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  1. Today
  2. Cyclone Rover by Tumbril

    Servers haven't quite been stable enough for me to make it planetside without crashing, so spent much of the time doing donuts in my hangar. Fun times!
  3. Nothing but problems with the entire game

    Thank you for crapping on that game! It is well deserved. PLEASE lets not have anything CoD-esque near Star Citizen!! I enjoyed Mass Effect (the first one) after the second one I felt betrayed. I bought the third (had store credit), but I couldn't even bring myself to play it more than 2 minutes DX Mass Effect 1 got a few things right though, that I'd love to see in Star Citizen. Like the interesting and diverse storyline/quests/sidequests and environments. Right now SC seems more like a ship-buying, ship-flying sim, with little-to-no exploration or adventure! Still I have high hopes for this game. I just wish CIG would stop making new ships (temporarily) and get to fixing up a nice vast diverse universe to explore. Or at least a good portion of it. If they did they would undoubtedly draw more players, which could give them more time for development. If not, they may take so long they run out of money, and in doing so, lose the base they already have as well. That would be no good. I don't want them to rush it out like practically all "promise games" these days. But they should value some expediency, since taking too long could ruin everyone's faith in it.
  4. New Ideas for the Star Citizen Universe!

    All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases. Yeah hover-bikes need to stay near the ground. Have you tried the main SC site? There's a chat called Spectrum. It's only for people who bought the game though.. I think the people who disagree are mostly young kids. Not that I don't want them in the game, just sayin.
  5. New Ideas for the Star Citizen Universe!

    Yeah all of the Mass Effect fanboys are waiting for an ACTUAL sci-fi game (#MeToo lol). Mass Effect was a fantastic game right up until they betrayed their core playerbase when they came out with the second part of the series. Did you like roving and space exploration..? Too bad, all gone! They literally removed everything great about the game. ME II was really good, except for the dumbed down mechanics and lack of exploration. EVERY Sci-Fi flick out there is about EXPLORATION of some sort or another. Even when it's not space, they explore the human body, diseases, the ocean floor! I like the idea of having (hope I'm not too cliche) a nice few zombie scenarios, where maybe a plague got out of hand on a planet or space station, maybe a whole moon or two infected. You could spend a little time slaying hordes like the flood from Halo, or yes, Dead Space or Left 4 Dead. That would be sucha good scenario to play out, just add a few infected worlds to the galaxy! All in all I just hope they get the game out before people lose interest... Of course don't push it out too quickly! WE WANT A LARGE DIVERSE GALAXY
  6. New Ideas for the Star Citizen Universe!

    Fizzlefuse I disagree. I think it's better that CIG doesn't make easy money. It's true, the ultimate end will be players with trillions of UEC, certainly with Orgs and players giving hand-outs. Still CIG really shouldn't make it easy getting to that point. IG-88 this is so true. I'm tired of joining an MMO only to find 100's of helpers waiting for noobs to help. Then wealth/gear gets handed down to noobs and the more the wealth spreads the less people have an actual reason for playing, aside from leveling player stats. Basically they get all the best gear, and never have to find and fight for it. Don't get me wrong, helpful players are really usually cool dudes. It's just frustrating that you go to the trouble to get into a huge MMO only to find it constantly giving off a stale-petering-out feeling. I want Star Citizen to stay healthy and alive for a super long time! Other MMOs have done it, they can too. And here's hoping they go with your advice on exploration!
  7. Hello and well met. Looking forward to joining the verse. I will probably be around these parts quite a bit. I tend to be a forum junkie. I played Ultima Online from 99 up until a few years ago with intermittent forays back into the game here and there. Plsayed on Legends Shards under the handle of Omnicron. PvP and wealth accumulation was my goal there. I also played WoW to some extent, EvE and Star Wars Old Republic. For the last few years ive been mainly playing console FPS. Mainly on PS4 under my gamer tag The_Hot_Sauce. I was always consumed with PvP and wealth accumulation. That has always been my goal. To be the best and most wealthy. As it will be here. I intend to get the hang of the game, learn it in and out and become something of a PvP herald. In the months coming I intend to hone my skills, start an organization and accumulate wealth and kills. Thats the current plan anyways. I look forward to meeting everyone in the verse, good and bad.... CT The_Hot_Sauce
  8. Yesterday
  9. Voice Attack and HCS voice packs

    And for those who want to have an NPC crew, there's "Singularity". Right now I think it's optimized for ED.
  10. Aegis Reclaimer

    None of them would have is or have been a Dev in CIG . Also, you are forming incorrect assumption. Real life as well as in games view ships in the sea are the same as in space. These ships are large salvage ships, not a tanker. A tanker/transporting from A to B. A Salvage ship, is required to go in to deep space and seek out possible salvaging targets. Btw a Starfarer is a Tanker and has crew for 9 people, unlike the Reclaimer which assuming has 5.
  11. Newegg March sales - expire 22 March 2018 $600 with promo code EMCXPSRE2 - LG 34UC89G 34" Black Bezel-less Full HD IPS Curved LED G-Sync Gaming Monitor, 2560x1080, 144Hz Refresh Rate, 5ms Response Time, On-Screen Control, HDMI, Display Port, Screen Split the rest are the usual sale prices, check out DDR4 RAM (heh - DDR$) though
  12. Aegis Reclaimer

