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1.1.0 PTU Now Available


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Fresh off the press here comes 1.1.0 for PTU

 

WARNING!!!!  this is a 31 Gig download so if you are limited i suggest waiting a little while longer till it comes to the official Launcher

 

Key Updates are Highlighted

Patch Notes are as followed

https://forums.robertsspaceindustries.com/discussion/237881/a/p1

 

 

Arena Commander Module

 
Additions:
 
Gameplay
**Added Free Flight Multiplayer
**Added Assisted Approach landing mode to Free Flight (engaged using N)
**Added Automatic Approach landing mode to Free Flight (engaged using middle mouse button while Assisted Approach is active)
**Added groundwork tech for new ship damage state system
**Added the Rental Equipment Credits system
Ships
**Gladius is now combat ready
**Added new ship damage state system to the Gladius
Components
**Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
User Interface
**Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
**Added an altimeter for Assisted Approach mode to show ships how far away from the platform the ship is
**Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
**Added custom sensitivity curves to control options
**Added backend support to allow the creation of subgroups within subgroups in control options
**Added new error messages for when a client fails to connect to a match (these are currently not working and will show a blank error box)
Environment
**Added Simpod to hangar (replaces ship cockpit arena commander menu)
**Added Xian ship miniature
**Added Khartu-Al ship miniature
 
Balance/Tweaks:
Gameplay
**Increased number of landing platforms in Free Flight to 8
**Changed friendly fire system - Pilots now receive "Infractions" for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
**Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
**Scoreboard is now bound to the tab key
**Freelook is now bound right ctrl+tab
**Crouch is now bound to ctrl
**G-safe now limits based on ship velocities rather than set points
Ships
**Updated lighting system for 300 series
**Aurora headlights system updated to use multiple light sources
Components
**Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
**Weapon mounts have been adjusted so that gimbaled mounts now hold weapons that are one size smaller than the mount. Fixed mounts still hold weapon sizes equal to the mount
User Interface
**Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
**G-safe light deactivates when boost is held down
**Self-destruct is now a customizable binding
**Holotable now sorts items based on type, subtype (where applicable) and name
**Holotable can now be interacted with after pressing F (no longer need to press tab)
**Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
 
Fixes:
Gameplay
**Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
**Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
**Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
**Fixed issue that was causing thrusters to twitch back and forth
**Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Ships
**300 series have their starboard cooling components
**350r will sometimes spawn with damaged components
**Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Components
**Fixed several shield generators having visible one sided geometry in the holotable
User Interface
**Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Other issues:
**Fixed issue where character will sometimes spawn with the helmet on backwards
 
Known Issues: 
Gameplay
**Missiles do not despawn after they explode which causes the missile evaded message to be displayed even if the missile hits
**Ships are not able to take off if a pilot reenters a seat after they land using automatic approach
**Landing ships in Multiplayer Free Flight can cause network divergence issues
**Some ships are not able to be exited or entered after landing them in Free Flight
**Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
**Opening the holotable multiple times can cause the game to crash
**ESP is being overly aggressive
Ships
**All ships aside from the Hornet are missing ship trails when carrying a Core
**350r mass is off center and causes the ship to be difficult to control
**Aurora intakes aren't displaying paint
**Aurora are not showing lateral G-force animations for the character
**Some parts of the nose section for the Avenger are not taking damage
**Entering the back seat of the Gladiator plays the animation for entering the front seat.
**Gladius damage system isn't working correctly for parts of the ship that fall off
**Gladius loses its armor textures when hit with a few missiles
**Mustang mass is off center and causes the ship to be difficult to control
**Mustangs are using the wrong maneuvering thrusters
**M50 g-force animations are negatively affecting control of the ship
**Elevator animation for the Constellation Taurus and Andromeda does not play correctly
**Cutlass isn't attaching its Trireme thrusters for its default loadout
**Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
**Character is sunk into the seat when sitting in the Cutlass Blue and Red
**Freelancer loading ramp has no collision
**Freelancer Main Thrusters are missing
**Retaliator is not loading in the hangar
Components
**User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
**Some ballistic weapons are missing ammunition from their default loadouts
**MaxOx NN-13 Neutron Cannon - Misnamed as MaxOx NP-14 Neutron Cannon
**Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
**Rattler Cluster missile second stage rockets will all use the same trajectory
**Missiles aren't inheriting velocity from the ship that launches them
**Seal Corporation damage effect displays incorrectly when equipped on an Aurora
**Seal Corporation shield generators will not be visible when equipped to Hornets
User Interface
**Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
**Shield hardpoint in the holotable is too small for Mustangs and 300 series
**Shield component on the Aurora ship status HUD is too large
**Ship status HUD for Gladius will display damage incorrectly
**Missiles have a small portion of the ship targeting UI on them after being launched
**Multiple in game items and ships are missing text and are displaying their internal names
**Paint objects in the holotable are placeholders
**Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
**Power throttle doesn't work
Environment
**There are several locations in the hangars where the character can fall out of the world
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btw. there is a bug so you currently can't download the PTU

at least that was the case 2h ago when I was still at home and according to RSI forums everyone else has that bug too

