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  2. Danakar Endeel

    Hammerhead - Gunboat Anti-fighter

    True, but personally I think you'd lose too much coverage in the rear section (the most vulnerable area of a ship) only to gain the ability to have all 6 guns fire forward. So for me I prefer the current location as that offers more protection of the aft section (an area which CIG is notorious for having blind spots at on nearly every other ship they designed). So I get the notion of it having a somewhat limited degree of freedom when it comes to 360 rotation but personally the loss of rear coverage (in addition to the problems it would cause for the elevator platform and general clearance issues) sounds like it would be too big a price to pay. But that's just my opinion.
  3. MericSever

    Hammerhead - Gunboat Anti-fighter

    the idea of this is that the turrets (top & bottom) extends out a bit making that blind spot non existent meh its just an idea as the rear turret has 0 ark forward can only fire back/down and sides not forward
  4. Danakar Endeel

    Hammerhead - Gunboat Anti-fighter

    Nice work! But wouldn't that location put the turret entry right in the middle of the cargo area and effectively block the "roro" function of the cargo elevator (meaning you can't easily roll a rover on/off it)? Not entirely sure why you would want to move the turret either as the current location appears to offer more greater coverage of the back. In this location it looks like there would create a massive blind spot at the rear. Here, compare the current location of the turret with your proposed location and it appears that this would create a big blind spot between the thrusters that a fighter could easily exploit. Also remember that the rear section was lowered by a couple meters to accomodate space needed for implementing the upper deck. So the turret would likely get stuck in the ground upon landing due to potential clearance issues.
  5. Today
  6. MericSever

    Hammerhead - Gunboat Anti-fighter

    one thing i will say about the Hammerhead though is the placement of the rear turret, instead of one rear landing gear it should have been the same as the front that way it would have same turret placement Edit: did a quick edit in gimp : the Back Turret was moved to where the bottom landing gear was and the front landing was copied.
  7. Yesterday
  8. VoA

    RSI Lynx - Rover

    At 10 minutes and 44 seconds into this video The lynx is scheduled for mid-year 2019
  9. VoA

    RSI - Phoenix (Constellation)

    At 10 minutes and 44 seconds into this video reveals that the Lynx Rover should be available or scheduled for mid 2019 in terms of release
  10. GRIZZ

    Aegis Reclaimer

    The artest has done a floor plan for every 3+ crew ship that I can think of. https://www.reddit.com/user/_litauen/posts/
  11. Danakar Endeel

    Hammerhead - Gunboat Anti-fighter

    The Anvil Hurricane has a unique/bespoke turret though and will likely only be used on that particular ship (but who knows, CIG might use that asset for the Anvil Carrack too if they wanted to) while the Reclaimer+Hammerhead+Idris+Javelin all share the same turret model but with 2 different weapon configurations (either 2xS5 or 4xS4). Hence why I believe that the Aegis turret-pod is a standard model used for all large Aegis ships and comes stock with 2 S5 gun hardpoints while the Hammerhead just has dual-mount pucks attached to those S5 points in order to get the quad-S4 setup. Now there could be some slight variation though where one of the pods may accept S6 guns (Javelin maybe) while the other is limited to S5 (like Reclaimer). But yeah, once the Hammerhead is ingame we can see what's possible and what's not.
  12. Baelthor

    Dwenos

    Welcome! and what a nice fleet you have there haha Hope you like your stay here.
  13. MericSever

    Hammerhead - Gunboat Anti-fighter

    Nothing has indicated THAT function has changed as its "the bees knee's" of awesomeness (X-WING)
  14. JediKel

    Hammerhead - Gunboat Anti-fighter

    I scimmed through the last two pages worth so if it was mentioned already...... my bad, Anyone notice, catch, know if the engines will still pivot like The Voyager (per concept sale video)?
  15. GRIZZ

    Con42 - Dev Panel Summary

    My next question for the Devs would be "Can we steal or salvage fuel?".
  16. MericSever

