetings Star Citizen Basers, With the new year, upon us we felt that it would be nice to keep things fresh here at Star Citizen Base. As the largest, most active unofficial fan forums for Star Citizen with over 9000 registered members, and over 221,000 posts to date, we know that the Star Citizen community relies on these forums as well as those of RSI to keep fully up to date on game, developer, and community news. That being said, we are happy to show off our new front page! If you were like myself when I first joined SCB, and were impressed by the overall design and structure we had back then, I sure you will be impressed by the hours of hard work put in by our team here to bring you a very sleek, new front page. The front page contains a global registered user map, forum statistics, community links, a news feed, information on Imperium and our Yearly/Monthly reports! We hope you enjoy the new page and are looking forward to all the new tools we hope to bring you in the future. Happy New Year everyone! SEE IT FOR YOURSELF! *We are currently looking for anyone who wishes to piece news articles together for the front page news feed *Some kinks are being worked out of the live product. *Ps. There is an Easter Egg
  14. 34 points

    The Imperium Story V2

    Hey just guy want to get you feed back on a little video I've been working on with the wolfs voice over I Only Use RSI (Star Citizen Video Clips)
  15. 34 points

    The Status of INN

    Hey guys, Zhane here - wanted to drop a quick note to let everyone know what's up with INN. Leadership has been in the loop but I realized there hadn't been much from me straight to you guys since I posted that I needed to take a week off, about a month ago! I won't bore you with all the details, but my mother has been very ill and with no other immediate family in the area it's been up to me to support and care for her. As of right now she's still in the hospital, but we're hoping to transition her to a physical rehab facility soon as she continues to recover. She's doing well and will make a full recovery! Her process back to health is just taking time, and it's important to both me and her that I be there as much as I can to support her and serve as her advocate when it comes to health related choices. So, while the majority of my time and all of my energy is focused on my mother's recovery, INN has been on hiatus. I do apologize, and while things are improving, I still don't have a lot of time to devote to covering the news right now. Have no fear, however, INN will be back just as soon as I'm able to resume a regular schedule. Thanks for your understanding and patience. - Zhane Editor, Imperium News Network
  16. 33 points

    I Got the Job!

    Over the last two months, I've gone through 4 face-to-face interviews and 1 phone interview with a large company. I've been stressed out these past two months on both preparations, if I could have done better, and so on. Well as of today, I got the job! I’m so god damn happy I could shout (but probably shouldn’t – I’m in a cube farm). This means so much to me, and while I’ve known some of you guys for 1-2 years, I realize this isn’t a big deal to you but I still wanted to put my excitement down in writing. Hmm… maybe now I can start investing and thinking of my future…. NAAAAHHHH, Star Citizen ships here I come! not seriously but seriously
  17. 32 points

