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Imperium Recruitment (StarCitizenBase.com Fleet)

Fleet Recruitment imperium star citizen best fleet

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1377 replies to this topic

#1
Gallitin

Gallitin

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*
POPULAR

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Recruitment:
In the next 2 years while the game is nearing completion we
would like to build one of the largest groups in the game. With a group this
large we could accomplish much in the initial stages of release and carve out a
place in space just for us.

What We Are Looking For:
We are looking for inspired players to make up all the professions that Star
Citizen will offer. As the game draws closer we will nail down the
officer positions if you show motivation and knowledge in your area of
choice. If you want to do it we have positions for you!

What We Offer:
1. Mutual respect to everyone, member or ally. We will work together with our friends and allies to create an enjoyable experience in the Star Citizen Universe.
2. Community Impact. A chance to make a difference not only with in our own fleet and fan site but also by putting forward suggestions to RSI as leaders in the Star Citizen Community.
3. Space Superiority. Through our established leadership channels and well trained military and mercenary units we will maintain the highest levels of readiness to combat and secure shipping lanes, making Imperium controlled space the safest place to do business.
 
Imperium Mission
The Imperium Fleet's overall goal is to have fun in Star Citizen.  However this does not mean that we will not strive to be one of the best.  At launch Imperium plans to take over an area in fringe(lowsec) space to setup our operations and expand.  
 
Economy
A benefit of Imperium's location will allow us to be one of the richest in the game.  We will have access to some of the rarest materials.  This will be a trickle down effect, explorers to find the minerals, miners to extract, transports to move, and military to protect.
 
Military
Our military will be second to none.  While we will command massive numbers, we won't be superior for that fact only.  A training program is in the works and will begin with alpha.
 
Our fleet will be a home for any and all pilots that are like minded and drama free.  One important aspect we will encourage is open divisions.  While everyone will have a primary division when duty calls we plan on allowing our members to experience any and all of the game mechanics/areas.
 
We will offer & support the following divisions excluding piracy:

  • Merchant
  • Military
  • Exploration
  • Diplomacy
  • Intelligence

Apply Here!

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#2
Rummbles

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Well... None of my friends will play this game so I cant really be a recruited, nor do I have the time really to go around to other forums and recruit sooo :(... (Yes I know contrary to my amazing responses as soon as a reply is made to a threat I post on I dont have a whole lot of time, it helps to have a cell phone that can let you post from anywhere whenever.) But I definitely wouldn't mind joining, although I get the feeling that a good deal of the time I will be doing freelance things like exploring, pirating, and bounty hunting. Hell maybe if we made a loan and the other party didnt repay it, I would go and blow them up... I am not a diplomat, I am not a laborer, a craftsman, or a scientist, although I could potentially do those if I had to or if they benefited me. :D Sorry I like killing stuff, not much of a nice guy though :P
"Whenever I see a world untouched by war, a world of innocence, a world of lush forests and clear rivers... I really just wanna nuke the crap out of it!" I think we all know the philosophy of the Starcraft Ghost...

"The probability of success for this mission was 0%. But, it seems that theoretical calculations are meaningless when it comes to you guys."

#3
Gallitin

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Well just because you cannot spend the time to recruit doesn't disqualify you from being a part of the fleet :D
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#4
Rummbles

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Yeah but I can't be an officer of the pilot fleet if I have the eligibility to do it
"Whenever I see a world untouched by war, a world of innocence, a world of lush forests and clear rivers... I really just wanna nuke the crap out of it!" I think we all know the philosophy of the Starcraft Ghost...

"The probability of success for this mission was 0%. But, it seems that theoretical calculations are meaningless when it comes to you guys."

#5
novastorm

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I have some experience in recruiting and leading clans.
I started my first clan back in 1996, to play a mod for Quake 1 called Team Fortress, then some other exploits in between, and my last clan was for Jedi Knight 2: Jedi Outcast....sadly that is when life happened and working full time nowadays keeps me from gaming too much.
However i would love to be part of something (clan, fleet, whatever you want to call it) again without too much of the responsibility falling on my shoulders this time around.

Being the old fart that i am i have (in team based games) adopted more of a defending role, nowadays caring more about my team winning than being on top of the killboard at the end of a match like them young people nowadays *angrily shakes walking stick in general direction of young people*

Since the game mechanics are quite unclear at this time, i think noone knows yet if there are going to be high risk mining operations in unprotected territory or other operations in which escorts are required, but if there are count me in for protection duty.

I know there are not many patient players out there who can take doing nothing very much for an extended period of time, but i know there are some.
Fact is that a high risk mining operation might just not get attacked by anyone, which means you've just spent X amount of time not shooting anyone.....takes a certain kind of mentality to still see that as "fun" in a game =P

Don't know if anyone ever played Planetside but some of the most fun i've had in that game was simply ferrying people around in a Galaxy (dropship that could carry troops and a vehicle) and just try keeping my ship repaired and not get blown out of the sky.
I wasn't the only one in the outfit (planetside name for a clan) i was with who enjoyed playing supporting roles, and that's the type of person you'd need for escort duty.

I hope the game will have features that cater to people who like to play supporting roles like an AWACS ship, resupply ship (in the demo it looked like the missiles that were fired did not automatically regenerate), a ship that generates a jamming or cloaking field....stuff like that =)

Having said all that (sorry for the rant, post already got a lot longer than i intended it to be, and now it will get longer still) i hope they implement some kind of media player into the ships. Not that i would really miss it or that you can't simply put on a MP3 in the background, but with all this talk about immersion it would be awesome to have a player integrated into the cockpit =D
Also if escorting is going to play any part in the game i hope they implement some sort of "auto-formation" feature so you won't have to fuss with speed/course corrections all the time.



