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Jetbo

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Jetbo last won the day on March 18 2014

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About Jetbo

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  • Birthday 10/13/1989

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  1. Jetbo

    Modding Resources

    CATIA is CAD software, if you want to make models for games don't use drafting software like that. If you just plan on modeling for fun or art, that would work fine.
  2. Did you fix all the exploded faces in blender first before you exported to .stl? You could also try exporting it from blender first as a .obj file and then re-importing the new .obj file into blender and then exporting it as .stl. Some programs use different methods when exporting .obj files and so exporting it from blender first as a .obj file might clean the file.
  3. 1- I'm not familiar with solidworks and so I can't help you with that. 2- Importing the hull into blender give you the error or importing the hull into solidworks gives you the error? 3ds max (and almost all autodesk products) is free with a .edu email, just go signup for a free one somewhere. Then go to http://www.autodesk.com/education/student-software and signup.
  4. That guy actually remodeled the entire thing, which is impressive - and also the probably the best option to get a ship 3D print ready. Yes I have exported some ships so far successfully, but the models would need to be cleaned up more still. There are a lot of bad polygons that are exploded, it would take a long time to fix. I work on them when I can. Let me know if I can help.
  5. (I beat you to it) teehee http://forums.starcitizenbase.com/topic/7725-say-hello-to-3d-farmville/#entry131025 Merged topics
  6. Facebooks buys Oculus Rift for $2 billion. Say goodbye to a great gaming platform and prepare for 3D farmville and lots of ads XD http://kotaku.com/facebook-buys-oculus-rift-for-2-billion-1551487939
  7. Yes I can send you the .obj, but as of right now they still have many problems. Some faces are still exploded, the objects are not separated correctly....so you can't animate it correctly, and I can't export the vertex shading in .obj. PM me talk further
  8. I use 3ds max, there's an easy 3 step system to do that in that program...you just select all the objects set pivot to center and then zero them to origin. I'm sure blender has something comparable.
  9. Great find! I do not know of anyway to solve that exploding problem other than working by hand. It takes, but it is doable. (I've done it for a couple of ships as seen in this thread: ) EDIT: IT would SEEM that the objects explode from the center, so theoretically if somebody could find a formula for measuring the explosion distance and growth....you could write a function to move it all back to normal. BUT speaking from experience of moving the objects back by hand....some of the objects are ALSO ROTATED in the wrong direction.
  10. For the time being, you can just pull the 300i engine off and merge them together. I'll see if I can figure out how to get the actual engines out though. (It might be that the actual engines are from the 300i model anyway) Also if you're trying to 3D print the ships, you might to contact @Rattler. He has already had success in printing the 300i. He has a thread about it here.
  11. https://soundcloud.com/wearegalantis
  12. Nice graphic dude. Helps explain a lot
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