    Introductions Please Read

    Pretty simple, start a topic and introduce yourself. One topic per member. If you pledged, let us know what tier and what you are most excited for!
  18. 31 points
    I have gone through several changes on my HOTAS over the past day. Finally, I just printed a dozen blanks to make it easier to keep track of things until I stop moving things around and am happy with the setup. I had previously made PRINTABLE defaults from the manual, but they are already obsolete, so no hope there. I imagine that as the modules are released we will be expanding on what we can do with these controls. This may assist you in keeping track of any changes you or CIG make in the future. So here are some Printable Blanks that you can fill in and use for reference as you set up your XML control files. - DRUM out EDIT Sept 9,2016: Cheat Sheets added at: https://forums.starcitizenbase.com/topic/9923-printable-blanks-for-hotas-and-other-controllers/?do=findComment&comment=338668 Here are the Default FPS Keys in a printer friendly format. (May 11,2015) - Dec 12,2015 near end of PAGE 2 Blank Keypad Controller Blank Joystick Blank Warthog Hotas NEW Detailed WARTHOG (thanks @typicalmale) 4-18-2015 Blank X52 Hotas Blank X55 Hotas Blank X55 Thruster ONLY ADDED G940 7/3/2014: Blank G940 NEW SCU 2.0 Flight Keyboard (Dec 12,2015) ROLL YOUR OWN KEYBOARD - Total Blank for those heavy modified key binds...
  19. 31 points
    This message is a PSA to all SCB members from all organizations. We have noted suspicious activity on the part of some persons attempting to sign up for SCB and/or join Imperium. This activity includes linking of supposedly personal information on sites like LinkedIn, and attempting to get people to click on the profile in order to gather personal information from people viewing the profile who may have their own profiles cached in their browser. Please report any suspicious activity, such as claims related to security backgrounds, claims of being "intelligence officers" but not listed on our site as such, claims of admin positions not backed up by our site, and definitely don't click links that you don't know. Keep safe and vigilant and do not hesitate to report activity to us via this form.
  20. 31 points
    This is a compilation of all known stats for Star Citizen ships. (I'll update it with more pictures and more stats as they come.) Index Drake Cutlass Drake Caterpillar Origin 300i Origin 315p Origin 325a Origin 350r Origin M50 Anvil Hornet Anvil Gladiator Aegis Avenger Aegis Retailiator Aegis Idris Class Corvette MISC Freelancer MISC Starfarer RSI Aurora Essential (ES) RSI Aurora Marque (MR) RSI Aurora Clipper (CL) RSI Aurora Legionnaire RSI Aurora LX RSI Constellation RSI Bengal Class Carrier Kruger P52 (Other vessels) Vanduul Scythe Starfighter Frigate (unstated) Destroyer (unstated) Escort Carrier (unstated) Battlecruiser (unstated) Drake Interplanetary Models Cutlass Builder: Drake Interplanetary Crew (max): 2 Mass (empty): 35,000 Kg Focus: “System Defense” (Piracy) Drake Interplanetary claims that the Cutlass is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. While it’s true that Cutlasses are used throughout known space for such missions, their prime task and immediate association is with high space piracy. Cutlasses, often operating in groups, menace distant transit lanes to prey on hapless merchants. A single Cutlass can ravage a mid-sized transport and a pack operating as a clan can easily take down larger prey. STOL adaptations allow these interceptors to operate off of modified transports or pocket destroyers; the most common warships that make up pirate caravans. Designer note: the idea is that Drake Interplanetary builds ships which are ostensibly for legal purposes (local militias, etc.) but are ‘obviously’ for pirates: so it has the appearance of a military fighter, but mated to an awkwardly larger hull for collecting loot; it should have visible forward-facing tractor beams and a seat for a second crewman even though there’s no turret (as you’ll need a second man to board an enemy ship.) It also has a cheaper build quality: if Anvil is building Jeeps and Origin is building BMWs, this is a Honda. Upgrade Capacity: 5 Cargo Capacity: 10 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1 x TR4, 16 x TR2 Hardpoints- 2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun 1 x Class 2: Equipped 2 x A&R Mark IVc Tractor Beam 2 x Class 3: Equipped 4x Python Tracer (HS) missiles 2 x Class 4: None Equipped Caterpillar Builder: Drake Intergalactic Crew (max): 5 Mass (empty): 68,000 Kg (heavier due to armor) Focus: Heavy Mercantile (Pirate) Drake maintains that the Caterpillar, a sprawling, modular spacecraft which appears at least somewhat like its namesake, is for legitimate commerce and extended search and rescue missions… but at the end of the day, the Caterpillar is truly the evil twin of the Freelancer. Designed for supporting pirate operations, the Caterpillar features a large cargo hold for carrying loot, heavier armor than other freighters in its class and room for five crew able to serve in boarding operations. Despite its heavier armor, the Caterpillar isn’t a bulldog… a successful operation will require a fighter escort. Upgrade Capacity: 8 Cargo Capacity: 20 tonnes Engine-Modifiers: 2 Max. Class: Anti-Matter Thrusters: 2x TR5, 8 x TR2 Hardpoints- 4 x Class 2: Equipped 2 x Behring M2A Laser Cannon 2 x Class 3: Non Equipped 2 x Class 4: Equipped 2x Behring M5A Laser Cannon (turret), 1x L-Sys Mark III Tractor Beam Origin Jumpworks GmbH Models 300i Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 20,000 KG Focus: Touring If you’re going to travel the stars… why not do it in style? The 300i is Origin Jumpworks’ premiere luxury spacecraft is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons. Some have accused Origin of putting style over substance and inflating the sticker price to match… but at heart the 300i is still an elegant dogfighter’s tool. The 300i touring model is the premiere spacecraft hull on the market today. A true jack-of-all-trades, the 300i is capable of making any role its own and doing so with the class and sophistication expected of an ORIGIN design. All models feature Gorgon Defender shields and A&R Omnisky VI cannon standard. Upgrade Capacity: 6 Cargo Capacity: 8 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1x TR3 (Hammer Propulsion HE 5.3), 12x TR1 Sheilds: Gorgon Defender AllStop Hardpoints- 2 x Class 1: Equipped 2 x A&R “Omnisky VI” Laser Cannon 1 x Class 2: None Equipped 2 x Class 3: None Equipped Similar to… Centurion, Icarus, Falcon, J-327 315p Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 20,000 KG Focus: Exporation Exploration is man’s highest calling. Prepare to chart distant horizons with man’s most sophisticated piece of technology, the ORIGIN 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications, the 315p is designed for the pilot who wants to go further, to see things that few have seen. Upgrade Capacity: 6 Cargo Capacity: 8 tonnes Engine-Modifiers: 2? Max. Class: Fusion Thrusters: 1x TR4 (Dragon Stellar STC Silver), 12x TR1 Sheilds: Gorgon Defender AllStop Hardpoints- 2 x Class 1: Equipped 2 x A&R “Omnisky VI” Laser Cannon 1 x Class 2: Tractor Beam 2 x Class 3: None Equipped 325a Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 20,000 KG Focus: Interdiction It’s a dangerous universe out there. Be the arbiter of your fate with the combat-enhanced ORIGIN 325a. Just because it’s a rough galaxy doesn’t mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp. Upgrade Capacity: 6 Cargo Capacity: 8 tonnes Engine-Modifiers: 2? Max. Class: Fusion Thrusters: 1x TR3 (Hammer Propulsion HE 5.3), 12x TR1 Sheilds: Gorgon Defender FullStop Hardpoints- 2 x Class 1: Equipped 2 x A&R “Omnisky VI” Laser Cannon 1 x Class 2: Equipped 1 x Klaus & Werner Mass Driver Cannon 2 x Class 3: Equipped 2 x 1 X 4 Talon Stalker IR Twin 350r Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 17,000 KG Focus: Racing Since the dawn of civilization, Humans have striven to build faster machines. Now, ORIGIN presents the culmination of that effort: the ORIGIN 350r. The combination of a Gangleri BP 707 Standard powerplant with a 300i fuselate re-engineered to accommodate twin Hammer Propulsion HM 4.3 thrusters makes the 350r the fastest personal craft you’ll ever call your own. Upgrade Capacity: 6 Cargo Capacity: 5 tonnes Engine-Modifiers: 2? Max. Class: Fusion Thrusters: 2x TR3 (Hammer Propulsion HM 4.3), 12x TR1 Sheilds: Gorgon Defender AllStop Hardpoints- 2 x Class 1: Equipped 2 x A&R Omnisky III Laser Cannon 1 x Class 2: None Equipped 2 x Class 3: None Equipped M50 Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 14,000 Kg Focus: Interceptor / Racer If you want to get from point A to point B as quickly as possible and with as much style as possible then ORIGIN’s M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST. The core spaceframe is used by both racing teams and for military courier missions, but the civilian M50 is a luxury spacecraft like no other. Perfect for the mercenary who prefers speed over armor in a dogfight… or the weekend warrior looking to impress the ladies. Upgrade Capacity: 5 Cargo Capacity: 3 tonnes Engine-Modifiers: 3 Max. Class: Fusion Thrusters: 2 x TR4, 8 x TR2 Hardpoints- 2 x Class 2: Equipped 2 x Kroneg AS-44 Needle Repeater Laser 2 x Class 3: Equipped 2 x Talon Devastator (HS) missiles Anvil Aerospace Models Hornet Builder: Anvil Aerospace Crew (max): 1 Mass (empty): 22,000 Kg Focus: Dogfighting / Interception The Hornet is the civilian version of the F7A Hornet flown off of the elite Bengal carrier vanguard of the UEE Navy. While not outfitted for long range runs, the Hornet can take her share of hits… and dish out a consistent, powerful response. The Hornet may be uglier than anything from Origin’s lineup, but pilots love them for their rugged reliability. Upgrade Capacity: 6 Cargo Capacity: 4 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1 x TR4, 8 x TR2 Hardpoints- 2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun 2 x Class 2: Equipped 2 x Klaus & Werner CF-117 Laser Gatling 2 x Class 3: Equipped 4x Talon Devastator (HS) missiles 2 x Class 4: None Equipped NOTE: On the military version of the Hornet the two Class 4 hardpoints are utilized by a Ball Turret with twin Laser Gatlings and a Canard Turret with twin Neuton Guns. The Ball Turret takes 4 Upgrade Slots (Its a ball turret or the decnet size cargo cargo hold) Similar to… F-71 Stiletto, ML3B Freij, Liberty Defender, X-Wing Gladiator Builder: Anvil Aerospace Crew (max): 2 Mass (empty): 38,000 kg Length: 18.6 meters Focus: Torpedo Bomber (The T3A Gladiator is the UEE Navy’s primary carrier-based bomber. Gladiator squadrons are typically divided by specialty: a carrier may have both a Gladiator torpedo squadron and a Gladiator dive bomber squadron. A back seat is occupied by a tail gunner who also acts as radio operator. Though a heavy-hitting bomber, the Gladiator has proven easy to modify and thus has become commonplace in the civilian market. The bomb bay can easily be converted for light transport. Many pilots choose to replace the rear turret’s laser cannon with a tractor beam, making it an ideal craft for light salvage missions.) The T8A Gladiator is the UEE Navy’s premiere carrier-based torpedo-plane and space-to-ground dive bomber. Operating with Hornet escort fighters, Gladiators have seen service with great success in battles across known space. Rugged to a fault, the Gladiator is the most capable bomber chassis ever designed. Extremely modular even in the military version, a Gladiator can be outfitted with a variety of bomb loads or as a support craft (trainer, targeting ship, SWACS.) It is also the latest Anvil Aerospace design to be civilianized, with the private model being advertised for frontier-dwelling outdoorsmen… and the increasing number of private organizations in need of a mid-range bomber spacecraft. Gladiators support a crew of two: a pilot facing forward and a radar officer/turret gunner to his back. In the civilian version, the bomb bay is replaced by a cargo bay; a very simple aftermarket upgrade will reactivate it. Upgrade Capacity: 8 Cargo Capacity: 10 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1 x TR4, 6 x TR2 Hardpoints- 2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun 6 x Class 3: Equipped 2x Proton Torpedo 2 x Class 4: None Equipped Aegis Dynamics Models Avenger Builder: Aegis Dynamics Crew Max: 1 (2 in trainer variant) Mass (empty): 32000 KG Focus: Interdiction / Trainer The Aegis Avenger has had a long and storied life as the standard patrol craft of the UEE Advocacy. Although aging, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts. It avoids more specialized weapons in favor of a single, center-line gun mount which makes it something of a marksman’s ship. Police Avengers support enhanced scanner suites in the service of their patrol duties and the civilianized models retain a higher amount of computer memory than similarly sized spacecraft. The UEE Navy’s air arm continues to use Avengers (designated N6G) as their standard trainer spacecraft. Any pilot serving today likely spent at least 300 hours qualifying In an Avenger before moving on to their combat assignment. (We will use the Avenger for the training missions in Squadron 42; think T-6 Texan.) As more coreward Advocacy offices begin the transition to the police variant of the M50 interceptor and used Avengers have flooded the market. Criminal elements have begun to adopt these Avengers for their own needs, finding that their larger-than-average cargo hold and engines make an ideal bootlegging spacecraft. Upgrade Capacity: 4 Cargo Capacity: 10 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1x TR5, 8x TR1 Hardpoints- 3 x Class 1: Equipped 2 x Behring Mk. I “Pin” Lasers (you have two wing mount low-grade lasers and then a single slot for a center-line heavy weapon; something much more powerful than other ships this size… but you use this option at the risk of overloading your engine.) 