TL;DR: Sign me up for a squadron dedicated to escort/protection duty =P
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#6
Rummbles

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) Even though I want to be the


Being the old fart that i am i have (in team based games) adopted more of a defending role, nowadays caring more about my team winning than being on top of the killboard at the end of a match like them young people nowadays *angrily shakes walking stick in general direction of young people*


the type of person described above, in games like League of Legends (which I play mostly because I have nothing else really to do since console games are all trying to be call of duty nowadays), I like to be the guy who runs around and destroys people, but I also do the support role, so I can understand when you say that you need a certain mindset, and honestly, this would probably be one of the best things to do for college students because we can play the game and we STILL have time to work on school work! :P
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"Whenever I see a world untouched by war, a world of innocence, a world of lush forests and clear rivers... I really just wanna nuke the crap out of it!" I think we all know the philosophy of the Starcraft Ghost...

"The probability of success for this mission was 0%. But, it seems that theoretical calculations are meaningless when it comes to you guys."

#7
Raisinthehouse

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Nova there is definitely a space for you with the fleet. You're also right about not having enough information however. Right now the focus should just be on getting people together who would like to work together. As far as roles go it's better to wait until we know more about the game before we decide on what we're going to do.
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#8
LightMonk

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Intresting =) I have 3 years experience in EVE Online and 1 year Recruitment experience. I'm still waiting on some basic Information how the Game works, but I think that a big Player Community has the highest potential to be successfuel in Game. First there is the number advantage and secondly we can aquiere more Information and ressources that way. Would be glad to join if i decide to join the Alpha ;-) Got Information that the Devs will publish some basic Information soon like how we get blown up and how the ships actually Travel big Distances in Space. Regards LightMonk

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#9
Raisinthehouse

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Intresting =)
I have 3 years experience in EVE Online and 1 year Recruitment experience.
I'm still waiting on some basic Information how the Game works, but I think that a big Player Community has the highest potential to be successfuel in Game.
First there is the number advantage and secondly we can aquiere more Information and ressources that way.
Would be glad to join if i decide to join the Alpha ;-)
Got Information that the Devs will publish some basic Information soon like how we get blown up and how the ships actually Travel big Distances in Space.

Regards LightMonk


Yeah, i'm eagerly awaiting that information. The speculation is becoming rampant on the main forum.

#10
Gruber

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I've been interested in joining a guild from zero since I saw news from Goonswarm on EVE. If we manage to create something in that scale, we would be sucesfull in-game in a whole new way, since it may be more players together than EVE (At least on start.) So, I am not much experienced on MMO's, but I've been playing Space SIM games and EVE have been some time and I just love it. If you need a industrial/trader/support guy for your fleets, count me in!

#11
Raisinthehouse

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Great :) Nice to have you on board.

#12
Blox

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fleet yeah! and how do you plan to earn a carrier? even though you pledge $10000 they won't give you.

#13
Yoshi

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I would love to apply. I have exp. in leadsership of groups with Iron-Raiders (IR) in World of Tanks and started the Guild Fist of Adam Smith in beta and early release of Pirates of the Burning Seas. I love the diplomacy aspect of MMOs and Economy. I can send you more info if requested on this or any other aspect of my "credentials" -Yoshi
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#14
Gruber

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fleet yeah!
and how do you plan to earn a carrier?
even though you pledge $10000 they won't give you.


I think it will be like EVE, you'll need effort from all your alliance/clan members to have one carrier to support all of them.

#15
Gallitin

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fleet yeah!
and how do you plan to earn a carrier?
even though you pledge $10000 they won't give you.


I would think there would be a Fleet Bank where your members can deposit money as they choose. Then you can purchase the Carrier from there.

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#16
Raisinthehouse

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Or you might have to earn it through accomplishing some unknown goal. Either way I'm most confident that when it comes down to it we'll be able to attain 1 or 2 :D Yoshi it would be awesome to have you on board :D Are you interested in becoming a recruiter/leader? PM me if you have any questions :)

#17
Gruber

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I would think there would be a Fleet Bank where your members can deposit money as they choose. Then you can purchase the Carrier from there.


So it should be a trusthworthy guy, a fleet commander for example. I am just figuring out that everyone will want to have Carriers, everywhere.

#18
Rummbles

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Carriers won't be as popular as you think since they are going to need so many people to actually man. I dont think they'll have it like Eve where its all automated for you. Carriers will really only be good to have as a resupply point for smaller ships I feel. I think they most common large ship will be frigate size or destroyer size where it is possible to control turrets and cannons with just yourself. Personally, they only reason I think I'd want a carrier is... Large guild-like battles maybe? Otherwise for what I'd want I probably would go with a destroy or something with a giant main cannon so that I can be intimidating...
"Whenever I see a world untouched by war, a world of innocence, a world of lush forests and clear rivers... I really just wanna nuke the crap out of it!" I think we all know the philosophy of the Starcraft Ghost...

"The probability of success for this mission was 0%. But, it seems that theoretical calculations are meaningless when it comes to you guys."

#19
Raisinthehouse

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Carriers will act as mobile bases for our fleet. Say for some reason we need to move as a group across the Star Systems. We could just bunch in some carriers with all our ships and members and traverse across. I also think they could act as resource transports in times of peace.
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#20
Raisinthehouse

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I also trust roberts will make it so they are HARD to attain. Much like the carriers in eve are very difficult to attain.
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