    Hammerhead - Gunboat Anti-fighter

    I think we are all arguing semantics, i feel most are thinking about the overall shape / outer design witch (from concept) has changed, but only slightly and has maintained the dimensions via concept on the Brochure, the confusion was from this is different people (in CIG) saying it was about 100m vs what the concept artist / designer had it down for. ! EDIT: the Web page is notorious for being out of date / wrong XD ! i don't think anyone would argue that the internal design hasn't changed since all we have had till now has been basic concept art, and as said in the vids is that while building it they noticed the issue and corrected it. But anyway this is still all conjecture till its released as the saying goes ............. "All subject to change" has never ................ changed XD
  17. VoA

    Con42 - Dev Panel Summary

    I think it portends a lot of good game play for Vulcan and Starfarer owners.......... Truck Stops will be a boon for business and set up defined supply routes - we can go over this and more in our TS meeting tonight at 6pm PST for Blood Moon Unit (but all from Imperium are welcome)
  18. VoA

    Hammerhead - Gunboat Anti-fighter

    There is nothing from CIG saying it can't be swapped out and you present a good case - however - I think them defining the Hurricane Quad turret as not being able to be swapped out as a governing precedence. CIG using the "model cab" of the turret is really just re-using assets and doesn't necessarily govern lore or balance considerations - we'll see.
  19. Sneak peak showcasing updated environment blending on Daymar
  20. VoA

    Xi'An - Cargo Ship

    https://imgur.com/a/MFdnDk6#l4JylrA Xian Cargo Ship (2017/2018) Uploaded Aug 13
  21. Reavern

    Hammerhead - Gunboat Anti-fighter

    Why don't you bother READING my posts instead of knee-jerk replying? What you posted doesn't refute the point I was making -- it confirms it. I know that the Hammerhead's stats on the Concept Sale page are incorrect. That was my point! 🙄 The HH's stats changed (or were incorrect) during the November 2017 concept sale itself, which proves that CIG does change the ships and/or makes mistakes. The HH ship designers explained in the AtV/SS video that there wasn't room for all the amenities and rooms on a single deck inside the HH, which is why they changed the HH's interior and added a second deck. The HH's design changed, just as I predicted. That's why your comments, and the others like you on this thread, with the attitude that the Hammerhead design hasn't changed and will never change, are so blatantly wrong and ridiculous. You can try to deflect the issue with nonsensical arguments, and conspicuously ignore all of the things I was right about so you can avoid admitting you were wrong, but I'm going to continue calling you out for it so everyone knows what you really are.
  22. MericSever

    Hammerhead - Gunboat Anti-fighter

    M6A seem like the best overall fit with a +5000 range vs 2500, dps value is better per shot though will need better gunners, at the end of the day i think if the 4 side guns are to be automated they will need to be Rinox4 cause ai/npc wont hit shit with anything else, Top and bottom your choice.
  23. Painmiester

    Hammerhead - Gunboat Anti-fighter

    Maybe they deploy in a wedge /knife edged if the hydraulics allow for it. the words run um thru comes thru mind or burn thru them. did you try Gatling guns
  24. Buckaroo

    Aegis Reclaimer

    So need this kind of layout made for every ship that requires a higher crew count, especially the Starfarer. Great share!
  25. Painmiester

    Mining Guide?

    remember its a crap shoot. alpha testing just go wit DE flow cause something will change again
  26. Danakar Endeel

    Hammerhead - Gunboat Anti-fighter

    You know, I hadn't even considered that yet to be honest. According to that spreadsheet it seems that 4 S4 M6A guns would draw 1228 total energy while 2 S5 M7A guns would only draw 800 total energy. 4 S4 Rhino Repeaters would draw 1720 total energy while the 2 S5 Galdereen Repeaters would draw only 1118 total energy. So yeah, it appears that there's quite a bit of gain to be had in the efficiency department of energy consumption by using 2 S5 over 4 S4 guns.
  27. GRIZZ

    Con42 - Dev Panel Summary

    I loved reading this, Some of my favorite answers were on fuel trading, and the polite 'No' answer to raytracing.
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