2 x Class 3: None equipped (limited to smaller missiles or drop tanks.) Retaliator Builder: Aegis Dynamics Crew (max): 6 Mass (empty): 89,000 Kg Focus: Strategic Bombing The Retaliator is the United Earth Empire’s premiere, if aging, jump-capable heavy bomber. Massive formations of these spacecraft running long-range strike missions is not an uncommon site around the fringes of the empire. With a distinctive elongated silhouette that is dotted with turrets and carrying a massive bomb load, the Retaliator is an effective symbol of Imperial might. As such, they are the frequent centerpiece of Space Force recruiting posters. Retaliators are ground-based, with all but the largest carriers unable to operate them effectively. Heavily modified Retaliators are becoming commonplace on the civilian market as the design ages and earlier production runs are sold off en-mass. Outfitted to carry cargo instead of antimatter bombs and with the waste turret positions typically swapped for makeshift living quarters, they make a good medium freighter or a basic explorer. Some have even been converted into long-hop passenger spacecraft! Upgrade Capacity: 8 Cargo Capacity: 30 tonnes (bomb-load) Engine-Modifiers: 3 Max. Class: Antimatter Thrusters: 5 x TR5, 8 x TR2 Hardpoints- 0 x Class 1: n/a 0 x Class 2: n/a 12 x Class 3: Equipped 8x A&R Stryker (FoF) missiles (maybe a note that the Retaliator can carry anti capital chip torpedoes?) 5 x Class 4: 8x Behring M5A Laser Cannon (turret) – Ventral (underneath), dorsal (top), tail, left and right beam / waist (side)] Idris Class Corvette Builder: Aegis Dynamics Crew (max): 10 Mass (empty): 138,000 kg Length: 140 meters Focus: Corvette The Idris-class corvette is the premiere entry-level capital ship for both the civilian market and the UEE military. Idris’ are used by long-range explorers who plan to be as many as two dozen jumps from a refueling station and as armored merchantmen by concerns needing to move goods through pirate territory. The high pricetag keeps the Idris out of range of anyone usually operating Freelancers or Starfarers, and actually makes them something of a target for higher caliber pirates, who presume that anyone who owns one has something worth protecting. Anything but the stock Idris is ultimately a tough nut to crack for attackers, though: extremely customizable and dotted with turrets, they also ship with numerous empty missile hardpoints and room for an expansive fixed-forward armament. Make sure you can afford to properly outfit an Idris once you’ve purchased it … if you can, you will wind up with one of the best-equipped ships available on the open market. The UEE operates Idris-class ships extensively, in two variants. Because of the ship’s command systems, the crews are drawn from the ranks of the elite UEE fighter pilot core. Though it may not be as glamourous as a Hornet or a Gladiator, the Idris is a powerhouse of a ship. A mark two “peacekeeper” variant was developed for the UEE patrol services. The Idris-P strips the standard ship’s ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed. Aftermarket kits, initially produced for the UEE government seeking an improved patrol/protection plan, are available to militarize the Peacekeeper versions. The Idris has room to dock two single-seat fighters: Aurora, 300i or Hornet-level. Upgrade Capacity: 20 Cargo Capacity: 100 tonnes (Idris-P, 120 ton) Engine- Thrusters: 8 x TR4, 8 x TR3 Hardpoints (Idris)- 6 x Class 5: Behring M3C ASA Turrets 1 x Class 6: Behring M5C STS Turret 1 x Class 6: A&R Plowshare Anti-Ship Missile Launcher (ASML) 1 x Class 8: Klaus & Werner Zestroyer Spinal Mount Rail Gun Hardpoints (Idris Peacekeeper)- 7 x Class 5: Behring M3C ASA Turrets 1 x Class 6: Behring M5C STS Turret Musashi Industrial & Starflight Concern Models Freelancer Builder: MISC (Musashi Industrial & Starflight Concern) Crew (max): 2 Mass (empty): 55,000 KG Focus: Long-Range Exploration / Heavy Mercantile MISC is known for producing efficient, modular, middle-of-the-road ships, primarily transports of different sizes. Freelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy. Don’t let some of the alien technology in the cockpit surprise you: the Freelancer’s design owes several of its internal systems to a lend-lease deal with the Xi’An. Upgrade Capacity: 10 Cargo Capacity: 20 tonnes Engine-Modifiers: 3 Max. Class: Anti-Matter Thrusters: 2x TR5, 8 x TR2 Hardpoints- 4 x Class 2: Equipped 2 x Behring M3A Laser Cannon 2 x Class 3: Equipped 2 x Talon Stalker Image Recognition missiles 1 x Class 4: Equipped 1x Behring M5A Laser Cannon (turret) Similar to… Galaxy, Gea Transit, Humpback, Imperial Shuttle Starfarer Builder: MISC (Musashi Industrial & Starflight Concern) Crew (max): 2 Mass (empty): 125,000 KG Focus: Tanker / Refueler The MISC Starfarer is the galaxy’s standard fuel transporter. Starfarers are ubiquitous on both sides of the fueling process: their massive tanks allow for both the collection of space borne fuel from gas giants and extrasolar sources as well as the transport of active fuel from refinery stations to the primary market. Though the stock model lacks refinery equipment, the Starfarer does have docking mechanisms allowing it to conduct in-flight refueling operations with most spacecraft classes. The most common Starfarer modification ships liquid foodstuffs in the same tanking system. A visually distinct long-haul bulk goods version mated to an alternate cargo chassis also exists, although it has proven far less popular than the more rugged Freelancer lineup. An armored tactical variant, the Starfarer Gemini (“Star-G”) is produced under contract by Aegis for use by the UEE military. Upgrade Capacity: 8 Cargo Capacity: 75 tonnes Engine-Modifiers: 4 Max. Class: Anti-Matter Thrusters: 2x TR4, 8 x TR2 Hardpoints- 2 x Class 2: Equipped 2 x Behring M3A Laser Cannon 1 x Class 3: Equipped 1 x Talon Stalker Image Recognition missiles 1 x Class 4: Equipped 1x KP M2A Laser Cannon (turret) Similar to… Diligent, Clydesdale Robert Space Industries Aurora Essentials (ES) Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 15,000 KG Focus: Exploration The Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner’s ship: what it lacks in style it makes up for in ample room for upgrade modules. Most pilots move up from an Aurora as quickly as their credit accounts allow… but a select few regard flying this venerable spacecraft as a badge of honor! Everyone needs to start somewhere. The 2943 Aurora Essential is a hell of a place to start. A basic ship that isn’t built like a basic ship, the Aurora ES is everything you need, with no excess. Upgrade Capacity: 4 Cargo Capacity: 5 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR2(Dragon STC Blue), 8x TR1 Shields: Seal INK-1 (size 1) Hardpoints- 2 x Class 1: EMPTY 1 x Class 3: EMPTY Similar to… Tarsus, Straith, Startracker, Y-Wing Aurora Marque (MR) Perhaps you’re looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system. Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 15,750 KG Focus: Interdiction Upgrade Capacity: 3 Cargo Capacity: 5 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR3 (Dragon STC Red), 8x TR1 Shields: Seal INK-1 (size 1) Options: J-Span OmniCool Reduction Bar Pre-Installed Hardpoints- 2 x Class 1: 2 X Behring Fixed M3A Laser Cannon 1 x Class 3: EMPTY Aurora Clipper (CL) Customized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft. Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 17,000 KG Focus: Mercantile Upgrade Capacity: 2 Cargo Capacity: 10 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR3 (X-Forge P/S2-80), 8x TR1 Shields: Gorgon Defender AllStop (Size 1) Options: Tarsus AT Jump Scanner (OptiGlass 3.0 Compatible) Hardpoints- 2 x Class 1: EMPTY 1 x Class 3: EMPTY Aurora Legionnaire Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 18,500 KG Focus: Militia / Patrol Upgrade Capacity: 2 Cargo Capacity: 5 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR3 (A&R LR-5 Max OverDrive Fission Mount L2),8x TR1 (OKB Voshkod Energia IV) Shields: Gorgon Defender AllStop (Size 1) Hardpoints- 2 x Class 1: 2 X Klaus & Werner Bulldog Repeater 1 x Class 3: 1 X 4 Talon IR 4 Stalker Missile Aurora LX Most pilots discard their first ship the moment they can afford something sleeker, pricier. Be proud of your roots with the brand-new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the deep black. Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 16,500 KG Focus: Exploration / Light Mercantile Upgrade Capacity: 4 Cargo Capacity: 5 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR3 (A&R LR-5 OverDrive Fission Mount L1),8x TR1 (OKB Voshkod Energia IV) Shields: Gorgon Defender AllStop (Size 1) Hardpoints- 2 x Class 1: 2 X Behring Fixed M3A Laser Cannon 1 x Class 3: 1 X 4 Talon IR 4 Stalker Missile Constellation Builder: Roberts Space Industries Crew (max): 4 Mass (empty): 75,000 kg Focus: Long-Range Mercantile / Space Superiority When you think handsome bounty hunter making his own way in a galaxy of enemies, you think the Constellation. The Constellation, a multi-person freighter, is the most popular ship in RSI’s current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered… and just downright iconic-looking. The Constellation includes a manned turret, a large cargo area and a small flight deck capable of launching a snub fighter in its own defense. Upgrade Capacity: 14 Cargo Capacity: 35 tonnes Engine-Modifiers: 4 Max. Class: Anti-Matter Thruster Class: 4 x TR6, 8 x TR3 Hardpoints- 2 x Class 1: Equipped 2 x Behring M3A Laser Cannon 4 x Class 2: Equipped 2 x A&R Pike IV Neutron Gun 6 x Class 3: Equipped 2 x Behring Judge missiles (Friend or Foe) 2 x Class 4: Equipped 1x Behring M5A Laser Cannon (turret) Tender - Short Range P52 Space Fighter Similar to… Paradigm, Salvia, Armored Transport, Millennium Falcon Bengal Class Carrier Builder: Robert Space Industries Length: 1000 meters Crew (max): 755 Mass (empty): 113,000 tonnes Focus: Battle group fighter and bomber support platform Range: Unlimited 20+ years Cargo Capacity: 15,000 tonnes Engines: Classified Engine-Modifiers: 10 Max. Class: Antimatter Main Thrusters: 6 x TR10, 4 x TR8, 4 x TR7 Manoeuvring Thrusters: 16 x TR6 Shields: 14 x Pheonix-class Shield Generators, 6 HT-2000 Burst Shield Generators (backup non sustainable shields) (2 fore, 2 mid, 2 aft) Armour: 36.4" Icarus Armour Plating Armaments: 1 x Turret with 4 x 130m "Ship Buster" Railguns 18 x Ship to Ship Turrets with dual Ion cannons 40 x AA Turrets with dual Heavy Duty Laser Cannons 14 x Phalanx point defense Laser Gatling 16 x Rolling Space Frame (with 21 missiles each) 4 x Talon "Sweeper" Mine Dispensers (aft) (Ammunitions types: HE, EMP, Nuclear Warhead, Antimatter) Kruger Intergalactic Models P52 Merlin Builder: Kruger Intergalactic (Under license) Crew (max): 1 Mass (empty): 5,500 kg Focus: Point Defense Upgrade Capacity:1 Cargo Capacity: none Engine-Modifiers: 1 Max. Class: Chemical Thruster Class: 3 x TR2, 8 x TR1 Hardpoints- 2 x Class 1: Equipped 2 x VOLT Stinger Repeating Laser, 1 x Klaus & Werner Mk. 40F Gatling Laser 1 x Class 3: None equipped Other Vessels Vanduul Scythe Fighter Builder: Unknown Crew (max): 1 Mass (empty): 19,000 Kg Focus: Raid / Interception (I don't have fulls facts, but apprently RSI Reps from Live stream suggested the Vanduul fighter will be more maneuverable than the Hornet (12 thrusters was comfirmed by Chris Roberts) with less weapon slots and no turrets/movable weapons. It's fixed weapons will have a bigger punch. She will also have less missle (7 versues the 8 missiles the Hornet has), but her wing is fortified and extends forward, so it can be used for ramming or slicing opponents. The rest of these stats come from SC wiki) Upgrade Capacity: 4 Cargo Capacity: 3 tonnes Engine-Modifiers: 3 Max. Class: Classified Thrusters: 2 x TR4, 12 x TR2 Hardpoints- 2 x Class 1: Equipped 1 x Type IIG Vanduul Heavy Maser, 1 x Type IM Vanduul Neutron 0 x Class 2: None 2 x Class 3: Equipped 4x chemical Reactive IR Missiles 1 x Class 4: (Special) Vanduul Scythe Frigate (Unknown Stats) Destroyer (Unknown Stats) Escort Carrier (Unknown Stats) Battlecruiser (Unknown Stats)
  21. 29 points