 

also confirmed by CIG

https://forums.robertsspaceindustries.com/discussion/237912

 


We are aware of an issue causing some to experience the launcher error Unable to Load Metafile when attempting to download the PTU
DevOps is currently looking into the issue to have resolved as soon as possible. Thank you for your patience and understanding.

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**Weapon mounts have been adjusted so that gimbaled mounts now hold weapons that are one size smaller than the mount. Fixed mounts still hold weapon sizes equal to the mount

 

This is a little troubling for 315p owners.  Goodbye OEM size 2 tractor beam, or do you think it only apply to offensive weapons?

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This is a little troubling for 315p owners.  Goodbye OEM size 2 tractor beam, or do you think it only apply to offensive weapons?

Well it does say weapons a few times so im guessing it will only apply to weapons as it is a balancing act,

 

we already know the the larger size works so it's just for balancing and giving people flying with fixed weapons a more firepower vs  better/easier aim from gimbaled

 

my understanding is that the gimbal system just Exchanges 1 size for better aim. so without it you would have your "stock/spec" weapons size but it would be fixed

 

so im sure the tractor beams etc would still fit :)

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Can't I simply remove the gimballed mounts so I can still make use of the size advantage? (ie. turning the gimballed mounts into hardpoints) When I have a gimballed and an ungimballed mount I don't usually use the gimballed function anyway. I lock them so I can fire them both at the same time. Would be a shame to have my size reduced for something i dont use anyway...

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Can't I simply remove the gimballed mounts so I can still make use of the size advantage? (ie. turning the gimballed mounts into hardpoints) When I have a gimballed and an ungimballed mount I don't usually use the gimballed function anyway. I lock them so I can fire them both at the same time. Would be a shame to have my size reduced for something i dont use anyway...

yea afaik if you removed the gimbal system you can equip the "normal size weapons"

that said i think some of the "nose cannons/weapons etc may be a special cases

 

on RTV they said "  Design Post on Friday will detail why you may want to use a Fixed Weapon over a Gimbaled Weapon (likely be more powerful)"

 

//thanks to VOA for the quote

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Ships
**Gladius is now combat ready.

Still no ship upgrade tho, that makes me sad :( would think once the gladius was combat ready they would bring out a ship upgrade for it too.

 

 

I think that the webteam that everybody loves is working on the CCU system ?  and it's not combat ready on the "live servers"  yet 

the tali and gladiator will be sold again soon so we will hopefully see the tali commercial ? 

 

so it will probably be available for CCU when it's ready on the live servers 

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Known Issues: 
Ships
**Retaliator is not loading in the hangar
 
What is implied here?  :o

 

 

I don't really think that they're implying anything.  It had been publicly stated several times that the Retaliator would be "hangar ready" in AC version 1.1.    What they're telling us, is that right now (in the PTU) it's not loading into the hangar.  Now, whether that's because of some kind of bug (that will hopefully be fixed before the final release of 1.1) or because the asset files haven't been added yet (but hopefully will be before the final release of 1.1) they aren't saying. They're just telling you that if you were planning on downloading the 31GB of PTU files just to see the Retaliator in all it's glory... you won't, but that they know it's an issue and it will be addressed (eventually). 

 

Personally I find that kind of reassuring (that it's publicly on their list), because it means that they know and/or admit that it's supposed to be there, which means that whatever the reason for it not being there... they're going to work on getting it in, (hopefully) just as hard as all of the other bugs they smash.

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From the PTU

 

Gladuis = very fun :P

 

Before you eject make sure you set your ship to self-destruct then eject , you ship explodes instead of just disappearing.

 

 

I believe all ships in the current live build already explode with selfdestruct, otherwise it wouldnt be a selfdestruct, would it..

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I believe all ships in the current live build already explode with selfdestruct, otherwise it wouldnt be a selfdestruct, would it..

 

but i don't know if they explode like a super nova :) it might be a new explosion animation, someone should try it lol

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