    I've got the video que'd up to the exact spot where he discusses the crew stations while salvaging. References the pilot, the claw operator, tractor beam operator's (It sounds like he's referencing it as a title and not as something that is plural, plus if you pause where they show the station there are two handles maybe for either tractor beam), then 2 drone operators, a couple of turret locations as well as scanner locations. So it sounds like they understand that you will need to be kinda trading off roles. And given that these other roles are in a separate location id bargen that 3 of your members are on the deck while doing salvage and those other 2 are trading off between drones, turrets and scanning on that separate deck.
  13. Patriot's Bar

    I look forward to being able to drop by for a pitcher after a lucrative run. It will be very interesting to see what defenses are going to be like, auto cannons that defend while your logged off may not be out of the question. I'm hoping they follow other games like EvE online where bases aren't destroyed in a day but will enter a defensive mode so that you can respond at a time of your choosing ahead of time. Context: https://support.eveonline.com/hc/en-us/articles/203728711-Vulnerability-Window
  14. Want to Buy Need Computer Parts

    status of your build?
  15. Aegis Vulcan - Multi Profession 'Starter' Ship

    CIG will be very mindful and reluctant to produce a "Swiss-Army Knife" I win ship. For that reason, I will gleefully crap on very fanciful design suggestions for ships.
  16. Aegis Reclaimer

    Anybody who has served in the Military knows the floor is the last resort, and if you were ever a tanker, don't sleep on the ground. Remember, there are comfortable chairs in the "cockpit".
  17. Voice Attack and HCS voice packs

    This is a restart of potential tools for Star Citizen considering CIG is likely finally and fairly close to having a standard and stable list of commands with 3.0. In this case, Voice Attack and HCS voice packs. Currently, Voice Attack and HCS voice packs are optimized for Elite for obvious reasons. (pssst, it's a Game) I am not a shill. I do, however, use both Voice Attack with an HCS voice pack or two. They are very useful if you want to put in the time, which, considering that we're still in Alpha, we've got plenty of time. Current, Voice attack can be had for Free and for $10 for the full-featured version. Buy it. regardless if you think, right now, that you'll never use it. You needn't purchase a voice pack from HCS if you don't want to, the standard voices for windows 10 work just fine. You'll have to play with it more if you don't get a pre-made voice pack. Several well knowns have provided voice talent to HCS: John DeLancie, Bill Shatner, Bret Spiner, Kate Russell, Brian Blessed, Tom Baker (yes, THAT Tom Baker) Voice attack - https://voiceattack.com/ VA videos from TheNOOOBIFIER1337: https://www.youtube.com/results?search_query=voice+attack+thenoobifier1337 HCS Voice packs: https://www.hcsvoicepacks.com/ HCS forums post with SC profiles to use: http://forum.hcsvoicepacks.com/forum/star-citizen-support/20438-keeping-up-with-star-citizen HCS videos which also have VA videos: https://www.youtube.com/channel/UCoLyWh8gXnO9BO35sB48eOg first tutorial to watch: There are some threads in Spectrum you can check out, some backers can provide you with a profile in case you aren't comfortable making one yourself. https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/voice-attack-tutorials ASTRA'S MANUAL STAR CITIZEN - START HERE.pdf an example of an Elite Dangerous profile with dual joysticks: coming soon - "Singularity" a profile that will allow you to assign different voices to different crew roles.
  18. Aegis Reclaimer

    Reports are coming in that the Reclaimer is in 3.1 on the test servers, just not spawnable by players. A streamer saw one on a pad, I'm looking for the VOD now. Dev spawned for testing.
  19. Imperium Pin Project.

    So, just wanted to update that this is far from dead. At a point where I am starting to revisit this. I spent the last hour or so cleaning up the vectors so I can scale them much larger than the original inch. I would love critical feedback on the base designs. Depending on interest I can branch out to the other divisions as well. Right now these will be in aluminum however brass could also be an option in the future. So far I have 4 designs I created a google form so you can cast your vote. https://goo.gl/forms/wYtHBGLNqu2a7CHF2 Thanks for waiting! Galileo
  20. Anvil Carrack - Dedicated exploration ship

    Such an AWESOME idea (hint hint look at our sigs) My advice was focused on several different roles that his ships can be involved with, which, if you look at the Exploration elements, The Hawks can engage in combat ops, bounty hunting, cargo and exploration (and goofing off with the small vehicles/Bikes)
  21. 3.1 PTU access to Concierge and Subscribers.

  22. 3.1 testing expanded for Concierge and Subscribers https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/expanding-star-citizen-alpha-3-1-ptu-testing/1016764
  23. Want to Sell High Admiral Account

    Hi StarStuff, ive got your message, sorry it took me a little while to get back to you, i understand your interested in my account ? Il stay on for a bit and see if we can link up.
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