    Hey all, I've written up my personal thoughts on CitizenCon. Being a writer, I tend to be a bit long-winded and article-focused, so I have written this as I would if I was writing an informative/opinion piece for a news site or blog. Feel free to read and express your thoughts, but please don't turn this thread into a flame-fest. CitizenCon Post-Event Analysis: Success or Missed Opportunity? By: Aaron McGill Fresh off of an impressive Gamescom presentation, and beginning to benefit from largely positive press after the debacle that was “No Man’s Sky”, Cloud Imperium Games (CIG) went into its fourth anniversary CitizenCon with a number of questions that needed answered: What do you do when you have built up extreme hype and expectations around your game? What do you do when even gaming media, which had been highly critical of you for years, begin to admit that maaaaybe they’ve been mistaken? What do you do when you’ve had a marketing coup that leads to the single best day in Star Citizen’s crowdfunding history? The obvious answer is that you try to deliver a massively impressive show during your namesake convention. Such an impressive show that you give your community and the world the confidence that your game is worth the hype and expectations. The question now is, did CIG deliver that knockout blow, or did they possibly miss an opportunity to silence a majority of their critics? The general consensus among most backers on a multitude of forums and social media seems to be “both”. So let’s take some time to break down the criticisms and positive reactions to some of the key parts of the presentation and see if they are valid, or if there are reasonable explanations for CIG’s actions. If we look at the presentation, there are three areas that many backers have criticized CIG for: major criticism of the length of pre-presentation time spent on “history of the game”, development updates, and community “fluff”; mixed feelings about the Spectrum community reveal; and extreme criticism of the lack of a Squadron 42 reveal and the delay announcement. However, there was a general positive reception to the “direction of the game” discussion, and a massive level of excitement for the 3.0 v2 reveal. Let’s take a look at these one at a time. Over an hour of pre-presentation “fluff”. This has been the second-most negative complaint that has been voiced against the entire presentation. While it can be understood that backers and CitizenCon goers would want to see the “meat and potatoes” as soon as possible, there are a few factors to consider. 1. While the community is large, and many backers have been around for at least 1-2 years, there have been over 500,000 new accounts created since the last CitizenCon. That’s over half a million people who may not know the full details, or may be a bit fuzzy on what the “official story” of Star Citizen development looks like. This would definitely make a “flashback/history” part of the presentation worth it, especially given recent gaming news articles. 2. Speaking of recent articles, a multi-part “several month long” investigation article into CIG was released by Kotaku UK just before CitizenCon. With Kotaku being one of the most viewed gaming “news” outlets, and given the negative press that has stalked Star Citizen in the past, it would make sense that CIG would want to set aside part of the convention to “set the record straight via facts”. Glaring errors in the article, such as incorrect length of time of development, to the number of offices and staff were key parts that the Kotaku - and other - gaming articles got wrong. Setting this record straight not only would help CIG address the errors, but also serve as official responses in the public record for the future. 3. Acknowledging the community is an absolute necessity. CIG has very little in the way of marketing or advertising outside of the actions of the fans. From Twitch streamers to digital radio, Star Citizen has grown largely on the back of the fans’ word of mouth, and very little from things like short advertisements for Comcast or partnerships with AMD and Intel. To not acknowledge this and devote some time to giving facetime to the community and some of the streamers would be tantamount to blatantly ignoring their biggest fans and advocates who have helped them grow to the level of unbeatable in crowdfunding. 4. Finally, CIG has done segments of this nature before. While they haven’t been quite as LONG as before, or featured as many members of the community, they still have a precedent for having this as a standard part of the program. When we take these factors together it appears that while the pre-show was inundated with “fluff”, all of it has a fairly legitimate purpose. What most people appear to question is the length of time, which was definitely much longer than previous ones. There is a probable explanation for this, but it will be discussed later in this article. Now, let’s take a look at the community side of things and the “Spectrum” reveal. Is this Discord or what? As CIG surprised everyone with the reveal of Orgs 2.x, now known as “Spectrum”, one of the most common observations from viewers and attendees was something to the effect of, “Isn’t this Discord?” Turbulent outlined the revamps of the Orgs system and the way that the community would be able to interact and communicate with each other through RSI, but the reactions were mixed. Much of the material shown looked very much like a mishmash of Discord, Twitter, and Facebook, with a huge emphasis on the front end of the new tool. There was very little said about any improvements to organization management aspects of the tool, and none of the criticisms of the current Orgs system were addressed in any way. *(See Special Note) To be fair, this is the first iteration of what is supposed to be an evolving system. It’s designed to make good on the “mobile ap” stretch goal, integrate voice and text into the RSI site and systems. Future iterations are supposed to allow a user a large amount of capability for managing their in-game even when they aren’t logged in, much in the way Assassin’s Creed IV allowed people to manage their pirate fleets even when not playing the game. However, none of this actually addresses the flaws with the current systems. That being said, this entire segment of the presentation seemed a bit half-done. The presenters seemed underprepared and the information provided would’ve had a better place in an ATV or RTV video. It hurt the overall flow of the presentation, and for an audience online and in-house of over 30,000 people, it dampened the enthusiasm quite a bit for the upcoming segments of the presentation. Even the “plan for the game” segment generated muted enthusiasm from viewers and audience members alike. The plan! After a rousing reaction to the “Militia Mobilization Initiative” sale trailer, and the varying to negative reactions to SQ42 segment that will be discussed later, Chris Roberts began discussing the future of the Star Citizen development cycle. There was a generally positive, thought muted, reaction from viewers and audience members alike when the reveal plan for the future iterations of 3.1, 3.2, 3.3, and 4.0 were unveiled. While specific sections related to Mining, the Banu Merchantman, and a few others seemed quite positive, the previous two segments had really dampened a lot of the enthusiasm at this CitizenCon. A lack of a schedule of release for the different iterations, as well as a non-release date for 2.6 also added to the dampening of enthusiasm. However, the audience and many viewers kept positive attitudes and listened eagerly to Chris Roberts explain the different phases and what they would bring to backers before finally getting to the big reveal of the night, 3.0 v2. HOLY PROCEDURAL PLANET, BATMAN! The beginning of the presentation seemed very scripted and staged, but given that it was meant to showcase planet-sized procedural generation of detailed environments, that was to be expected. People cheered and laughed as the camera passed a man on a mountain top who shouted, “Happy CitizenCon!” Gasps of awe and cheers were audible as the detailed procedural lighting and environments, ones to rival most pre-crafted AAA games began to come into view. The dynamic weather system awed this author the most, as detailed clouds, storms, and weather systems were shown from first a space-eye view, and then carried through as the camera and Constellation navigated the air. The reveal of the rover, and the subsequent sequences showcasing the size, space, and detail of the procedural environment were breathtaking. Sequences of combat, and the reveal of the massive alien at the end were amazing. The feat that CIG has made with procedural generation and planets is astounding and CIG should be celebrated for it. They only began experimenting with procedural generation in the last two years, and they have come up with planetary-scale procedural generation including plants, trees, terrain variations, weather patterns, lighting patterns, and more in levels of detail that are unparalleled so far. People have no idea what it takes to make something like that work and work well, and because of recent “procedurally generated” games that have been real flops, a lot of people don’t put much thought into the achievement and the effort that it takes to get something like what CIG revealed for 3.0 v2. It also doesn’t help that this seemed like just a furthering of the same content that was shown at Gamescom, so the attitude of “seen it” abounded throughout much of the community. This reveal, while it was unbelievably awesome and deserved a much better response, was given a very lukewarm reception because CIG fumbled in a very, very big way with Squadron 42, and they will need to figure out what they need to do to fix the mess they put themselves into. The great disappointment. The elephant in the room has been left until last for a reason. The Squadron 42 segment and delay cast a huge wet blanket upon the entire event. CIG had spent the last months building up the hype for Squadron 42. It was implied and stated by multiple CIG staff, including Chris Roberts, that Gamescom was for the Persistent Universe, and CitizenCon would be for Squadron 42. The reality was, not only would there no Squadron 42 reveals, there would also be confirmation that delays for Squadron 42 were no longer rumors. While a delay has been rumored about for several months, the fact that CIG chose their signature event to announce the delay, after having built up hype specifically for Squadron 42 in the weeks and months prior to CitizenCon, was a one-two punch that many backers are still reeling from. Not since the days of the Arena Commander delay has there been such a level of distress from backers. It didn’t need to be this way, and it most likely wasn’t meant to be this way. Everything leading up to CitizenCon was aiming toward a Squadron 42 reveal of some sort. Even the commercial for the Militia Mobilization Initiative fit into the theme of Squadron 42. Whether the reveal would be coupled with a delay was not an unexpected outcome, but to have nothing more than a couple of slides in the middle of a largely lackluster presentation was a slap in the face for many backers. It didn’t feel right, and it didn’t seem right whatsoever to have had so much of a build-up to such a crashing disappointment. The following is speculation, but educated speculation. What is most likely the case is that CIG planned everything as the hype led backers to believe. Squadron 42 was going to be showcased at CitizenCon, and it was going to be the follow-up explosive reveal to capitalize upon the positive-leaning press and the massive hype that Gamescom brought to CIG. Unfortunately, something went wrong with Squadron 42 to the point where it was most likely determined that CIG needed to revert to a “Plan B” scenario. Everything, from the over-long fluff content, to the out-of-place Turbulent presentation, to the odd pacing of the different segments, to the jarring and disjointed way the delay announcement was handled all point to this being a last-second change to a well-crafted event. Unfortunately, that’s not the part about this entire affair that is the most disheartening for backers. What has disheartened backers the most is that CIG, despite the community’s past showing of how understanding and forgiving that it could be, didn’t communicate with the backers. In a time where the gaming world is still reeling from the massive disappointment that was “No Man’s Sky”, and with Hello Games complete silence on the matter of the speedy rise and fall of its over-hyped game, gamers are leery when developers over-hype and then don’t deliver. CIG would have had a much better reception to the entire event had they communicated early on about the challenges and problems that Squadron 42 was facing. Choosing to use CitizenCon as the place to announce a delay to the very part of the game that was supposed to be the event’s showcase was a massive misstep on the part of CIG and their PR department. Unfortunately, this isn’t the first time that CIG’s PR has been less than adequate, and it sadly won’t be the last, but that doesn’t help backers who are feeling put out by the way that everything was handled for this event. Even with this disappointment though, there is hope for the future. The future is...SoonTM. While there are many valid and understandable reasons for the ups and downs experienced by CIG regarding this CitizenCon, it’s pretty clear that this was a missed opportunity in many ways. It was a missed opportunity for CIG to maximize their hype levels for the game, while also showcasing their oft-touted transparency by revealing before CitizenCon that the main event would not feature Squadron 42 as its centerpiece. This was an avoidable PR mess, yes, but we backers still have been shown more than we could’ve dreamed would be possible all those years ago. Disappointment is understandable, but not the levels of vitriol that are being seen on some sites. Chris Roberts has stated we will see more on Squadron 42, 2.6, and 3.0 before the end of the year, and CIG will very likely deliver on that soon. That being said, the community needs to understand one fundamental fact: Chris Roberts has a vision for this huge and ambitious game that leads to a game done right. This is his legacy, and he will do everything in his power to see it successful. The achievements in technology and gameplay showcased at Gamescom and Citizencon that CIG have reached are leaps and bounds above what we were expecting when we first backed this project. These achievements are all thanks to we backers’ belief and continued support in the project. As we pass the fourth anniversary of the beginning of this incredible journey, don’t get stuck on a PR mishap and disappointing convention; instead, celebrate that we’re one year closer to living our dreams of space exploration and adventure that this game will deliver! Special Note: This author was a part of a feedback group for Turbulent following the release of Orgs 1.0 and 1.5. The organization I am a part of, as well as several other large organizations were asked to provide feedback, criticisms, and suggestions to Turbulent on what we would like, want, and needed. An overwhelming amount of the feedback expressed an urgent need for management tools to allow for easier managing of large numbers of members, and additions of ranks or roles, modifications of permissions beyond the limited values shown, as well as a list of things that were less urgent. After submitting that feedback, we never heard from Turbulent again, and attempts to reach out to Turbulent were met with silence. Sorry about the weird spacing folks, copy-paste did weird things...
  22. 29 points

    Anniversary Sale Tips and Tricks

    'Sup Imperium and Guests, Since we're just about 2 weeks away from the anniversary sale, I thought I'd share some tips and tricks in case limited ships (i.e. Javelin, Idris, 890J, Phoenix) are sold in the same manner as last year. While there hasn't been any confirmation of these ships being sold in the coming weeks, there most certainly hasn't been any denial, nor has there been any word on a new method of selling off limited ships outside of the refresh contest most of us took part in last time. So, here is: Sir_Belial's Bulletproof Plan to Buy Bad-Ass Ships* Section 1: Prepare Check Your Browser Settings Most browsers have an auto-fill option for certain websites that you visit most often. By checking if your browser is able to save names, addresses, and contact info that will need to be inputted during the limited sale, you can save yourself potential heartache and stress when the race to buy a ship begins. By being able to click once in an empty field, and have every other section automatically filled, you will be almost minutes ahead of thousands of poor souls that did not take such precautions. During the sale, it will be required to chuckle at their misfortune as you move onto the payment options page. Clear Your Schedule For those that truly are willing to stay awake for each of the 6 hour batches of ships, make some space on your calendar. Your priority is going to be the time the first batch goes live, as it will be the one that takes the longest time to be sold. You'll have the chance to select your CCU option, fill in your info, and select your payment option before the worst can happen. However, should you miss the chance to finish checkout, you'll want to be ready when the next ship batch goes live. Many F5 warriors last year were disheveled when they discovered they weren't able to even input their info when the second or third batches were live. That is because those that had inputted their info during the first batch were able to remain on the payment page, and as a result, none of the remaining batches were live for more than 6 seconds. The early bird catches the worm, and deciding to wait for later batches WILL ensure that you get nothing during the rarer ship sales. Call Your Bank Trying to beat out thousands of strangers to get a chance of buying a beautiful, rare spaceship is stressful. It puts strain on your heart, and will definitely age you by a few decades when all is said and done. In order to help prevent this, you should contact your credit card company/bank to ensure that any perverse transactions on the sale week/weekend will be approved. You do NOT want to be staring at the finalization screen after grabbing your prize only to be notified of a failed transaction. It sucks, take my word for it. Do yourself a solid, and get that taken care of now. For those of you that are planning to melt some ships to try and bring down the cost, keep reading. I got some bad news bruh. Choose Your Payment Option Ahead of Time When the floodgates are opened, and thousands of backers mash their F5 keys on the ship page at once, you will realize that buying the ship you want is a race against countless opponents. Every second counts, as your ultimate goal is to finish all the payment steps during the release of the first batch of limited ships. Something that was discovered last year during the Javelin sale, though it isn't too well known, is that if you use PayPal, your ship will be reserved while you enter your payment information. That's right. While others will need to input their credit card info, or wait for verification from stripe or be redirected to amazon, your ship will be reserved as you are sent to the PayPal payment screen. As exciting as this is, it brings bad news as well. All those other payment options are a little defunct in this "first come, first serve" scenario. This includes store credits via melted ships. The amount of time it takes to register the change due to adding store credits to the cost will delay the transaction long enough to where all the ships in the batch will be gone. It's true. A little loading screen pops up, you scream a little, an error "stock is empty" screen replaces the first, and then you scream a lot. Personal experience, that's where this comes from. Take the safe, if more expensive route, and use PayPal to pay the full amount. The happiness you'll feel directly after will outweigh the coming stress of taking on a fourth mortgage on your home. Section 2: What Will Happen During the Limited Sale At this point, you're probably a few days away from the sale, so let's go over how things should go, in a perfect world, above-average world, and non-perfect-why-must-I-suffer world. So, first up, the Perfect World: You've taken every precaution mentioned above, and even then some. You've prepared to wake up half and hour before the launch of the first batch, you set up a notification system (https://visualping.io/) to inform you of changes on pages in-case it updates a little early, and your finger is hovering over the F5 key ready to begin battle. Several of your credit/debit cards are prepared for extremely large charges, just in case one doesn't cut it, and your PayPal account is logged in on another tab. Time passes, the ship page updates (though you've been pressing F5 for the 5 minutes prior), and you begin. You click Add to Cart, then Checkout Your Customer Info is already saved, as well as your billing info. Double check State/Province, sometimes it won't auto-fill. You select "PayPal" in payment method, agree to the ToS, then "Place order and Pay" The page redirects you to the PayPal authorization page, and you can take a breath of relief. Laugh at your fortune, as well as those that are reading the "out of stock" error code. You have won, and only a few others can join you for this celebration. You finish the authorization, return to the RSI page, and immediately go to "My Hangar". There she is, one of the rarest ships ever sold. All yours. Your precious. Laugh it up, Smeegle, you've done it. As a bonus step, parade the following certificate in any forums you frequent. It is guaranteed to be well received. (DL at bottom) Above-Average World: You did everything mentioned above in the Perfect World, but as soon as you hit "Place order and Pay", the worst happened. A RED error message popped up, informing you the ship was out of stock. Let the despair wash over you. Panic if you must, just do not close that page. Your challenge is about to begin, young samurai. Though it seems the impossible lies before you, checking out in under 6 seconds is not as daunting as it seems. There is a secret method, passed down to me as I now pass down to you, which almost assured success to those that used it. The Enter/Return Key, when held down, will close the error message and retry to place an order. This means that as long as you continuously hold down that key a minute or two prior to the second batch release, your order will be continuously pinged to the server until the millisecond that batch is opened. At that moment, your flash of error/loading screens will be replaced with a PayPal authorization page. If you must, continue this method for the other batches as well. As long as the place order and pay screen is not closed, you will be able take part in the batch sales. Bonus points for grabbing one of the last batches. Your heart will never pound so hard again, trust me. It'll be a rough 24 hours, though. Oh, and feel free to use the certificate above. As far as I'm concerned, you went through much more hell than mister perfect up there. Oh-God-Why-Are-You-Doing-This-To-Me World: Everything went as it should have, but for some reason you just couldn't get to that promised land of "Peigh Pell", though you wandered just as much as everyone else. That sucks, bro, it really does. I only have two choices for you: Accept your loss and move on. There will be the next sale and the PU for you to get your grubby little hands on a shiny ship, and while the waste of time does make you a little sad, you know you tried your best, even if the universe had it out for you. Keep your chin up, bud, for there still is hope. Last year several limited ships were actually available again after some transactions failed, and if you kept that page monitor plug-in installed, you just might catch one. Don't accept your loss and complain to everyone. Damn scripts and people that use them can't fight fair I can't believe CIG let this happen AGAIN they said it wouldn't happen like really how does a batch of 50 ships sell out in 5 SECONDS what the hell I've already sent like, 10 tickets to concierge demanding a token to spend thousands of dollars why won't they let me spend thousands of dollars who do they think they are to deny my thousands of dollars I just want to spend thousands of dollars geezus. Your knowledge of coding is impeccable, and you are sure to share your opinion with every thread on every website you can think of, especially the ones that have those stupid certificates on them, I mean what kind of conceited person would even display one of those. It doesn't matter the type of person you come off as, your PO'd. It may be true that nobody likes a sore loser, but damned if you're not gonna make everyone hate you; they'll feel the same sadness and disgust you did, and you'll make sure of it. Good luck, little buddy, and keep a few spare caps lock keys nearby. All in all, I hoped you enjoyed the read. I wish those that enter the gauntlet luck in their pursuits, now and when sale-time comes. I hope this helps (and I really hope that enter key thing still works with the new site layout, but we won't know until batch 01) If you have any additions, toss 'em out in the open; the goal of this was to help those that were unlucky last year have a fighting chance in a few weeks, so if there are any methods not touched, let's hear them. Also, spread the guide if you want, but everyone that reads it will be a potential enemy come the sale, even if we as Imperium share ships. This guide is really meant for those ships that will be released in extremely small quantities, like the Javelin was last year (50 per 6 hours). Though because there are so many more citizens that are eager to buy limited ships compared to the last anniversary sale, the methods described above might be some of the best options for potential buyers of any limited ship; Phoenix, 890J, Idris, and Javelin. I don't think we'll see a trailing-off of batch numbers as we saw when the Phoenix and 890J were first sold, when it took almost a week for the final batches to sell out, but that's just my two cents. *By using this guide successfully, you agree to engrave on a plaque to be placed inside the bridge of your new ships: "Thanks be to Sir_Belial, for he hath bestowed upon us the tools to claim our rightful property. May he grace this location and see our thanks as you do now." The addition of private quarters usable by myself, Sir_Belial, is also welcome. Fancy Schmancy Ship Owner.pdf
  23. 28 points

    Updated Ship Size Comparison Chart

    SPOILER [Big one] - From May 2015 Leaks - shows some Vanduul Ships we will see in S42 (don't look if you don't want to be spoiled) Found this thread on the RSI Forums that was updated 3/28/15 - SHIP SIZE COMPARISON / SHIP SCALE (3.0) + Best of Community Ship Comparisons (Continuously Updated) + StarCitizen Artwork & Assets Collection Video ++ From CIG (vid below) Ship Status Page: Updated now with perma-link to a Imgur Album (will update there from here one) SPOILER [Leak] Note these are leaked images - On the Net - but not at the consent of CIG Spoiler Star Citizen Leakening - Comparisons High-resolution comparisons of most UEE and Vanduul ships present in the leak. Ships smaller than a certain size stop rendering once you get to far away from them, so the Hornet, Lightning and Blade do not show up despite being present in the line up.. Top-Down Comparison - UEE vs Vanduul Profile Comparison - UEE vs Vanduul Imitation Orthographic Comparison - UEE vs Vanduul This is my attempt to simulate an orthographic render by angling the tops of each ship more closely towards the camera. It's a poor imitation, but is slightly better for comparisons IMO. It has been said that the Pegasus can piggyback two Retaliators on the belly of the port-side hangar. SPOILER [Leak] Teller's awesome vid of Vanduul and UEE ships Spoiler
  24. 28 points

    E3 Capital Ship Video Dissection

    I'm addicted, clearly. I saw the 2~ minute video live and figured I'd share my thoughts on it. One of these days, if CIG puts out a full fledged capital ship vs. capital ship battle video similar to the Elite:Dangerous one, I'd probably cream my pants. TMI. This video covers various images I saw including the ship yard, hangar, capital ship clip, and vanduul fleet. The spinning of the camera made me forget to include the Vanduul Stinger, so imagine I talked about that one.
  25. 28 points
    https://robertsspaceindustries.com/comm-link/transmission/14482-Fan-Spotlight-New-Recruit-Assistance Yaaayyy! I am so happy. Nothing major really but it is big news for me. Just needed to share this with people that understand my excitement plus it is nice being recognized for trying to help new backers. Plus got heaps of messages in my CIG inbox now haha
  26. 28 points
    Wow if Exploring will be anything like this i probably need to reevaluate on it. This video gave me some serious chills of joy! //edit new link
  27. 28 points
    My new Star Guide goes over the staggered release and how it applies to all of you. Please listen to the end; I love this community and I feel like it was something needing to be said.
  28. 27 points

    Server Migration

    The SCB site will be migrating to a new and improved server on 2/25/2016 @9:00AM EST. Over the past 24 hours the new box was built, installed and brought online. I ran a test migration without any issues so the final sync is planned for the date above. All data will be transferred. Expect a short downtime on Teamspeak as once the sync happens it will have to be taken offline on the old server and brought back up on the new. As for the forums, there is also a potential for a short outage, but likely won't be noticed unless you're online during just the right moment. Keep in mind as goes with all development that there is a possibility of extended downtime for any unforeseen issues, but I'll be on it. Thanks
  29. 27 points

    What have I done...

    CR please STAHP!!!! (said my wallet)
  30. 27 points
    So, I've been thinking for the last 50 posts or so what I wanted to do to celebrate this milestone, so without further ado, here we go. And here is the reward. Over the next week, anyone that posts in this thread that they wish to enter, will be entered into a draw. You may only get 1 entry, and I am the ONLY person ineligible to enter. At the end of the week I will close this thread, and perform a draw. The winners will be announced in this thread, as well as sent a PM by me so we can sort out the arrangements for delivery. Now what is the prize you may be asking? Well here it is. Seeing as my favourite ship manufacturer in Star Citizen is Aegis Dynamics, the maker of my beloved Idris as well as my planned javelin (Another sale Plz!), it is only fitting that the prize for this is one Standalone Aegis Dynamics . . . . . . . . . . . . . . . . . . . . . . . AVENGER This prize includes 6 months Insurance, as well as the lovely Aeroview Hangar. All for the low low price of FREE. 2 other members will also win their choice of any one (1) subscriber flair or ship skin. This contest is open to anyone from the fleet or the general public, and requires no purchase to enter. This contest is my way of saying thanks to this fantastic community for the last 1 1/2 years and 1000 posts, and hopefully many more to come. Imperium fleet is in no way implicated in this giveaway, as it is solely my decision and contest. Entries so far: @ @ @Jeff Rubicon @MrFailaface @Major Dex @Chimaera @ERaZ0S @JamesFV @Micha @DASKOMMTDAWEG @ThunderSnake @Genesis @Nevermore @Jozi @entiRety @VoA @Ryofar @Morcar Tallhart @Sumeragi @Ywaik @Draegar @John Maynard @CyberianK @Furioso @WarWulf @LightMonk @rain2reign @Syrius @Isnoth @Tredegar @Marsten @zerkerz @L@neWolf @azza1991 @Red-Coal @Zhane @al-Khidr @theoldspice @Dr. Argon @0+0=0 @CC-Corp @Timziito @Lakota @Alfred Drake @Nord @Paskantras @Morkulth @GeraldEvans @Trophias @Bambaataa @fufubar @radoorid @pyro nl @Profess1onalN00b @JoonYoungK And now for some picture goodness Competition is now Closed and has been drawn. Winners can be found !
  31. 27 points
    Tuesday 18th February 2014 Imperium has appointed a new Combat Ops Officer!INN is privileged to be the first to congratulate Nazerath on his new appointment. This reporter has known Nazerath for a while and seen his many contributions on the forums as well as hearing many favourable things about him. I’m sure that he’ll do the position proud. This isn’t the last new Officer that will be appointed to Combat Ops! As the largest section of Imperium there is consideration for further Officers. Applicants will be appointed in the next one to three months, anyone who feels interested and capable of filling these roles will be able to send a message to current Combat Ops officers. These applicants will then be reviewed and discussed before a final selection is made. So get those applications in, stay active in chat and the forums and show your worth to the division! A Welcome Addition It’s no secret that Imperium has been rapidly expanding! There are those of us who have been around before Imperium had more than a few hundred members, and have seen the community that was built here attract more and more members. The most recent addition to the Imperium family is a group of gamers that many EVE Online players may recognise. Disavowed has made a decision to add their skill and numbers to Imperiums own. They have been a renowned mercenary alliance in the popular EVE Online game for some time now, and information on them has spread far and wide. So I invite all Imperium members to salute this powerful addition to their ranks and welcome their new brothers in arms! DFM at PAX East Many people have speculated about the release date of the much anticipated “Dog Fighting Module”. Almost everyone who had backed RSI and the Star Citizen project had an opinion ranging from not caring about polish and tweaking of an alpha game before release, to satisfaction that RSI was showing the care and attention-to-detail for which Chris Roberts has a widely regarded reputation. Love or hate the idea of the delay, it was a decision that was made after much consideration. Amazingly for a computer game reporting a delay, the fans and backers seemed largely positive about this decision, showing a level of patience and understanding that internet communities are not normally associated with. That tolerance, acceptance and approval looks to be rewarded shortly. It was confirmed in Wingman’s Hangar what many had already speculated: RSI would like to release the ‘DFM’ at PAX East. Information from the Chairman himself has suggested that the initial plan to have ‘only hornets’ in game at release may well have changed as parallel development continued. Players may be able to expect the Aurora and the 300i to be included as well as the Hornet, however all of this is subject to change based on how well development goes. The decision to host this release in a large, public manner is in keeping with the GamesCom ‘Hangar Module’ release which was a surprise reward which was met with much approval. Will history repeat itself? Will the DFM achieve a standard that RSI would be happy to approve a release to the eager masses? Only time will tell, and at the time of the writing of this article, April 10th seems both disturbingly far away and temptingly close. This has been your INN Newsbrief for Tuesday 18th February 2014. INN: Bringing you all the latest news just as soon as we've finished saving the world. WarWulf INN Community Reporter Is there something you’d like to see happen on INN? We’re here for you - be heard in the comments, or shoot us an email at imperiumnews@gmail.com. Click here to view the article
  32. 26 points
    Imperium has been featured on Star Citizen Weekly Newsletter as "Staff Pick" for the Imperium Game Night. Yay! Congratz to all who participated in Game Night and to Switch-D for posting it to the Community Spotlight section in Star Citizen Forums. Pretty cool because we get some extra publicity and those that watch it will think that we are an awesome org. Hopefully we can make a special Game Night available to all on StarCitizenBase and Reddit on the launch of 3.0 patch. Their going to be so many new people coming to the game because of the Planetary Exploration, so it will be really nice if we can attract all those new people to us o.o Also....Remember guys, our next Imperium Game Night is going to be on November 19 so don't miss it. It's going to be fun. Yes.... I know I have a lot of unopen emails >.>
  33. 26 points
  34. 26 points
    Hello SCB members! As some of you might have noticed on the calendar already, Ricko will be hosting a special meeting on October 7th at 21:30 UTC. Mark that date and be on TS as he will be introducing himself as the new Event coordinator for our entire community. He will be telling you all the details about his new position on SCB and what he has in store for you. There will be a few surprises during the meeting and maybe even a giveaway, so don´t miss it and be on our TS (ts.starcitizenbase.com) on October 7th at 21:30 UTC!
  35. 26 points

    Luetin's Star Citizen Compendium

    My first video on SC enjoy https://www.youtube.com/watch?v=LAzVEOUaWNI
  36. 26 points
    Greetings everyone! As we have had some questions related to the position and role that "The Base Radio", found at http://radio.starcitizenbase.com/, has within Imperium. So, without further ado, let me make an official clarification and declaration: THE BASE RADIO HAS NOTHING TO DO WITH IMPERIUM! *cough* I hope that's clear enough. Now for those people who are currently let me provide a bit of an explanation. Imperium is a Star Citizen organization that is based out of the Star Citizen Base community forums. It has a membership of over 3,700 at the time of this posting and is considered one of the largest Star Citizen communities, as well as the largest "exclusive" (read as members sans affiliates) communities in Star Citizen. However, it is worth noting that the overall membership of Star Citizen Base is around 10,000 people...just a SLIGHTLY BIGGER (sarcasm intended) number than the Imperium membership. So please do not equate membership on SCB as membership in Imperium-that is not the case at all. If you wish to know more you can ask an Imperium diplomat, or check us out at https://robertsspaceindustries.com/orgs/IMPERIUM. The Base is THE Premier Star Citizen radio station, which as been based out of Star Citizen Base since its inception. Some of the staff ARE members of Imperium, but just as many of the staff are NOT Imperium members in any way, shape, or form. The Base even has its own RSI Organization page, showing its own community credits and organizational aspirations. While this more functions as a way for people to show their absolute LOVE toward The Base Radio, it is a completely separate entity from Imperium. In fact, any organization, whether they be lawful or rogue, are more than welcome to contact The Base Radio's PR mogul at management@thebase.sc to set up a possible interview or discuss PR or promotional materials with The Base. If you feel like checking out "The Base Radio", go to http://radio.starcitizenbase.com or https://robertsspaceindustries.com/orgs/THEBASE. As always, please feel free to ask a moderator or an Imperium Diplomat for some information if you need it, but also feel free to PM @Ricko13 @Rellim @Zhane for more information. Cheers all and see you on "The Base"!
  37. 26 points

    PAX East Presentation and notes

    The Official Video: The Experience: Imperium, I welcome you to PAX East! There are eight computers set up in front of the stage for the FPS module. They're being loaded now and someone is doing a fly-through of the level. Gremlich, Isnoth, and I drinking Harpoon and waiting for the info. People are on the stage (Remember folks, drinking and delays don't mix.) ....And Chris Roberts graces our presence!! AC 1.1.0 is on the PTU Adds multiplayer free flight. Unlimited exploration of AC's maps Adds eight landing pads: CIG wants you to try and break it in every way you can. Try and get in each others' ships, etc. Ship Modularity: You can add a gimbal to almost any gun mount but at the cost of -1 to weapon size. REC lasts for seven days of game play time and adds progression in the form of unlocks. Electronic Access was bought out by Original Systems and is now just a digital storefront. You can rent from them using REC. New damage tech: Uses unique textures based on deformation thickness temperature and burn damage. No longer needs predefined damage states. (Video of turning the Gladius into a rocket powered penis) (Video of writing RSI on a Gladius) Chris mentions that this is the ultimate form of tea-bagging someone in space. Check the end -- notice how the ballistic impacts actually transfer their energy into the ship and push it away. Retaliator hangar ready. Queue commercial! (You have no idea how good this looks!) FPS discussion is next up (due in two to three weeks) New animation rig caused some issues which is why FPS is delayed. (Video of new rig and proper gun handling: much better!) In space, wedding tackle is green. Just sayin' Animation goal: to make the world feel real. From zero-g to 1g International Development Software is releasing Space Marine which you'll be able to play in the SimPod. Ablative armor, light armor, and heavy armor shown. Weapons such as a "special" shotgun, sniper rifle, laser-grapple shown. Grenades such as frag, flash, emp shown. FPS will have two arenas in AC to start with: Gold Horizon Station (PAX Australia demo location): 8 v 8 entire environment is destructible Gravity can be changed from Earth normal to zreo-g and back again. Cue Video (They need to get rid of lens flares on the helmet. Seriously) Enders Game battle sphere: 16 v 16 Non-lethal team-based combat Everybody yells, "The Enemies' gate is down!" -(volunteers sit down to demo FPS in zero g.) -(I wish I still lived in Boston. Wait, no I don't.) -Push pull mechanic is awesome. People are walking hand over hand on the obstacles and slinging themselves forward or kicking off backwards. -Nobody is using the grapple to swing. -In space you can lose your helmet. -Go Nick! Disconnects suck. Devs lose 4-3 (One Dev disconnect right at the end, dies AFK) Video of the FPS presentation recorded by GamersNexus: Release schedule shown: Next few months: FPS module (though CR personally said one to two weeks) Social Module (though he said it would release in April) Middle of 2015: Arena Commander 2.0 MultiCrew! End of 2015: First episode of Squadron 42 released Pre-Alpha Persistant Universe. Picture of what you just read: Chris is leaving to go backstage and do an interview for PC Gamer. No more panels. Time to drink and play! PC Gamer Interview courtesy of VoA Edit: free flight week coupon given out. Give it to friends, they can log in download and play without buying anything! PAXEASTFREEFLY2K15 exp 13 Mar 2015 Thanks everybody! We're out! VoA or others, feel free to post others notes below, and I'll incorporate with credit the OP Thanks to CC-Corp , VoA, and LloydM for the additional content and links! CyberianK, I looked for BadNewsBaron but didn't see him. It turns out I had mistaken him for the official videographer!
  38. 26 points
    Ok huys, so after a long day in the hot sun drinking beers and talking to CIG, I have finally made it to my hotel to write this up. Now unfortunately like all good plans something went wrong and I had no internet access out and about, so I was unable to find out the questions some of you wanted answering, but I did get to spend a good half hour or so in a group of about 6 of us talking to Erin Roberts. Here is a summary of what I learned. First off, the [Redacted] Hangar sale x2 tomorrow, only 1 ship is from Foundry 42. That is the Gladius, and Erin stated that it is one of his personal favourites as it looks awesome (his words). I wasn't able to get confirmation of the other, but with the hints in the past it is lily the Mustang & variants. Erin stated that the Retaliator and Gladiator are looking good and very very close, but just not yet (Maybe something for the end of this month). I also had a bit of a discussion about the Idris and Sq 42. First off, the Idris can fit 4 Gladius fighters. Whether or not that means 4 hornets too, I'm unsure but 4 Gladius for sure. Erin said that ATM they are going through the greybox process on the Idris, and that they expect it to be hangar ready some time early next year (Around Q1 2015). For squadron 42, we were told we won't get to fly off/on a Bengal until some time around Chapter 3 in the Campaign (Hence why the Idris is being fastracked). The Idris will be our primary ship until that time. Each chapter of the Sq42 campaign is being planned to be similar to the length of a normal AAA game (8-10hrs), and in total they are planning somewhere around 150 missions for the campaign as a whole. Sq42 will also feature FPS based missions on planetside environments and (possibly) within ships - I didn't hear well at that part as it was noisy. Finally patch 9.2.2 is planned for tomorrow, and will among other things (Such as the Gladius etc.) bring some joystick/controller optimisations as well as BIGGER MAPS!!! Talking to both Chris and Erin, they both feel that while the forums can be whiney, it's one of the best projects they've ever worked on and the LOVE the inbstant feedback they can get (Erin was saying they watch twitch streams the moment they drop a patch so they can see what everyone's initial reactions to the patch were). I also got a quick word to Travis Day, and they have not ruled for or against when it comes to having Kangaroos and space Kangaroos in the PU. I will update this thread with more info tomorrow as I find out (will have net access this time hopefully). I'm planning on trying to get a few more FPS sort of questions too tomorrow! Dan Now for some pics
  39. 26 points
    NightFall’s Beginner Guide to Trading, Markets, and Economics Chapter 1: You're reading it! Chapter 2: Chapter 3: Chapter 4: A little about me: Disclaimer: Due to Star Citizen being still in development, I can only write guides that apply to the most basic of trading strategy. However, what we do know is that SC will be based on real life models of markets, and this guide will help you understand basic economics. Disclaimer 2: This guide might not be fun to read. But it will be very educational. Anyone that wants to make tons of money in Star Citizen should start with this guide. As time progresses and we get more information on SC’s economy, I will write more and more advanced and specific guides. Again, these guides are only for Serious Traders Only. As in, people who are looking for ways to make some Serious Money. Chapter 1: Basic Vocabulary of Demand The market in Star citizen will definitely be a competitive market. A competitive market is a market that has so many buyers and so many sellers that no single buyer or seller can influence the price. However, a group of very rich people, or a group of people with a monopoly on that item can and will influence the market substantially. Developers can also influence the market with illegal insider trading, but that’s another topic for another day. Thus, it is in your favor to be friends with those people and get better deals with them. The Law of Demand: The law states while Other things remaining the same, if the price of a good rises, the quantity demanded of that good decreases; and if the price of a good falls, the quantity demanded of that good increases. Change in demand: Demand can either increase or decrease. The main influences on buying plans that change demand are • Prices of related goods • Expected future prices • Income • Expected future income and credit • Number of buyers • Preferences Substitutes and Complements A substitute for a good is another good that can be consumed in its place. - If the type-A missile has run out in the store, you can also buy the similar type-B missile A complement of a good is another good that is consumed with it. - If you buy a radar upgrade kit, you must also buy the original radar. The demand for a good and the price of one of its substitutes move in the same direction. The demand for a good increases if the price of one of its substitutes rises. The demand for a good decreases if the price of one of its substitutes falls. - If the type-A missile has a massive cost increase, people will want to buy the type-B missile - If the type-B missile has a massive cost decrease, people will want to buy the type-B missile Expected Future Prices A rise in the expected future price of a good increases the current demand for that good and a fall in the expected future price decreases current demand. - If the devs told us that the price of the aurora will be a million times more expensive next week, we’d all stock up on auroras, driving the price of the current market up. Expected Future Income and Credit When income is expected to increase in the future, or when credit is easy to get and the cost of borrowing is low, the demand for some goods increases. And when income is expected to decrease in the future, or when credit is hard to get and the cost of borrowing is high, the demand for some goods decreases. - When we know that our hoard of united earth credits will be multiplied by 1000 when the game launches (and the cost of everything else stay the same), our demand for goods increase, as in we’ll probably splurge on starships, upgrades, etc. - Changes in expected future income and the availability and cost of credit has the greatest effect on the demand for big ticket items such as huge starships/frigates. Modest changes in expected future income or credit availability bring large swings in the demand for these items. Preferences Tastes or preferences influence demand. When preferences change, the demand for one item increases and the demand for another item decreases. - For example, preferences have changed when the devs nerfed the constellation from an overpowered space superiority starship to an all-rounder starship. Preferences also changed when the freelancer commercial showed a stock lancer one shot kill a glass cannon cutlass. Change in demand vs Change in quantity demanded Massive difference between the two. The distinction between a change in demand and a change in the quantity demanded is crucial for figuring out how a market responds to the forces that hit it. Uploading picture that explains this below: http://imgur.com/it5RSfc It's my first time writing these type of guides, If you don't like it, please explain why below. I'll try to do better next time! ALL CRITICISM WELCOME Credits to my old textbooks, Foundations of Microeconomics 6th ed, Foundations of Macroeconomics 6th ed. Note to Moderators: please don't move this thread. If it's in general discussion than many more people will see it and we will all benefit from this.
  40. 26 points

    Twas The Night Before Dogfighting...

    Twas’ the night before dogfighting, when all thro’ the house, Not a H.O.T.A.S was stirring, not Keyboard, nor Mouse; My desk was all clean, arranged neatly with care, I polished my monitor and adjusted my chair; Gamers were all nestled, snug in their beds, While visions of Auroras, danced in their heads; While Mama in her CIG t-shirt, and I in matching cap, Had just settled down, for a long restless nap; When over at my desk, there rose such a clatter, I sprung from my bed, to see what was the matter; Away to the desk, I flew like a flash, I powered on the monitor, hoping it wouldn’t crash; The light from my screensaver of new fallen snow, Gave the luster of midday to the keyboard below; When what to my wondering eyes should appear? But a blink on my taskbar, that nearly brought me to tears; Excited and nervous I had to be quick, I scrolled over the icon, and opened it with a click; More rapid that eagles, the file downloads they came, They were moving so quick, I could barely see their names; One kilobyte, two megabytes three Gigabytes, more, As the download kept going, I sat on the floor; I could barely contain myself as I stood up against the wall, I turned off my cellphone, don’t want any calls; As dry leaves before the wild hurricane fly, The download was finished, and I let out a sigh; I raced to my chair, and clicked the launch button too, The load screen popped up, and I couldn’t wait to see what was new; Then in the hanger, I saw my character race to the cock-pit, He threw on his helmet and grabbed on to his flight stick; Away my Hornet rose, as it lifted off into the night, My HUD indicated the first victim, now it’s time to dogfight!
  41. 25 points

    WHAT THE !%#¤! WAUW!!!

    Well... dont misunderstand the title. BUT WHAT THE !%¤#!"¤ THIS IS AWESOME!!! Thank you all of you on imperium for the help I got from time to time through the 1½ year... Thanks to that, I just passed all the test today and can now call my self "Ships Masters Limited" basicly it actuelly gives me permission to command a ship on the sieze of an idris
  42. 25 points

    Site Downtime

    In case any of you were wondering what happened to the site in the past 5-6 hours. Late last night 11:30pm CST I attempted to upgrade to some of the server software to the most recent version. Soon after I noticed the site was down and the server was responding slowly. It turns out for an unknown reason at this time that the newest software wasn't compatible, it's been rolled back at 5:20am CST and all things seem to be back to normal.
  43. 25 points
    I dig this hand made and painted Star Citizen Clock. Shes never even seen me play the game. And made me this for Christmas.
  44. 25 points

    10,000 Subscribers!

    I started making videos in June of 2013. After a year and a half, I've finally hit the big 10,000 mark! I wanted to thank the SCB community personally because Star Citizen has been a huge part of my channel. It's a wonderful feeling to hop into Teamspeak and have people asking when my next video will be out -- it really is. Anyways, here's my 10k sub video! It's an AMA and a $20 Steam giftcard give-a-way, so good luck and I look forward to your questions
  45. 25 points
    My new Flight Stick and Throttle arrived today: the Saitek Pro Flight X-55 Rhino H.O.T.A.S. Needless to say that I'm very pleased and am eager to try it out. Here are pics I took of my X-55 Rhino: Unboxing Flight Stick Throttle Dual Throttle Flight Stick & Throttle First Impressions: I am very impressed by the X-55 Rhino's looks, feel, function, and build quality. Both the flight stick and throttle feel very comfortable and fit naturally in my hands. The placement of the buttons is good. They're exactly where they should be on the flight stick, and they're crisp and give good feedback. The trigger feels really good to pull, with just the right firmness and a satisfying click. On the throttle, all the buttons and HATs and switches feel great, but I'm concerned that the placement of the 2 buttons and HAT on the front of the throttle grip might cause me to press them accidentally when pulling back. I expect I'll learn how grip it properly so that doesn't happen. The flight stick's movement feels good and very precise. I plan on experimenting with the 4 springs and see which one I prefer. The throttle's movement is best described as accurate and deliberate -- meaning slow and tight. I immediately reduced the throttle tension using the adjustment knob, but I didn't notice a significant difference. However, the slow-ish throttle movement isn't a bad thing; it actually feels good and more realistic than most of the throttles I've used in the past. Sure, I can't go from idle to afterburner to idle again in a split second, but I shouldn't need to. I'm confident that the feel of the throttle movement will grow on me after I get used to it. That's all for now. It's time to plug in my Rhino and have some FUN!
  46. 24 points

    Congratulations Twerk17!

    GAMESCOM 2016 Congratulations, @Twerk17! Twerk17, who has been a member of IMPERIUM /Star Citizen Base for almost 3 YEARS , was selected by CIG to travel to GamesCom 2016 with them. He is going to be on the official stream of Star Citizen on Twitch and on his own channel. Good Luck Twerk and we'll be watching and supporting you throughout the GamesCom event! Don't know who Twerk is? Read some stuff below and be sure to check him out during the event! You can follow his Steam here: http://www.twitch.tv/Twerk17 The Main Star Citizen Stream is located here: http://twitch.tv/starcitizen His -Normal- Stream Schedule: MAKE SURE YOU MENTION @Twerk17 IN ANY POST IN THIS THREAD! **Ghost Edit:Doops - Grammar, Flavor, mention rule**
  47. 24 points
    Prayers and support for the people of Paris, Beruit, and Baghdad. This thread is for people to express support and well-wishes for the people of Paris and all of France, Beruit and all of Lebanon, and Baghdad and all of Iraq after the attacks that happened on 12-14 November. These appear to have been a part of a coordinated assault meant to instill fear throughout the world. Thoughts, prayers, and support directed to all victims of these attacks.
  48. 24 points
    A father walks by his son’s room. He notices, with his parental instincts, that something must be wrong. The room is spotless and even the bed is made. Several alarms go off at once, especially when he sees a letter on the pillow with the word “Dad” written on the envelope. Expecting the worst, he opens the letter and begins reading it with trembling hands. This son is clearly a veteran in breaking bad news to his parents.
  49. 24 points
    It is with great honor that The Base announces its stream will be featured after Reverse the Verse! With this, the fine folks at CIG are giving us a 350R to give away to one lucky listener. So tune in on April 16th for a special Thursday Night Show at 2100 UTC | 1700 EST to get all the details and find out what we’re all about! You can get more details from CIG’s post here!
  50. 23 points

    My new monster

    As some of you may be aware, over the last 2-3 months I have been speccing out, and then building my new gaming monster. Whilst it's name is still a work in progress (if anyone has any good ideas, I would appreciate it), I have now completed it and am using it (I forgot how much of a bitch it is to setup a new PC software wise...). Without further ado, I present the Imgur album of my new PC. http://imgur.com/a/vePIx Specs: i7 6850k (OC'd to 4.4ghz) Asus Rampage 5 Edition 10 Motherboard 64gb Corsair Dominator Platinum 3000 DDR4 Samsung 960 Pro 1tb nvme SSD 2x Samsung 850 evo 1tb SSD Corsair AX 1500i Power Supply 2x Nvidia Titan X Pascal (2050mhz clock, 10200 Memory) Windows 10 Pro 64 bit Case: Thermaltake Core W100 (Hard to find anything that would fit my rad overkill) Cooling: EK D5 Pump PWM EK 360mm Coolstream XE Radiator EK 560mm Coolstream CE Radiator EK X-RES 250 EK FC-Titan X (Pascal) and Backplate (x2) EK Rampage V Edition 10 RGB monoblock (cools PCH and CPU and VRM) EK EKoolant UV Green PETG 16mmOD Tubing Other: EVGA HB SLI Bridge Cablemod Modflex Lime Green sleeved cables (UV reactive) Cablemod UV Magnetic Strips (4x 60cm) Firestrike Results: http://www.3dmark.com/fs/11348319 GPU temp under load hit a max of 46C, CPU hit a max of 71C. The fans didn't even have to go up beyond ~40% Now I just need that 144hz 4k monitor Asus announced at CES...
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